Dutch Road Furniture Development
Moderator: Graphics Moderators
Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
Ye they are under GPL. I drew them from scratch so no issues with the original Roadset licensing.
Also, another bug. If a put build two pieces of shoulder in this formation: _ | The resulting hard shoulder is the the opposite way round to how it should be:
Also, another bug. If a put build two pieces of shoulder in this formation: _ | The resulting hard shoulder is the the opposite way round to how it should be:
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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
And another one:
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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
And another ^^:
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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
Fantastic!Leanden wrote:Ye they are under GPL. I drew them from scratch so no issues with the original Roadset licensing.

About your bugs:
1) Is a known bug. It detects a neighbouring tile but cannot detect what orientation that has (I believe there's no variable "view of nearby tile") and therefore there need to be two tiles in the same direction for the code to know which way to draw the bend.
I currently have no idea how to best fix that. One way could be detecting nearby road, but that is also something I like to avoid as that has consequences for when there are two or more adjacent road tiles and you only want shoulder next to one.
2) Basically the same story as the previous, although this would probably be easier to fix.
3) Same as bug number two.
Thank you for visualizing those bugs like this; helps me understand what configurations go wrong more easily without having to try thousands of different layouts myself.
If somebody has ideas towards a solution for problem number 1, I'd be happy to hear that. You may keep solutions that involve detecting road tiles, as I already know that will work. I'm more interested in solutions that don't involve that.

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
Not really a bug, but this is kind of annoying, any ideas how to get around this?:
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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
Demolish the buildings, buy the land and erect fences?Leanden wrote:Not really a bug, but this is kind of annoying, any ideas how to get around this?:
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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
It *really* helps to describe something you find annoying a bit more detailed than "this" and a huge screenshot.Leanden wrote:Not really a bug, but this is kind of annoying, any ideas how to get around this?:
No, you cannot do anything against the trees.
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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
Actually you can disable full detail in display menu.planetmaker wrote:It *really* helps to describe something you find annoying a bit more detailed than "this" and a huge screenshot.Leanden wrote:Not really a bug, but this is kind of annoying, any ideas how to get around this?:
No, you cannot do anything against the trees.
But that also disables street lamps, railroad fences and may be some other features

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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
Yes, that's true. But due to the side effects you also mention I don't quite consider that an acceptable solutionziond wrote:Actually you can disable full detail in display menu.planetmaker wrote:It *really* helps to describe something you find annoying a bit more detailed than "this" and a huge screenshot.Leanden wrote:Not really a bug, but this is kind of annoying, any ideas how to get around this?:
No, you cannot do anything against the trees.
But that also disables street lamps, railroad fences and may be some other features

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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
Ye sorry i was a bit vague, is there a way to stop trees and lights being put on roads without removing them from everywhere? 

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
I guess that means disabling trees and streetlights with this set then. 

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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
It simply means: No highways through residential areasFooBar wrote:I guess that means disabling trees and streetlights with this set then.

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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
hehLeanden wrote:That was a very short long weekend.

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
Perhaps you could include a parameter option to either replace the trees with a blank sprite or possibly a small bush or something that would be covered by the 3rd lane / hard shoulder.
Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
Again, just demolish the buildings next to the highway, buy up the land.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
Great set, really having some fun with it.
The only thing i'm missing right now are start/end point of the hard shoulder (Going from narrow to normal size and back or something, can't clearly explain what I mean.)
The only thing i'm missing right now are start/end point of the hard shoulder (Going from narrow to normal size and back or something, can't clearly explain what I mean.)
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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)
I know what you mean. Things like that are planned but not yet implemented 

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