OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

In order to illustrate the issue and our options, a screenshot with different sizes (and the same zoomed-in a bit)

The 32px wagons clearly overlap, 28px just touch and the 28+2 (2px buffers) do not overlap notibly - to me at least. (Further) opinions, objections, suggestions?
Especially with the engine (it's always 32px in all consists) one sees the cut-down to 28px in the depot which seems quite bad to me.
Attachments
wagon sizes
wagon sizes
wagon_sizes.png (49.31 KiB) Viewed 4126 times
wagon sizes zoomed-in
wagon sizes zoomed-in
wagon_sizes_zoom.png (74.89 KiB) Viewed 1412 times
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2897
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

I think the 28+2 ones look best...
User avatar
mrMann
Tycoon
Tycoon
Posts: 2793
Joined: 27 Oct 2006 20:38
Location: A house.
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by mrMann »

32 px looks fine to me in the depot as well, but I'm not the ultra-precise drawers that you are. :lol:
Hmm, what should I put here...
Eddi
Tycoon
Tycoon
Posts: 8289
Joined: 17 Jan 2007 00:14

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Eddi »

i agree with Zephyris here, 28+2 looks quite ok.
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ammler »

I don't get it, why do you care that much, if train looks perfect in the depot view and sacrifice the nicer view on the IMO most important part, on the map. On the examples above only the 32px variant is nice on the map and is that really that ugly in the depot view?
User avatar
ISA
Tycoon
Tycoon
Posts: 3384
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by ISA »

Ammler wrote:On the examples above only the 32px variant is nice on the map and is that really that ugly in the depot view?
No it isn't I like it!
User avatar
mrMann
Tycoon
Tycoon
Posts: 2793
Joined: 27 Oct 2006 20:38
Location: A house.
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by mrMann »

Agreeing with Ammler, they look the same in the depot to me anyway!
Hmm, what should I put here...
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by NekoMaster »

don't the vehicle list sprites have any influence on the depot sprites?
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

NekoMaster wrote:don't the vehicle list sprites have any influence on the depot sprites?
A base set is not a newgrf and has _considerably_ less freedom. We only have exactly ONE sprite for the -- view. Which is used in depots and on tracks. And in depots it's cut down to 28px, no matter if it's longer or not, a size cannot be defined, on tracks it will use 32px, no matter what, but it's all the same sprite and I cannot set the newgrf switch which enables 32px length for sprites in depots which newgrf can set either.
mrMann wrote:Agreeing with Ammler, they look the same in the depot to me anyway!
Then IMHO neither of you looked at the engines. They look like totally different engines, those in the depot and those on the tracks. The depot ones look square and are cut off by two pixels on each side, giving them a look quite unlike what is driving on the tracks (yes, there are only two different engines in the whole image!)
User avatar
mrMann
Tycoon
Tycoon
Posts: 2793
Joined: 27 Oct 2006 20:38
Location: A house.
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by mrMann »

I have looked at the engines, and in the real image, to me it looks exactly the same. You spend less time looking at things in depots anyway, and I agree with whoever said that OTTD really should fix it so it doesn't shrink the sprites to 28px.
Hmm, what should I put here...
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ammler »

the 28px waggons might be nice for old generation trains, but on a modern engine, specially on monorail and maglev (also TGV/Eurostar). The pax waggons should be adjacent.

Of course, it is fixeable with newgrfs (opengfx+trains) but that was something I quite much liked in opengfx compared to original.

Edit: why isn't that a bug? 32px on the map, 28px in the depot view, I have quite troubles to see sense here.
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by kamnet »

I vote for 32px myself. As long as I can reasonably tell what's an engine and what's a car, I can get my business in the depot done.
User avatar
Nite Owl
Tycoon
Tycoon
Posts: 1889
Joined: 06 Mar 2007 19:32
Location: In The Dark

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Nite Owl »

I would agree that the 32 pixel version looks the best on the rails. They may be shortened and not 100% easily recognizable in various depot views but in those instances they would either have their name listed (purchasing and availability) or can be clicked on to bring up the individual train information which would list their type with an additional click. In my humble opinion the various depot views are utilitarian whereas a train running on the tracks is joyous eye candy.
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
bokkie
Transport Coordinator
Transport Coordinator
Posts: 327
Joined: 19 Jan 2007 19:26

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by bokkie »

[Ignoreifstupid]
Which option is the same as the original graphics? If it's hard to decide which is better, go by the original one I would think. In OpenGFX+ one can choose for another (nicer) option because it's more flexible.
[/ignoreifstupid]
Eddi
Tycoon
Tycoon
Posts: 8289
Joined: 17 Jan 2007 00:14

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Eddi »

original is 28px
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

I recall some glitches with tunnels and longer-than-original vehicles.
I'm unaware if those glitches still exist, but if they do I would advise against longer wagons.


Furthermore I'm with Ammler: the fact that depot length doesn't match train length sounds like something that should've been fixed long time ago. And not by means of some newgrf switch, but by default.
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

New arctic trees for this base set? Thoughts? Ideas?

The non-snowy versions were drawn by Froix and are part of OpenGFX+ Trees.
Attachments
arctic_trees.png
arctic_trees.png (152.08 KiB) Viewed 3352 times
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by NekoMaster »

planetmaker wrote:New arctic trees for this base set? Thoughts? Ideas?

The non-snowy versions were drawn by Froix and are part of OpenGFX+ Trees.
Sounds and looks good, though what about when OpenGFX land scapes is used for the variable snow line? I guess the Arctic trees would be above the summer snow line?
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

NekoMaster wrote:
planetmaker wrote:New arctic trees for this base set? Thoughts? Ideas?

The non-snowy versions were drawn by Froix and are part of OpenGFX+ Trees.
Sounds and looks good, though what about when OpenGFX land scapes is used for the variable snow line? I guess the Arctic trees would be above the summer snow line?
Arctic trees include always both: a snowy and a non-snowy version. Just like the screenshot shows both. The screenshot was actually taken with OpenGFX+Landscape being active with variable snowline in place (so that I can check that transition works):

Code: Select all

~/Documents/OpenTTD> osie arctic_trees.png 
Software: hb98972a5
Description: Graphics set: OpenGFX (663)
NewGRFs:
4F472B33 BE000C93EE1F4C119E55A8094078ADE0 ogfx-industries/ogfx-industries.grf
4F472B34 5114DE2432D6AB195F3131D62D4E74BD ogfx-landscape/ogfx-landscape.grf
EDIT: trunk title screen ;-)
Attachments
arctic_trees.png
arctic_trees.png (137.77 KiB) Viewed 3334 times
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by kamnet »

Just thought of something. Did you ever replace the windsock on the small airport? :D
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot], Amazon [Bot], Bing [Bot], ucetcislo1 and 15 guests