Do you have problems with ECS vectors? Look here!
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Re: Do you have problems with ECS vectors? Look here!
Sorry in advance for being a noob but I am lacking the new ECS cargoes transport (trucks, freight carriages, etc) Do I need to download a vehicle set .grf? If so which would you recommend?
For instance I want to transport some sand using trains, when I go to buy a vehicle the sand carriage is not there, and neither are any of the other “new” ECS vector cargo carriages.
I am using open ttd (1.1.2) and have the following vectors (1.1.2) loaded:
Town
Basic II
Chemical II
Machinery
Wood Agricultural
Thanks.
For instance I want to transport some sand using trains, when I go to buy a vehicle the sand carriage is not there, and neither are any of the other “new” ECS vector cargo carriages.
I am using open ttd (1.1.2) and have the following vectors (1.1.2) loaded:
Town
Basic II
Chemical II
Machinery
Wood Agricultural
Thanks.
- planetmaker
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Re: Do you have problems with ECS vectors? Look here!
Yes you need vehicle NewGRFs (rail, road, ship, air) which support the new cargosalibali wrote:Sorry in advance for being a noob but I am lacking the new ECS cargoes transport (trucks, freight carriages, etc) Do I need to download a vehicle set .grf? If so which would you recommend?
Concerning ships, there's basically only FISH, in the air only av8.
For road and rail most sets support it. If you want mostly vehicles just being able to refit to the new types go for OpenGFX+ Trains and OpenGFX+ Road Vehicles.
And update to OpenTTD 1.1.3 for the added bug fixes

