Dutch Tram Set - 2.0.1 released 2014/07/24

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Dutch Tram Set - 2.0.1 released 2014/07/24

Post by FooBar »

Dutch Tram Set
==============================
The Dutch Tram Set is New Graphics Set which adds a great number of both historical and current Dutch trams to OpenTTD.

This set is aimed to give an historical overview of Dutch trams while ensuring quality gameplay through customized statistics.

Version 2.0.1 (2014/07/24)
This release adds quite some translations. Thanks to all who've invested time in translating the set!

As usual you can find the grf at the DevZone and the ingame fruit store.

OpenTTD 1.2.0 or newer is required.


TTDPatch Users
TTDPatch users can get the previous release, Release Candidate 1.


Problems, Bugs, Suggestions
==============================
If you have a problem with this set, the set has a problem with you or you just have a suggestion? Please do not hesitate to post in this topic! Or use the issue tracker (preferred).

Development of this set happens in a different topic so if you're interested in that, please visit the other topic instead.


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Last edited by FooBar on 24 Jul 2014 13:11, edited 5 times in total.
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Re: [UNIV] Dutch Tram Set

Post by Voyager One »

Here's one thought: are you planning to make them refit/recolour to 2CC? Other than that... I like it very much.
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Re: [UNIV] Dutch Tram Set

Post by Expresso »

Voyager1 wrote:Here's one thought: are you planning to make them refit/recolour to 2CC? Other than that... I like it very much.
Perhaps that is something for version 1.1?
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Re: [UNIV] Dutch Tram Set

Post by dasy2k1 »

There may well be one in the developement thread among the many pages, but can you post a table here with all the trams on, intro dates, capacities, speeds etc
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Re: [UNIV] Dutch Tram Set

Post by FooBar »

Here are all the details:
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Re: [UNIV] Dutch Tram Set

Post by FooBar »

Andy had the last release of 2011, allow me to have the first of 2012!

Hereby I present you the Dutch Tram Set version 2.0.0. Main features are the total recode in NML with new vehicle alignments as well as the optional possibilities to have the trams in 2CC (more or less, not all vehicles use both company colours) and to have the vehicles refit to anything.

Below is the full changelog. As usual you can find the grf at the DevZone and the ingame fruit store. This time OpenTTD 1.2.0-beta1 or a recent OpenTTD nightly is required.

Full changelog:
Feature: parameter to have vehicles in 2CC
Feature: parameter to allow refit to anything. Default passengers only.
Feature: new BRU livery for connexxion 5001
Feature: additional liveries of HTM 3001
Feature: sort the purchase list
Feature: Dutch version of readme
Feature: ingame link to devzone

Fix: TE coefficients were way too high
Fix: cargo capacity display in purchase menu
fix (r96,r98,r100): remove some more callback flag properties
Fix (r96): also remove callback flags property
Fix (r92): we should actually require 1.2.0.23068 to be able to use the date_of_last_service variable
Fix (r50): balance costs against default vehicles

Update: German translation (by planetmaker)
Update: English translation (Bob_Mackenzie)
Update: Dutch translation
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Re: Dutch Tram Set - 2.0.0 released 2011/01/01

Post by SwissFan91 »

These look good! Although you got the date wrong in the topic title :P
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Re: Dutch Tram Set - 2.0.0 released 2012/01/01

Post by Quast65 »

Very nice!

I seem to have a problem though with the soundeffects, the trams dont make the normal sound (no bells, some sound like an old Model T-ford starting) I have Openttd R23771 and OpenSFX 0.2.3
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: Dutch Tram Set - 2.0.0 released 2012/01/01

Post by FooBar »

Actually, there are no sound effects in this version.

I haven't asked for permission to use those yet, and when the opportunity arised to release the first grf of the year there was no time :P
Hopefully they will return in a later version.

A Ford Model T sound would be inappropriate, as the trams bearing that nickname are electric trams. Reason for the nickname is that there were so many of those trams, resembling the period where almost every car was a Model T.

Glad you like the set though :)
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Re: Dutch Tram Set - 2.0.0 released 2012/01/01

Post by Quast65 »

Thnx for your quick answer! With the model T-thing, I meant that they make that sound now when they start ;-) and not normally with a bell ringing. Hope they will get the right sound effects soon.

And keep up the great work, I love all the Dutch stuff!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Dutch Tram Set - 2.0.0 released 2012/01/01

Post by FooBar »

ah, I misunderstood that. The vehicles now probably have the default sound effects. I don't think I explicitly disabled those. So yes, that's a bug.
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Re: Dutch Tram Set - 2.0.0 released 2012/01/01

Post by Quast65 »

Are there already soundeffects for this set?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Dutch Tram Set - 2.0.0 released 2012/01/01

Post by FooBar »

No, at least none that I have the permission for to include in a GPL released set.
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Re: Dutch Tram Set - 2.0.0 released 2012/01/01

Post by Quast65 »

This might be useful: http://www.freesound.org/people/YngwieM/sounds/56392/ At around the 30sec mark you can clearly hear a bell and the tram leaving. Loads of sounds on that site by the way, with the licences clearly stated.

And maybe if you ask nicely, this website might allow you to use these sounds: http://www.haagsetrams.com/tramgeluiden ... uiden.html
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Dutch Tram Set - 2.0.0 released 2012/01/01

Post by FooBar »

Quast65 wrote:This might be useful: http://www.freesound.org/people/YngwieM/sounds/56392/ At around the 30sec mark you can clearly hear a bell and the tram leaving. Loads of sounds on that site by the way, with the licences clearly stated.
The license of that file is unfortunately not compatible with the GPL. But I've found some different sounds on that site (licensed CC-0) that may be usable with some minor editing.
Quast65 wrote:And maybe if you ask nicely, this website might allow you to use these sounds: http://www.haagsetrams.com/tramgeluiden ... uiden.html
That is a possibility, yes. I'll write an email to them when I get around it.
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Re: Dutch Tram Set - 2.0.0 released 2012/01/01

Post by DeletedUser17 »

Very nice! :D
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Re: Dutch Tram Set - 2.0.1 released 2014/07/24

Post by FooBar »

Dear friends of this NewGRF. Today there is a new version! It doesn't have any new features. It does however feature a lot of new translations! Finally. Thank you all who have provided a translation.
You can get it from the online content.
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Re: Dutch Tram Set - 2.0.1 released 2014/07/24

Post by Densha »

You almost got me thinking about new trams! :wink: Nice for the people from other countries though of course!
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