Modern Waypoint - Release Topic

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kamnet
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Modern Waypoint - Release Topic

Post by kamnet » 29 Aug 2017 08:49

Modern Waypoints

Modern-style tubular gantry waypoints based on OpenGFX tubular bridges.

Version 3 - Released 29 August 2017
BaNaNaS: http://binaries.openttd.org/bananas/new ... t-3.tar.gz
.tar packge with full source code and compiled .grf attached.

Development thread - bug reports, suggestions, new contributions, etc. go here:
viewtopic.php?f=26&t=19173
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Nondidjos
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Re: Modern Waypoint - Release Topic

Post by Nondidjos » 08 Sep 2017 19:38

Looks great, would be sweet to have some vaccum train compatibility, otherwise it looks super dope

Cheers! Noni.
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).

Discord; 'nondidjos#8585

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kamnet
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Re: Modern Waypoint - Release Topic

Post by kamnet » 09 Sep 2017 01:06

Nondidjos wrote:Looks great, would be sweet to have some vaccum train compatibility, otherwise it looks super dope

Cheers! Noni.
Looks okay to me.
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Nondidjos
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Re: Modern Waypoint - Release Topic

Post by Nondidjos » 09 Sep 2017 10:17

Should have checked before making an assumption, sorry for the trouble, looking forward to try it in game!
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).

Discord; 'nondidjos#8585

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