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Re: Do you have problems with ECS vectors? Look here!
For ships, there is also a Newships version that supports ECS: http://www.tt-ms.de/forum/showthread.php?tid=4929 (website in German).planetmaker wrote:Yes you need vehicle NewGRFs (rail, road, ship, air) which support the new cargos
Concerning ships, there's basically only FISH...
The sailing ships grf also supports ECS cargoes.
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"Fashions and cultures change, but steam trains shall always be majestic."
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"Fashions and cultures change, but steam trains shall always be majestic."
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Re: Do you have problems with ECS vectors? Look here!
Cheers, works perfect.
Re: Do you have problems with ECS vectors? Look here!
I've bought a train with 6 wagons of coal. I found the vehicle TTD earn income, but the new vehicle can not earn income.
In the game I have some new GRF files. Over the last year was train number 1 in the euro minus the 21104th
Train as we unloaded but proves to me at all the green text above with the station numbers (25.542 Dollars).
I attach a save, 2 screenshots. I searched the error. GRF files, and then in game settings.
I have problems with traffic lights and side signals. Trains make me an accident, or going the wrong direction. Alternatively, a train station is next and is compared to the first train.
In the game I have some new GRF files. Over the last year was train number 1 in the euro minus the 21104th
Train as we unloaded but proves to me at all the green text above with the station numbers (25.542 Dollars).
I attach a save, 2 screenshots. I searched the error. GRF files, and then in game settings.
I have problems with traffic lights and side signals. Trains make me an accident, or going the wrong direction. Alternatively, a train station is next and is compared to the first train.
Motherboard:ASUS P8Z77-V CPU: Intel Core i5 3570K RAM: 4x8GB Crucial BLT8G3D1608DT1TX0CEU GPU: Sapphire Radeon 7950 Boost
PSU: Enermax 525W Pro82+ HDD: 3x WD 3TB SATA3.0
DVDROM: Bluray LG BH16NS40,LiteON iHAS 124E Monitor: Eizo 24" EV2436WFS3-BK EcoView Case: BitFenix Colossus Red Bigtower
PSU: Enermax 525W Pro82+ HDD: 3x WD 3TB SATA3.0
DVDROM: Bluray LG BH16NS40,LiteON iHAS 124E Monitor: Eizo 24" EV2436WFS3-BK EcoView Case: BitFenix Colossus Red Bigtower
Re: Do you have problems with ECS vectors? Look here!
Uploading your save game will be the most useful.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Re: Do you have problems with ECS vectors? Look here!
savegame and some screenshot...(saved game requires several grf files. Can be download newgrf files for savegame? Or do I upload them to rapidshare or any other shared hosting server.)
How do I fix this bug? Can I report a bug on the page http://bugs.openttd.org/?
Code: Select all
http://www.ulozto.net/10818927/packed-rar
- Attachments
-
- Holzmünster Transport, 2000-09-02.sav
- savegame issue no income
- (46.55 KiB) Downloaded 149 times
-
- Holzmünster Transport, 2000-12-31.png
- (198.36 KiB) Not downloaded yet
-
- Holzmünster Transport, 2000-12-28.png
- (210.08 KiB) Not downloaded yet
Motherboard:ASUS P8Z77-V CPU: Intel Core i5 3570K RAM: 4x8GB Crucial BLT8G3D1608DT1TX0CEU GPU: Sapphire Radeon 7950 Boost
PSU: Enermax 525W Pro82+ HDD: 3x WD 3TB SATA3.0
DVDROM: Bluray LG BH16NS40,LiteON iHAS 124E Monitor: Eizo 24" EV2436WFS3-BK EcoView Case: BitFenix Colossus Red Bigtower
PSU: Enermax 525W Pro82+ HDD: 3x WD 3TB SATA3.0
DVDROM: Bluray LG BH16NS40,LiteON iHAS 124E Monitor: Eizo 24" EV2436WFS3-BK EcoView Case: BitFenix Colossus Red Bigtower
Re: Do you have problems with ECS vectors? Look here!
The GRF "experts hard industries" has a callback for cargo payment. In your savegame that grf gives a payment of zero for the coal you're delivering. I have no clue how that newgrf works internally.
Using multiple industry newgrfs (ECS, manual industries, experts hard industries) will never work properly.
Using multiple industry newgrfs (ECS, manual industries, experts hard industries) will never work properly.
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Re: Do you have problems with ECS vectors? Look here!
I seem to be having a problem with a tinning factory in a tropical climate. I was delivering only steel until the amount stockpiled was greater than the max allowed, so it stopped accepting steel. Now when I deliver livestock/fish, it is added to the stockpile, but it disappears straight away, not over time like all the other industries, and doesn't seem to have any impact on the amount of food produced. Also, the stockpiled steel is never used, so I can't deliver any more.
- Attachments
-
- Setbourne Transport, 27th May 2061.png
- GRFs
- (166.58 KiB) Not downloaded yet
-
- Setbourne Transport, 25th May 2061.sav
- (96.08 KiB) Downloaded 141 times
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Re: Do you have problems with ECS vectors? Look here!
You are delivering very small amounts of livestock/fish. Providing more of them allows usage of steel.Rusty Rusterson wrote:I seem to be having a problem with a tinning factory in a tropical climate. I was delivering only steel until the amount stockpiled was greater than the max allowed, so it stopped accepting steel. Now when I deliver livestock/fish, it is added to the stockpile, but it disappears straight away, not over time like all the other industries, and doesn't seem to have any impact on the amount of food produced. Also, the stockpiled steel is never used, so I can't deliver any more.
- Attachments
-
- Setbourne Transport, 27.05.2072.sav
- (100.99 KiB) Downloaded 158 times
Re: Do you have problems with ECS vectors? Look here!
I suppose this is a bug:
If I disable the stockpiling limit in the basic vector, sand pits will only have two tiles which accept 1/8 vehicles, making the player unable to deliver vehicles to the sand pit. See http://www.tt-forums.net/viewtopic.php?f=31&t=58039
If I disable the stockpiling limit in the basic vector, sand pits will only have two tiles which accept 1/8 vehicles, making the player unable to deliver vehicles to the sand pit. See http://www.tt-forums.net/viewtopic.php?f=31&t=58039
- George
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Re: Do you have problems with ECS vectors? Look here!
please let me know if this GRF has the same issueBrumi wrote:I suppose this is a bug:
If I disable the stockpiling limit in the basic vector, sand pits will only have two tiles which accept 1/8 vehicles, making the player unable to deliver vehicles to the sand pit. See http://www.tt-forums.net/viewtopic.php?f=31&t=58039
- Attachments
-
- ECSBas2.grf
- (1.02 MiB) Downloaded 145 times
Re: Do you have problems with ECS vectors? Look here!
The problem is still there with this GRF as well...
- George
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Re: Do you have problems with ECS vectors? Look here!
provide a savegame, pleaseBrumi wrote:The problem is still there with this GRF as well...
Re: Do you have problems with ECS vectors? Look here!
I think Brumi was referring to my game as I posted this issue in another thread, here is my savegameGeorge wrote:provide a savegame, pleaseBrumi wrote:The problem is still there with this GRF as well...
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Re: Do you have problems with ECS vectors? Look here!
Confirmed. Will be fixed in the next version.Rick D wrote:I think Brumi was referring to my game as I posted this issue in another thread, here is my savegameGeorge wrote:provide a savegame, pleaseBrumi wrote:The problem is still there with this GRF as well...
Re: Do you have problems with ECS vectors? Look here!
I am using a couple different ECS vectors and for the most part am enjoying the challenge.
But I noticed something when delivering vehicles, I am losing a ton of money when delivering them.
Here's how I have it set up:
( Vehicle Manufacturer ) --> ( Central Staging Station ) --> ( Local Staging Station ) --> (Delivery vehicle pickup ) --> Drop off at location.
Here is the result of the final vehicle drop off:

