[UNIV] ISR - Industrial Stations Renewal
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Re: Industrial Stations Renewal (v 0.8.0 available!)
Love ISR! I use it in all my games.
Here's a suggestion for a future release/version of the set. For the "railyard" tiles, what about using the wagon sprites as "cargo", and placing them on that "extra" track? That would look really good, with blocks of cars appearing and disappearing.
Here's a suggestion for a future release/version of the set. For the "railyard" tiles, what about using the wagon sprites as "cargo", and placing them on that "extra" track? That would look really good, with blocks of cars appearing and disappearing.
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Re: Industrial Stations Renewal (v 0.8.0 available!)
How about detecting the major train sets (eg UKRS, NARS, DBXL, 2cc?) and (with author's permission) use that set's wagons? And when no compatible set's available just use default graphics from opengfx?Ameecher wrote:But which wagons would you use?
Also, I'm working on generic European greight car graphics designed to go well with any European trainset, maybe sets could have "region flags" and the ISR would use generic wagons that differ for each region?
Just my ideas,
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Re: Industrial Stations Renewal (v 0.8.0 available!)
Just a brief comment: Whatever you do... GREAT job!
I love this GRF!

Re: Industrial Stations Renewal (v 0.8.0 available!)
I'm using Industrial Stations Renewal 0.8.0 with OTTD 1.0 RC2. I cannot get the ISR ship depot to display. I currently have the config set to '0 0 0', and I have ISR loaded first before all GRFs. I'm still seeing the default ship depot.
Any idea if this is a bug with newer versions of OTTD?
Any idea if this is a bug with newer versions of OTTD?
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Re: Industrial Stations Renewal (v 0.8.0 available!)
As far as I know there isn't a ship depot in ISR.
Re: Industrial Stations Renewal (v 0.8.0 available!)
Yes there is, since version 0.4.0.welshdragon wrote:As far as I know there isn't a ship depot in ISR.
They are available via parameter under TTDPatch. I don't know about OTTD.
mart3p wrote:Yes, the parameters are the same as v0.4.0.White Rabbit wrote:But are there parameters (e.g. to switch off the new docks and ship depots)?
The first parameter controls the docks, the second is the ship depot. In both cases '0' enables the new graphics, '1' disables then. With no parameters set it defaults to '0 1' i.e. new docks enabled, depot disabled.
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Re: Industrial Stations Renewal (v 0.8.0 available!)
Depot works fine on r19375.
Re: Industrial Stations Renewal (v 0.8.0 available!)
Of course, I should have tried it WITHOUT any other newgrfs. Yep, it works. Not fine, because I have found a glitch, but it does work. The glitch is that when you have a few depots side-by-side, and ships come in to adjacent depots that have ships docked next to them, that if their sprites overlap, sprites start disappearing.
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Re: Industrial Stations Renewal (v 0.8.0 available!)
Because this is now on Bananas does that make it GPL? It would be nice to update this to allow it to recognize some of the new FIRS cargoes (unless I'm missing something).
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Re: Industrial Stations Renewal (v 0.8.0 available!)
Current release of ISR is GPL. There are some changes I'd like to make to it sometime. mart3p was the maintainer last time around, he's been kind of busy recently though.YukonRob wrote:Because this is now on Bananas does that make it GPL? It would be nice to update this to allow it to recognize some of the new FIRS cargoes (unless I'm missing something).
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Industrial Stations Renewal (v 0.8.0 available!)
Not that I'm objecting if you want to take up a fresh revamping on this project, but don't you already have enough projects going on??andythenorth wrote:Current release of ISR is GPL. There are some changes I'd like to make to it sometime. mart3p was the maintainer last time around, he's been kind of busy recently though.

And not that I can draw or code for crap, but I'd also be interested in seeing a similar project that gives more focus for farming, logging and mining, where there's less concrete/asphalt tiles and more dirt/sand/rock tiles.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Re: Industrial Stations Renewal (v 0.8.0 available!)
It's a fact, the ISR could stand another overhaul and update. But as always, coders are scare.
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Re: Industrial Stations Renewal (v 0.8.0 available!)
Please keep in mind that this set works in both OTTD and TTDPatch. It would be good that any improvements would preserve that feature.andythenorth wrote:Current release of ISR is GPL. There are some changes I'd like to make to it sometime. mart3p was the maintainer last time around, he's been kind of busy recently though.
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Re: Industrial Stations Renewal (v 0.8.0 available!)
Yes, I won't get to ISR for quite some time. I'm sort of hoping mart3p pops up again before thenkamnet wrote:don't you already have enough projects going on


That's my plan. Those things are a known issue. There were some mud tiles etc. kicking around uncoded for logging. Think it was planned to add them in a future release....more focus for farming, logging and mining, where there's less concrete/asphalt tiles and more dirt/sand/rock tiles.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Industrial Stations Renewal (v 0.8.0 available!)
A few things that I'm thinking about now that I'd like to see as improvements:
1) Make the eyecandy road tiles look more like standard TTD road tiles, dirt curbs and rounded corners would work well.
2) If it's possible, create tiles that road vehicles can drive over?
3) If #2 is possible, then maybe animate the road entry tiles so that when a vehicle approaches, it stops, the guard gate lifts and the vehicle drives through.
1) Make the eyecandy road tiles look more like standard TTD road tiles, dirt curbs and rounded corners would work well.
2) If it's possible, create tiles that road vehicles can drive over?
3) If #2 is possible, then maybe animate the road entry tiles so that when a vehicle approaches, it stops, the guard gate lifts and the vehicle drives through.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Re: Industrial Stations Renewal (v 0.8.0 available!)
No. Nor will that be possible in the forseeable future.kamnet wrote:2) If it's possible, create tiles that road vehicles can drive over?
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Re: Industrial Stations Renewal (v 0.8.0 available!)
Hi guys,
Quick question. I have seen some screenies of ISR where players hat the option to put fences around their stations. I'm using ISR myself, but I cannot find any such option.
I checked the readme for parameter settings too.
Can you let me know how to get these fences around the stations in place?
Thanks.
Quick question. I have seen some screenies of ISR where players hat the option to put fences around their stations. I'm using ISR myself, but I cannot find any such option.
I checked the readme for parameter settings too.
Can you let me know how to get these fences around the stations in place?
Thanks.
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Re: Industrial Stations Renewal (v 0.8.0 available!)
Think it was a test mart3p was running, but didn't release the code? Search this thread for 'fences', that might turn something up?The Irish wrote:Can you let me know how to get these fences around the stations in place?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Industrial Stations Renewal (v 0.8.0 available!)
Certainly not... As I got them from himself when I send him my own fence sprites... He worked on it backstage. But as promised.... For personal use only... Sorry guys!andythenorth wrote:that might turn something up?
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