Display stations coverage
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Display stations coverage
Hi,
I'm trying to build a transport network that covers whole cities - to almost very last square. The problem I face is that after certain time (moving stops, extending them) I can't tell if any given tile is still covered or not.
Solution to that would be to have a button on the town screen that forces all stations/stops within the city range to display their coverage.
I'm trying to build a transport network that covers whole cities - to almost very last square. The problem I face is that after certain time (moving stops, extending them) I can't tell if any given tile is still covered or not.
Solution to that would be to have a button on the town screen that forces all stations/stops within the city range to display their coverage.
I think the plural is "meeces".
Unless you're talking about those furry things that like cheese and make girls squeal. Then the plural is "mice".
Unless you're talking about those furry things that like cheese and make girls squeal. Then the plural is "mice".
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Re:
This won't work well for stations containing of many disjoint tiles, some of them "well hidden" amongst the buildingsFooBar wrote:There is a solution. Just not as thorough as your suggestion.
Open up the build station window, enable the option to see the coverage and hover over your existing station to see what parts of town it covers.
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Display stations coverage
I agree to that. I didn't say it's the best solution (it isn't
), but it might be useful in some cases.


Really? Wikipedia writes this about it:DaleStan wrote:I think the plural is "meeces".
Unless you're talking about those furry things that like cheese and make girls squeal. Then the plural is "mice".
I'd like to suggest that we'll use 'pointing devices' from now on. That prevents me from starting this kind of pretty useless discussionsWikipedia wrote:The fourth (current as of 2006) edition of The American Heritage Dictionary of the English Language endorses both computer mice and computer mouses as correct plural forms for computer mouse. The form mice, however, appears most commonly, while some authors of technical documents may prefer either mouse devices or the more generic pointing devices. The plural mouses treats mouse as a "headless noun."

Re: Display stations coverage
Having a station coverage display mode would be very helpful. I know I would use it often.
Re: Display stations coverage
Yeah, I've always wondered about how big the area is for some of my non-uniform stations is.
- Phil
Re:
[strikethrough]Windows[/strikethrough]Most OS have one cursor for all mouse connected.knedle wrote:Oh, it's easy, you have to buy 50 mouses, connect them to PC, open Build station windows...
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Re: Display stations coverage
i agree! it would be very helpful
Re: Display stations coverage
Add me to the list of the people really wanting this! Especially in cities with drivethrough bus/tram stations it's hard to tell where the stations are in the first place, which belong together (when building spread stations) and which parts of the city are covered by any service at all.
Re: Display stations coverage
To take the idea just a little bit further, I'd also like to see a dialogue box that allowed you to view the station coverage for each player in a different colour. Wanna know if an industry is being covered by a competitor? No problem (assuming this gets implemented).
May your cheese be tasty!
Re: Display stations coverage
So, I know it is a old topic, but I saw that the developement didn't start (if i don't make a mistake) and I'm also interesting in this idea, I will try to have a look about it.
Re: Display stations coverage
For some reason I'm wanting to say that I thought somebody was recently working on a patch that highlighted such areas, but I can't see to find it in any other thread. 

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Re: Display stations coverage
That would be the one!
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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