top left will be closed in next year, there was 32 tonnes production, 72% transported, and it droped to 0.
under it, its wood closed now, and that Oil Wells are closed in 1994+-

Moderator: Graphics Moderators
Yes it's normal for now. Some useful info:Sandman7 wrote:HI, is it normal? i started new game with FIRS in year 1950, map 1024x1024, high industries(about 1200+)
If there are 2 or more industries in the catchment area, only the nearest industry will receive the goods. This is a limitation in OpenTTD for performance reasons.Sandman7 wrote:will it delver to all industries in area of station?
I am trying that patch. I dont know, if this is older version of game or what, but it changed my "font style". I know how to change font style/size, but whats the name of that font style?kamnet wrote:With the default TTD/OTTD settings, the closest station will take all the resources. A solution to this is to install the CargoDest patch, which will distribute cargo based on the needs of the industry.
ARGH. Sorry, I didn't mean CargoDEST (cargo destination) , I meant CargoDIST (cargo distribution) (link here). Curses at those who made two similar-sounding projects!!!kamnet wrote:With the default TTD/OTTD settings, the closest station will take all the resources. A solution to this is to install the CargoDest patch, which will distribute cargo based on the needs of the industry.
That is the default TTD font. Please remove all font names from openttd.cfg and make sure that you have a language selected that does not require an alternative font to be loaded (e.g. switch to English to see if there's a difference).Sandman7 wrote:This is font i want(picture). Now i use "Arial Black" till i find that my favourite font[/url]
Nice screeniesBob_Mackenzie wrote:Fishing!
The utility vessel was drawn by DanMacK as a fishing trawler, so that's highly appropriateI ended up using the utility vessels as a trawler as that was the most suitable looking ship. I realise all the bigger ships can carry fish
We've discussed reducing the production. There's no way for players to boost output of fishing grounds, so we don't want to go too low with it. We can't cluster them too much because the tiles will interfere with shipping routes.One other point - the fishing grounds produce tons & tons of fish. Perhaps they should be treated like farms so as to promote use of smaller boats?
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