[OTTD] Dutch Road Furniture
Moderator: Graphics Moderators
Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)
Hi, i have downloaded this grf via gmae online content, but i cant get it to work. i downloaded both
duch road furniture 6.0
duch road furniture uk signals
but i cant find em in game
duch road furniture 6.0
duch road furniture uk signals
but i cant find em in game
Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)
or i dont know how to make emdersiniar wrote:Hi, i have downloaded this grf via gmae online content, but i cant get it to work. i downloaded both
duch road furniture 6.0
duch road furniture uk signals
but i cant find em in game

OpenTTD 1.4.2
Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)
It's as easy as 1... 2... 3!
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- dutch-furnture-objects.png (109.86 KiB) Viewed 7463 times
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [OTTD] Dutch Road Furniture
There is a new version, 0.7.0, now available on the ingame online content. There are some new things. The old things are still there too.
Re: [OTTD] Dutch Road Furniture
Thanks a lot for the next update Dutch Road FurnitureFooBar wrote:There is a new version, 0.7.0, now available on the ingame online content. There are some new things. The old things are still there too.

But there are issues (see the third screenshot): these objects will be available in the future?
This set with other road types will be compatible in the future?
I very much hope that will be added as many different road signs


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Re: [OTTD] Dutch Road Furniture
I can answer that question: this object is an emergency phone, available from 1960 to 2005ish.STD wrote:these objects will be available in the future?
Re: [OTTD] Dutch Road Furniture
Good work, love the new additions!!
Had some issues though with the motorway endings in my game when using UK-roads, it sometimes uses sprites for the "normal" road:

Had some issues though with the motorway endings in my game when using UK-roads, it sometimes uses sprites for the "normal" road:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] Dutch Road Furniture
Thanks, glad you like it!
The UK Roads thing is a known issue. The graphics for this were never made. Since I never play with UK Roads, I'm not very inclined to make them myself.
If someone wants to help, the following two sprite sheets are concerned:
https://dev.openttdcoop.org/projects/du ... tukken.png
https://dev.openttdcoop.org/projects/du ... tukken.png
One may want to lift some road surfaces from https://dev.openttdcoop.org/projects/du ... fx/ukroads
The UK Roads thing is a known issue. The graphics for this were never made. Since I never play with UK Roads, I'm not very inclined to make them myself.
If someone wants to help, the following two sprite sheets are concerned:
https://dev.openttdcoop.org/projects/du ... tukken.png
https://dev.openttdcoop.org/projects/du ... tukken.png
One may want to lift some road surfaces from https://dev.openttdcoop.org/projects/du ... fx/ukroads
Could be. It just needs someone™ to make the graphics. I'm not that someone.STD wrote:This set with other road types will be compatible in the future?
Re: [OTTD] Dutch Road Furniture
Thnx for providing those sprites!
Righthand side drive UK road: Hope it is useful
I leave the lefthand side drive version for another artist, as I dont use that in my games.
Righthand side drive UK road: Hope it is useful

I leave the lefthand side drive version for another artist, as I dont use that in my games.

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] Dutch Road Furniture
Thanks, me tooQuast65 wrote:Hope it is useful

I added it, together with some translation updates, to version 0.7.1. Which is now in the fruit store.
So, everyone, please find version 0.7.1 now in the online content. If you don't play with UK Roads or don't use the Spanish, French, Italian or Dutch translations there's no need to upgrade.
Re: [OTTD] Dutch Road Furniture
Thnx for adding them, looks great! 

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] Dutch Road Furniture
The development of Dutch Road Furniture didn't continue on development since the release of Road Infrastruture Set varieties with more roadtypes such as RattRoads, U&Ratt and JF Ratt Roads. I had using Dutch Road Furniture to create your own 'toll road' to prevent houses built on the road, but this latest version had no roadtype varieties not just default and UK Road Set, still overlapped and also lack of ability for road vehicles can drive in additional lanes.
So, i suggest to create a successor to 'Dutch Road Furniture (and its derivative)' is Roadway Furniture Set :
So, i suggest to create a successor to 'Dutch Road Furniture (and its derivative)' is Roadway Furniture Set :
- The Roadway Furniture Set will be based on RattRoads (and derivatives like DROP (road set) and JF Ratt Roads) and U&Ratt
- New graphics and new mechanics
- New eyecandy objects/features on road furniture set such as : Highway Rest Area, Half-gantry sign board, 2+2 lanes (you can transform into 8-lanes), acceleration/deceleration lane, road vehicles on side and more
- New options : 'Can drive on additional lanes' (patch pack only)
- Compatible with Patch Pack
Ease Back.
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My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
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