Total Bridge Renewal Set: version 1.12

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Morgs
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Re: Total Bridge Renewal Set: version 1.12

Post by Morgs » 18 Mar 2012 23:55

Will this GRF be compatible with the UK Roads and UK Railway Tracks GRF's???

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lawton27
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Re: Total Bridge Renewal Set: version 1.12

Post by lawton27 » 19 Mar 2012 00:02

Morgs wrote:Will this GRF be compatible with the UK Roads and UK Railway Tracks GRF's???
The new rail specs means it will be compatible with all track sets, thgergo will need to add compatibility for uk roads himself however.

Also awesome job, can't wait to see this bridge in my games :wink:

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Re: Total Bridge Renewal Set: version 1.12

Post by thgergo » 19 Mar 2012 00:54

SAC wrote:Excellent work! :))
Badger wrote:Woah, lovely stuff.

*licks screen*
Thanks:)

Some more heads, the other side needs to be drawn next.
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Re: Total Bridge Renewal Set: version 1.12

Post by Purno » 19 Mar 2012 06:30

Good looking stuff there :bow:
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thgergo
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Re: Total Bridge Renewal Set: version 1.12

Post by thgergo » 24 Mar 2012 12:39

The other orientation is complete too:)
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Re: Total Bridge Renewal Set: version 1.12

Post by ZxBiohazardZx » 24 Mar 2012 12:57

civil engineering disapproves the 2nd image, the cables cant be horizontal there, its a parabola, not a 2-bends with a horizontal line connecting/stretching

but gamewise: understood, nice bridge!

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Re: Total Bridge Renewal Set: version 1.12

Post by Emperor Jake » 24 Mar 2012 14:58

ZxBiohazardZx wrote:civil engineering disapproves the 2nd image, the cables cant be horizontal there, its a parabola, not a 2-bends with a horizontal line connecting/stretching
That is a game limitation due to the way the sprites are put together. The original TTD bridges are also like that :wink:

And I agree, those bridges look awesome! It reminds me of the Hampden Bridge which is the nearest road-bearing suspension bridge to where I live. It could also pass as a Brooklyn-esque bridge.
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Re: Total Bridge Renewal Set: version 1.12

Post by lawton27 » 24 Mar 2012 15:32

Emperor Jake wrote:And I agree, those bridges look awesome! It reminds me of the Hampden Bridge which is the nearest road-bearing suspension bridge to where I live. It could also pass as a Brooklyn-esque bridge.

Supposed to be Budapest Chain Bridge I believe :wink: http://en.wikipedia.org/wiki/Chain_Bridge_(Budapest)

Yes looking great still! :)

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thgergo
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Re: Total Bridge Renewal Set: version 1.12

Post by thgergo » 24 Mar 2012 21:39

ZxBiohazardZx wrote:civil engineering disapproves the 2nd image, the cables cant be horizontal there, its a parabola, not a 2-bends with a horizontal line connecting/stretching

but gamewise: understood, nice bridge!
Agreed, the bends should be more like a parabola by a little. It bends a little more now.
Also some bonus, mossy painting via recolour sprites for maglev :)) Although it looks strange.
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Re: Total Bridge Renewal Set: version 1.12

Post by Quast65 » 29 Mar 2012 20:16

Hi, I've drawn sprites so it is compatible with the UK-road set. I've used that GRF for personal use, but some people ask me to make it public. I guess the best place is to incorporate it in your GRF. So I hereby donate the sprites, hope you can use them!
UKroadTBR.pcx
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Re: Total Bridge Renewal Set: version 1.12

Post by ZxBiohazardZx » 29 Mar 2012 21:19

instead of mossy-green, try a dark-grey concrete-ish material (betwwen black and grey, indexcolor 8 or so...)

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Re: Total Bridge Renewal Set: version 1.12

Post by planetmaker » 29 Mar 2012 21:24

you could also try / create 32bpp versions :-) and both, 8bpp and 32bpp also in 2x and 4x zoom :-)
At least 2x zoom sprites definitely make sense to me :-)

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Re: Total Bridge Renewal Set: version 1.12

Post by thgergo » 01 Apr 2012 20:39

Quast65 wrote:Hi, I've drawn sprites so it is compatible with the UK-road set. I've used that GRF for personal use, but some people ask me to make it public. I guess the best place is to incorporate it in your GRF. So I hereby donate the sprites, hope you can use them!
UKroadTBR.pcx
Thanks for that, it could be usable, but only for me the whole pcx looks like it has corrupted palette. Some dark grey tones has been replaced with pink windows grf colors. I might be wrong, but this may lead same palette mismatch is output newgrf.
Apart from that, I might create an automated bridge surface creator, a script which creates an overlay on certain sprites, and add appropriate newgrf code for it. So when this piece of code is finished, adding one road surface would be a lot easier, just supply it with some road graphic. But this lead the result newgrf bigger, the the compatibility issues just became automated, the proper way be still an implementation to road graphic overlay, like tram "roadpieces".

planetmaker wrote:you could also try / create 32bpp versions and both, 8bpp and 32bpp also in 2x and 4x zoom
At least 2x zoom sprites definitely make sense to me
Would be nice indeed, 2x zoom makes my work 4x harder, 4x zoom makes it 16x. My bridges have been drawn by hand, other's drawings aren't an exception, I think. More zoomlevels, needs 3D modelling, then rendering, otherwise it could be just ugly. An 2x zoomlevel roadset + bridges could be nice.
planetmaker wrote:Instead of mossy-green, try a dark-grey concrete-ish material (betwwen black and grey, indexcolor 8 or so...)
This was my first try. A dark gray tone could be nice, instead of this mossy green, at the first look, I thought its a good idea:P
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Re: Total Bridge Renewal Set: version 1.12

Post by Hyronymus » 01 Apr 2012 21:18

How about support for my illusive Combined Roadset, of course without the bridge part?

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Re: Total Bridge Renewal Set: version 1.12

Post by ZxBiohazardZx » 03 Apr 2012 10:38

also support for different roadsets (uk set, us-set etc would be nice. not sure hwo hard it is to implement that though...)


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Re: Total Bridge Renewal Set: version 1.12

Post by PaulC » 03 Apr 2012 11:28

There are already at least three variants of this grf which cover the NA, TTRS3 and Japan Set roads...

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thgergo
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Re: Total Bridge Renewal Set: version 1.12

Post by thgergo » 06 Sep 2012 12:59

A small update, the replacement suspension bridges has been incorporated into the grf!
Finally if someone wants to try them ingame here you go. Compatible with the current version, since this one has only eye-candy differencies.
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V453000 :)
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Re: Total Bridge Renewal Set: version 1.12

Post by V453000 :) » 07 Sep 2012 08:58

Simply AMAZING. Could you please add them to BaNaNaS so we could play with them on servers? :)
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Re: Total Bridge Renewal Set: version 1.12

Post by kamnet » 07 Sep 2012 11:28

Comparison of the last two versions
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