OpenGFX - Graphics Base Set
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- planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX
In order to illustrate the issue and our options, a screenshot with different sizes (and the same zoomed-in a bit)
The 32px wagons clearly overlap, 28px just touch and the 28+2 (2px buffers) do not overlap notibly - to me at least. (Further) opinions, objections, suggestions?
Especially with the engine (it's always 32px in all consists) one sees the cut-down to 28px in the depot which seems quite bad to me.
The 32px wagons clearly overlap, 28px just touch and the 28+2 (2px buffers) do not overlap notibly - to me at least. (Further) opinions, objections, suggestions?
Especially with the engine (it's always 32px in all consists) one sees the cut-down to 28px in the depot which seems quite bad to me.
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- wagon sizes
- wagon_sizes.png (49.31 KiB) Viewed 4126 times
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- wagon sizes zoomed-in
- wagon_sizes_zoom.png (74.89 KiB) Viewed 1412 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I think the 28+2 ones look best...
Re: [8bpp] Graphics Replacement Project - OpenGFX
32 px looks fine to me in the depot as well, but I'm not the ultra-precise drawers that you are. 

Hmm, what should I put here...
Re: [8bpp] Graphics Replacement Project - OpenGFX
i agree with Zephyris here, 28+2 looks quite ok.
Re: [8bpp] Graphics Replacement Project - OpenGFX
I don't get it, why do you care that much, if train looks perfect in the depot view and sacrifice the nicer view on the IMO most important part, on the map. On the examples above only the 32px variant is nice on the map and is that really that ugly in the depot view?
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Re: [8bpp] Graphics Replacement Project - OpenGFX
No it isn't I like it!Ammler wrote:On the examples above only the 32px variant is nice on the map and is that really that ugly in the depot view?
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Agreeing with Ammler, they look the same in the depot to me anyway!
Hmm, what should I put here...
- NekoMaster
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Re: [8bpp] Graphics Replacement Project - OpenGFX
don't the vehicle list sprites have any influence on the depot sprites?


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- planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX
A base set is not a newgrf and has _considerably_ less freedom. We only have exactly ONE sprite for the -- view. Which is used in depots and on tracks. And in depots it's cut down to 28px, no matter if it's longer or not, a size cannot be defined, on tracks it will use 32px, no matter what, but it's all the same sprite and I cannot set the newgrf switch which enables 32px length for sprites in depots which newgrf can set either.NekoMaster wrote:don't the vehicle list sprites have any influence on the depot sprites?
Then IMHO neither of you looked at the engines. They look like totally different engines, those in the depot and those on the tracks. The depot ones look square and are cut off by two pixels on each side, giving them a look quite unlike what is driving on the tracks (yes, there are only two different engines in the whole image!)mrMann wrote:Agreeing with Ammler, they look the same in the depot to me anyway!
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I have looked at the engines, and in the real image, to me it looks exactly the same. You spend less time looking at things in depots anyway, and I agree with whoever said that OTTD really should fix it so it doesn't shrink the sprites to 28px.
Hmm, what should I put here...
Re: [8bpp] Graphics Replacement Project - OpenGFX
the 28px waggons might be nice for old generation trains, but on a modern engine, specially on monorail and maglev (also TGV/Eurostar). The pax waggons should be adjacent.
Of course, it is fixeable with newgrfs (opengfx+trains) but that was something I quite much liked in opengfx compared to original.
Edit: why isn't that a bug? 32px on the map, 28px in the depot view, I have quite troubles to see sense here.
Of course, it is fixeable with newgrfs (opengfx+trains) but that was something I quite much liked in opengfx compared to original.
Edit: why isn't that a bug? 32px on the map, 28px in the depot view, I have quite troubles to see sense here.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I vote for 32px myself. As long as I can reasonably tell what's an engine and what's a car, I can get my business in the depot done.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I would agree that the 32 pixel version looks the best on the rails. They may be shortened and not 100% easily recognizable in various depot views but in those instances they would either have their name listed (purchasing and availability) or can be clicked on to bring up the individual train information which would list their type with an additional click. In my humble opinion the various depot views are utilitarian whereas a train running on the tracks is joyous eye candy.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
[Ignoreifstupid]
Which option is the same as the original graphics? If it's hard to decide which is better, go by the original one I would think. In OpenGFX+ one can choose for another (nicer) option because it's more flexible.
[/ignoreifstupid]
Which option is the same as the original graphics? If it's hard to decide which is better, go by the original one I would think. In OpenGFX+ one can choose for another (nicer) option because it's more flexible.
[/ignoreifstupid]
Re: [8bpp] Graphics Replacement Project - OpenGFX
original is 28px
Re: [8bpp] Graphics Replacement Project - OpenGFX
I recall some glitches with tunnels and longer-than-original vehicles.
I'm unaware if those glitches still exist, but if they do I would advise against longer wagons.
Furthermore I'm with Ammler: the fact that depot length doesn't match train length sounds like something that should've been fixed long time ago. And not by means of some newgrf switch, but by default.
I'm unaware if those glitches still exist, but if they do I would advise against longer wagons.
Furthermore I'm with Ammler: the fact that depot length doesn't match train length sounds like something that should've been fixed long time ago. And not by means of some newgrf switch, but by default.
- planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX
New arctic trees for this base set? Thoughts? Ideas?
The non-snowy versions were drawn by Froix and are part of OpenGFX+ Trees.
The non-snowy versions were drawn by Froix and are part of OpenGFX+ Trees.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Sounds and looks good, though what about when OpenGFX land scapes is used for the variable snow line? I guess the Arctic trees would be above the summer snow line?planetmaker wrote:New arctic trees for this base set? Thoughts? Ideas?
The non-snowy versions were drawn by Froix and are part of OpenGFX+ Trees.


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- planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Arctic trees include always both: a snowy and a non-snowy version. Just like the screenshot shows both. The screenshot was actually taken with OpenGFX+Landscape being active with variable snowline in place (so that I can check that transition works):NekoMaster wrote:Sounds and looks good, though what about when OpenGFX land scapes is used for the variable snow line? I guess the Arctic trees would be above the summer snow line?planetmaker wrote:New arctic trees for this base set? Thoughts? Ideas?
The non-snowy versions were drawn by Froix and are part of OpenGFX+ Trees.
Code: Select all
~/Documents/OpenTTD> osie arctic_trees.png
Software: hb98972a5
Description: Graphics set: OpenGFX (663)
NewGRFs:
4F472B33 BE000C93EE1F4C119E55A8094078ADE0 ogfx-industries/ogfx-industries.grf
4F472B34 5114DE2432D6AB195F3131D62D4E74BD ogfx-landscape/ogfx-landscape.grf

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Re: [8bpp] Graphics Replacement Project - OpenGFX
Just thought of something. Did you ever replace the windsock on the small airport? 

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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