FIRS Industry Replacement Set - releases

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

User avatar
Sandman7
Engineer
Engineer
Posts: 13
Joined: 11 Mar 2010 11:20

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Sandman7 »

umm, watch this
top left will be closed in next year, there was 32 tonnes production, 72% transported, and it droped to 0.
under it, its wood closed now, and that Oil Wells are closed in 1994+- :(

Image
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5705
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by andythenorth »

Sandman7 wrote:HI, is it normal? i started new game with FIRS in year 1950, map 1024x1024, high industries(about 1200+)
Yes it's normal for now. Some useful info:

1. This will change in FIRS 0.3. Players will have the option to disable industry closure (for both primary and secondary industries).
2. Secondary industries shouldn't close if they have good service.
3. Primary industries shouldn't close if supplies are regularly delivered.

Industry closure in TTD / OpenTTD is very annoying, which is why giving players the option to disable it is a priority for FIRS 0.3. I can't say when that will be released though.

Primary industry closure was so annoying that I disabled it in a nightly build of the grf, that can be downloaded here http://www.tt-forums.net/viewtopic.php?p=886712#p886712

cheers,

Andy
User avatar
Sandman7
Engineer
Engineer
Posts: 13
Joined: 11 Mar 2010 11:20

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Sandman7 »

ah, ok. it will be nice. i will wait for v0.3 :?
and will there be... if i deliver "engineering/farm/manu.. supplies" to station, where are 2 or more industries, which needs it, will it delver to all industries in area of station?
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by kamnet »

With the default TTD/OTTD settings, the closest station will take all the resources. A solution to this is to install the CargoDest patch, which will distribute cargo based on the needs of the industry.
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5705
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by andythenorth »

Sandman7 wrote:will it delver to all industries in area of station?
If there are 2 or more industries in the catchment area, only the nearest industry will receive the goods. This is a limitation in OpenTTD for performance reasons.

You can get around it by using transfer orders and deliver the final step using trucks (one truck station at each industry). This also helps with delivering supplies at the correct frequency (minimum 1t is needed every month).
User avatar
Sandman7
Engineer
Engineer
Posts: 13
Joined: 11 Mar 2010 11:20

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Sandman7 »

kamnet wrote:With the default TTD/OTTD settings, the closest station will take all the resources. A solution to this is to install the CargoDest patch, which will distribute cargo based on the needs of the industry.
I am trying that patch. I dont know, if this is older version of game or what, but it changed my "font style". I know how to change font style/size, but whats the name of that font style? :|
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by FooBar »

CargoDest is indeed a bit older. But what font style are you looking for?

It might be possible that CargoDest uses some characters that are not represented in your base graphics set. In that case, the game selects a font file from your system, usually Tahoma.
User avatar
Sandman7
Engineer
Engineer
Posts: 13
Joined: 11 Mar 2010 11:20

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Sandman7 »

This is font i want(picture). Now i use "Arial Black" till i find that my favourite font :?
Image
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by kamnet »

kamnet wrote:With the default TTD/OTTD settings, the closest station will take all the resources. A solution to this is to install the CargoDest patch, which will distribute cargo based on the needs of the industry.
ARGH. Sorry, I didn't mean CargoDEST (cargo destination) , I meant CargoDIST (cargo distribution) (link here). Curses at those who made two similar-sounding projects!!! :twisted:
Creat
Traffic Manager
Traffic Manager
Posts: 141
Joined: 26 Oct 2009 16:33

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Creat »

Actually to my knowledge using Cargodist wouldn't solve the problem. It is true that cargo gets a destination, but that destination is a station, not a specific industry. Everything beyond that is handled the same way as it is in plain OpenTTD. So as far as I know the problem with multiple industries accepting the same cargo at a single station remains unchanged there. But I only remember vaguely that someone asked about that a couple of (or couple of dozen) pages ago (I tried to find the post in the thread). To be sure you can just ask in the corresponding thread (linked to by the previous post here)

In any case: I'd recommend using Cargodist anyway, as it adds a whole level of depth to the game!
User avatar
Sandman7
Engineer
Engineer
Posts: 13
Joined: 11 Mar 2010 11:20

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Sandman7 »

ok, it only makes it, if there are more stations which accept same cargo, i will must transport some to "A", some to "B", some to "C"..... but at the stations it still go to the nearest industry, right?
User avatar
cmoiromain
Chief Executive
Chief Executive
Posts: 655
Joined: 15 Jan 2007 21:45
Location: FRANCE
Contact:

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by cmoiromain »

That's right. The only solution, as said above, is to transfer the supplies to trucks that will each have a station at a different industry, providing each of them with some of the cargo.
I am little, ugly, and nasty. How do you do?
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by FooBar »

Sandman7 wrote:This is font i want(picture). Now i use "Arial Black" till i find that my favourite font :? [/url]
That is the default TTD font. Please remove all font names from openttd.cfg and make sure that you have a language selected that does not require an alternative font to be loaded (e.g. switch to English to see if there's a difference).
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Bob_Mackenzie »

Fishing!
Gordon & Co., 22-11-1907.png
Gordon & Co., 15-03-1910.png

I ended up using the utility vessels as a trawler as that was the most suitable looking ship. I realise all the bigger ships can carry fish but they don't look right to my eye. Its ironic that FISH doesn't (as yet) really support fishing :mrgreen:

One other point - the fishing grounds produce tons & tons of fish. Perhaps they should be treated like farms so as to promote use of smaller boats?

Cheers

Bob
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5705
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by andythenorth »

Bob_Mackenzie wrote:Fishing!
Nice screenies :)
I ended up using the utility vessels as a trawler as that was the most suitable looking ship. I realise all the bigger ships can carry fish
The utility vessel was drawn by DanMacK as a fishing trawler, so that's highly appropriate :)
I've thought of disabling Fish for some of the larger boats in FISH, as it would look silly to have them 'fishing' in game, but it would prevent them being used for some perfectly reasonable transfer routes :o
One other point - the fishing grounds produce tons & tons of fish. Perhaps they should be treated like farms so as to promote use of smaller boats?
We've discussed reducing the production. There's no way for players to boost output of fishing grounds, so we don't want to go too low with it. We can't cluster them too much because the tiles will interfere with shipping routes.
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Bob_Mackenzie »

All good points :)
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by planetmaker »

You ask for screenies? Here they come... from our current public server game (FIRS 0.2, ISR 0.8, Swedish Houses 1.1, Swedish Rails 0.4,0, 2cctrainst v2-beta2):
Attachments
BEER! For all the world
BEER! For all the world
Coopers #188, 14-10-2416.png (116.61 KiB) Viewed 2526 times
Ok, no beer for children. They'll get cheese and milk.
Ok, no beer for children. They'll get cheese and milk.
part of a big industrial station which services (among others) a lumber yard and machine shop
part of a big industrial station which services (among others) a lumber yard and machine shop
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2897
Joined: 16 May 2007 16:59

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Zephyris »

I am loving those screenies, great work!
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Bob_Mackenzie »

Why are there two trains in the bottom shot that can go nowhere?
User avatar
Lord Aro
Tycoon
Tycoon
Posts: 2369
Joined: 25 Jun 2009 16:42
Location: Location, Location
Contact:

Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Lord Aro »

i believe they're transfers, or something to artificially bump the station rating (don't try this in normal mulitplayer games!)
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: Google [Bot] and 4 guests