Total Bridge Renewal Set: version 1.12
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Re: Total Bridge Renewal Set: version 1.12
Will this GRF be compatible with the UK Roads and UK Railway Tracks GRF's???
Re: Total Bridge Renewal Set: version 1.12
The new rail specs means it will be compatible with all track sets, thgergo will need to add compatibility for uk roads himself however.Morgs wrote:Will this GRF be compatible with the UK Roads and UK Railway Tracks GRF's???
Also awesome job, can't wait to see this bridge in my games

Re: Total Bridge Renewal Set: version 1.12
SAC wrote:Excellent work!
Thanks:)Badger wrote:Woah, lovely stuff.
*licks screen*
Some more heads, the other side needs to be drawn next.
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Re: Total Bridge Renewal Set: version 1.12
Good looking stuff there 

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Re: Total Bridge Renewal Set: version 1.12
The other orientation is complete too:)
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Re: Total Bridge Renewal Set: version 1.12
civil engineering disapproves the 2nd image, the cables cant be horizontal there, its a parabola, not a 2-bends with a horizontal line connecting/stretching
but gamewise: understood, nice bridge!
but gamewise: understood, nice bridge!
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Re: Total Bridge Renewal Set: version 1.12
That is a game limitation due to the way the sprites are put together. The original TTD bridges are also like thatZxBiohazardZx wrote:civil engineering disapproves the 2nd image, the cables cant be horizontal there, its a parabola, not a 2-bends with a horizontal line connecting/stretching

And I agree, those bridges look awesome! It reminds me of the Hampden Bridge which is the nearest road-bearing suspension bridge to where I live. It could also pass as a Brooklyn-esque bridge.
Re: Total Bridge Renewal Set: version 1.12
Emperor Jake wrote:And I agree, those bridges look awesome! It reminds me of the Hampden Bridge which is the nearest road-bearing suspension bridge to where I live. It could also pass as a Brooklyn-esque bridge.
Supposed to be Budapest Chain Bridge I believe

Yes looking great still!

Re: Total Bridge Renewal Set: version 1.12
Agreed, the bends should be more like a parabola by a little. It bends a little more now.ZxBiohazardZx wrote:civil engineering disapproves the 2nd image, the cables cant be horizontal there, its a parabola, not a 2-bends with a horizontal line connecting/stretching
but gamewise: understood, nice bridge!
Also some bonus, mossy painting via recolour sprites for maglev

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Re: Total Bridge Renewal Set: version 1.12
Hi, I've drawn sprites so it is compatible with the UK-road set. I've used that GRF for personal use, but some people ask me to make it public. I guess the best place is to incorporate it in your GRF. So I hereby donate the sprites, hope you can use them!
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Re: Total Bridge Renewal Set: version 1.12
instead of mossy-green, try a dark-grey concrete-ish material (betwwen black and grey, indexcolor 8 or so...)
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Re: Total Bridge Renewal Set: version 1.12
you could also try / create 32bpp versions
and both, 8bpp and 32bpp also in 2x and 4x zoom 
At least 2x zoom sprites definitely make sense to me


At least 2x zoom sprites definitely make sense to me

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Re: Total Bridge Renewal Set: version 1.12
Thanks for that, it could be usable, but only for me the whole pcx looks like it has corrupted palette. Some dark grey tones has been replaced with pink windows grf colors. I might be wrong, but this may lead same palette mismatch is output newgrf.Quast65 wrote:Hi, I've drawn sprites so it is compatible with the UK-road set. I've used that GRF for personal use, but some people ask me to make it public. I guess the best place is to incorporate it in your GRF. So I hereby donate the sprites, hope you can use them!
Apart from that, I might create an automated bridge surface creator, a script which creates an overlay on certain sprites, and add appropriate newgrf code for it. So when this piece of code is finished, adding one road surface would be a lot easier, just supply it with some road graphic. But this lead the result newgrf bigger, the the compatibility issues just became automated, the proper way be still an implementation to road graphic overlay, like tram "roadpieces".
Would be nice indeed, 2x zoom makes my work 4x harder, 4x zoom makes it 16x. My bridges have been drawn by hand, other's drawings aren't an exception, I think. More zoomlevels, needs 3D modelling, then rendering, otherwise it could be just ugly. An 2x zoomlevel roadset + bridges could be nice.planetmaker wrote:you could also try / create 32bpp versions and both, 8bpp and 32bpp also in 2x and 4x zoom
At least 2x zoom sprites definitely make sense to me
This was my first try. A dark gray tone could be nice, instead of this mossy green, at the first look, I thought its a good idea:Pplanetmaker wrote:Instead of mossy-green, try a dark-grey concrete-ish material (betwwen black and grey, indexcolor 8 or so...)
Re: Total Bridge Renewal Set: version 1.12
How about support for my illusive Combined Roadset, of course without the bridge part?
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Re: Total Bridge Renewal Set: version 1.12
also support for different roadsets (uk set, us-set etc would be nice. not sure hwo hard it is to implement that though...)
Re: Total Bridge Renewal Set: version 1.12
There are already at least three variants of this grf which cover the NA, TTRS3 and Japan Set roads...
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Re: Total Bridge Renewal Set: version 1.12
A small update, the replacement suspension bridges has been incorporated into the grf!
Finally if someone wants to try them ingame here you go. Compatible with the current version, since this one has only eye-candy differencies.
Finally if someone wants to try them ingame here you go. Compatible with the current version, since this one has only eye-candy differencies.
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Re: Total Bridge Renewal Set: version 1.12
Simply AMAZING. Could you please add them to BaNaNaS so we could play with them on servers? 

Re: Total Bridge Renewal Set: version 1.12
Comparison of the last two versions
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