A seen in action

Savegame for this happens to be in the crash file I posted:
http://dl.dropbox.com/u/54593099/OpenTTDCrash.7z
Funding industries often seems to crash the game.
To the makers of this project, thank you, I know it was an incredible amount of work.
A couple things I'd love to see:
But I noticed something when delivering vehicles, I am losing a ton of money when delivering them.
Here's how I have it set up:
( Vehicle Manufacturer ) --> ( Central Staging Station ) --> ( Local Staging Station ) --> (Delivery vehicle pickup ) --> Drop off at location.
Here is the result of the final vehicle drop off:
A seen in action
Savegame for this happens to be in the crash file I posted:
http://dl.dropbox.com/u/54593099/OpenTTDCrash.7z
Funding industries often seems to crash the game.
To the makers of this project, thank you, I know it was an incredible amount of work.
A couple things I'd love to see:
- Make town destinations (like car dealership, gas stations) a permanent location.
- Make them fundable
- Make compatible with the "Manual Industries" grf, or include those features.
Yes there are parameters to control many aspects, but in my current game I have industries locked down and am still having new ones pop up all over my map. - 32 bpp!!
And, when the trunk includes the feature, extra zoom 32bpp sprites.
-Buggi
Programmer and TTD fan...
Programmer and TTD fan...
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Re: Do you have problems with ECS vectors? Look here!
deliver unused vehicles to the car shopsBuggi wrote:I am using a couple different ECS vectors and for the most part am enjoying the challenge.
But I noticed something when delivering vehicles, I am losing a ton of money when delivering them.

http://bugs.openttd.org/task/4969Buggi wrote:Savegame for this happens to be in the crash file I posted:
http://dl.dropbox.com/u/54593099/OpenTTDCrash.7z
Funding industries often seems to crash the game.
Would be a parameter somedayBuggi wrote:A couple things I'd love to see:
[*]Make town destinations (like car dealership, gas stations) a permanent location.
Impossible. They are houses.Buggi wrote:[*]Make them fundable
would not be doneBuggi wrote:[*]Make compatible with the "Manual Industries" grf, or include those features.
There is a parameter to disable appearing of industriesBuggi wrote:in my current game I have industries locked down and am still having new ones pop up all over my map.
would not be doneBuggi wrote:[*]32 bpp!!
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Re: Do you have problems with ECS vectors? Look here!
If you want to be cheeky, you could simply take all the 8bpp sprites, convert them to RGB(A) 32bpp sprites without any other editing and then say, "There, this is now a 32bpp set." 

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"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Do you have problems with ECS vectors? Look here!
Get a vehicle set of your choice from the content download. Most of them support ECS, or have an extension available to add it. Take one set of each: trains, road vehicles, planes and ships.
If you can't choose: go for the OpenGFX+ variants of each. Then you get the default vehicles, but with the added option to transport ECS cargos.
Or if you want more vehicles: eGRVTS, av8, FISH and a train set of your choice.
If you can't choose: go for the OpenGFX+ variants of each. Then you get the default vehicles, but with the added option to transport ECS cargos.
Or if you want more vehicles: eGRVTS, av8, FISH and a train set of your choice.
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