[OTTD]DWE SET (Station Tiles/NewObjects)

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Coxx
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Re: [OTTD]DWE - Station tiles Set

Post by Coxx »

I was about to send you a screenshot, but than I realised ... oh dear, forget about it, the fences are fine.
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Re: [OTTD]DWE - Station tiles Set

Post by SwissFan91 »

Great set here. If I use it.. and then a newer version is released.. will it still be compatible? Or will it be all brokened?
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Re: [OTTD]DWE - Station tiles Set

Post by Dante123 »

well, to avoid changed grapics to also change ingame i will make it not compatible with early version.
i already wanted to put out a new version and also from the newobjects dwe set, but i have been wááy too busy these days. i hope to get some time back within some weeks.
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Re: [OTTD]DWE - Station tiles Set

Post by Dante123 »

Today the DWE-StationTiles -Industrial Terrain V0.7 was released.

you can download it directly from here: http://www.aqua-page.nl/1869clansite/do ... ?fileID=23
(or trough bananas)

major change is the introduction dates have been removed, so there is no more minimum year

This is the in progress Release for DWE-StationTiles -Industrial Terrain

-
A collection of several industrial terrain tiles for stations.
Included are:
-Station tile - Roads
-Station tile - terrain tiles
-Station tile - Industrial tiles
-Station tile - Pipelines
-Station tile - Extended industries (tiles for FIRS grf)

Preview:
Image

check out the original Topic on ttd forums here: Click
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by Dante123 »

releasing a very small Newobjects version (test version)

more info here:


- - - - - - - - - - - - - - -
Part 03 - DWE-NewObjects
- - - - - - - - - - - - - - -


--> A test Release version can be downloaded by clicking here <--
or trough bananas.

Current version is 0.1
This is a first test release.
a newer version will follow soon. check this topic more information.

-----------------------------------
A collection of several objects such as various tiles, buildings, and more.

for requests on more you can also post these in the forums
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by Dante123 »

kamnet wrote:Sweet deal! I'd love to see your fences coded as objects.
hehe those are not included (yet) but they will be asap.
they would need a complete remake anyway i guess ;)
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by Dante123 »

kamnet wrote:Sweet deal! I'd love to see your fences coded as objects.
Image
this is the new fence i had in mind.

feedback is welcome for colors and that kind of stuff
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by SamMacca »

Personally, I think the fences look abit too cartooney? They don't really seem to fit in.

Something similar to these fences in FIRS would look A LOT better I think;
Junk%20Yard%20Path.png
Junk%20Yard%20Path.png (59.85 KiB) Viewed 6503 times
Just my two cents :)
ImageImageImage

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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by Dante123 »

SamMacca wrote:Personally, I think the fences look abit too cartooney? They don't really seem to fit in.

Something similar to these fences in FIRS would look A LOT better I think;
Junk%20Yard%20Path.png
Just my two cents :)
yes thats a bit what i thought too, about the cartoonish.

how about something like this:
Image

its more like a concrete wall thing


or
Image

or 1 more option:

Image
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by Ammler »

is it "glitschy" if the fences are exact on the gridline?

(meaning that either you use a tile where the fence is on the upper right line or a tile with it on the down left line, they would fit)
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by Dante123 »

Ammler wrote:is it "glitschy" if the fences are exact on the gridline?

(meaning that either you use a tile where the fence is on the upper right line or a tile with it on the down left line, they would fit)
well basicly you dont want to put the graphic "outside" the box of the tile.
although i think its possible to make it :)
for the fences i will make some variation for middle tile and side of tiles i think

i think will go for fence option 3 btw, personally i like it the most ( and i hope you people too :mrgreen: )
option 3 was:
Image
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by SamMacca »

Dante123 wrote:
Ammler wrote:is it "glitschy" if the fences are exact on the gridline?

(meaning that either you use a tile where the fence is on the upper right line or a tile with it on the down left line, they would fit)
well basicly you dont want to put the graphic "outside" the box of the tile.
although i think its possible to make it :)
for the fences i will make some variation for middle tile and side of tiles i think

i think will go for fence option 3 btw, personally i like it the most ( and i hope you people too :mrgreen: )
option 3 was:
Image
Yeah, that third one looks best. Much more realistic!
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by lugo »

Wow, really like those fences!
I would have gone for the 3rd one, too :)
maybe a tad darker?
but that's nitpicking.. :wink:
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by kamnet »

Can ya make 'em 2CC? *ducks*

I like the third one, blends in really nice. As for spacing, the middle of the tile looks nice, I tend to use the ones which are near the edges. They don't have to be right on the edge, a few pixels off are fine. It gives me the option to position them either with the fence line very close to the edge of the property I'm bounding, with a company-owned land buffer around it, or flip them around and put an extra buffer around the property with the fence line as the edge of the property itself.
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by Dante123 »

kamnet wrote:Can ya make 'em 2CC? *ducks*

I like the third one, blends in really nice. As for spacing, the middle of the tile looks nice, I tend to use the ones which are near the edges. They don't have to be right on the edge, a few pixels off are fine. It gives me the option to position them either with the fence line very close to the edge of the property I'm bounding, with a company-owned land buffer around it, or flip them around and put an extra buffer around the property with the fence line as the edge of the property itself.
i guess making a 2cc version would be possible too :)
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by alluke »

Could you add an openable gate like this to the set?

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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by planetmaker »

I'd like to suggest that the ground tile part could remain visible also in transparent mode. It would allow to actually see the station when transparency is switched on.

In any case: This set is a true must-have if one wants to build nice stations.
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by SAC »

I have a question;

Is there a reason as to why there are several exact copies of the same shed included? I noticed this when improving this set - for my own personal use of course - and looking at the example below there are 4 each of the first shed and 3 each of the second one, all of them buildable in game but with no visual difference, or at least not from what I can see...
DWE1.png
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Re: [OTTD]DWE SET (Station Tiles/NewObjects)

Post by michael blunck »

SAC wrote: Is there a reason as to why there are several exact copies of the same shed included? [...]
Most probably by means of bad coding.

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Michael
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