AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

wyndbain wrote: 13 Jan 2022 16:46 Made these a while back when u were working on road objects, idk if there gonna be useful but here u go.
Thanks for the signs .. I still intend to finish the road sign set .. it just I got side tracked with other thing. :D

The person who sold me the computer lied to me .. they say computers are multi tasking. But I can still only do one thing at a time on it :roll:

EDIT:
Never had chance to finish what I was trying to say .. when power goes out here I have battery back up that gives me just enough time to safe my work and shut down. That happened when trying to send the first message.

My biggest problem doing projects is trying to keep concentrated on the same project. I get bored if it same thing every day for long period and have to change projects for a while and eventually come back to what I was doing previously. Also I keep getting side tracked on a new idea in the middle of some projects and just have to go try the new idea. Hope to get back to the road signs before January ends.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
erdek
Engineer
Engineer
Posts: 14
Joined: 04 Nov 2021 09:33

Re: AuzObjects

Post by erdek »

GarryG wrote: 12 Jan 2022 11:11 Been experimenting on how to get fruit trees to produce fruit correct time each year. Much thanks to Pyoro and Quast65 .. between the 3 of us we made some progress.
The trees produce blossoms (flowers), then green fruit and then fruit ready for harvesting.
...
Only problem is the graphics of the fruits do not always draw.
I think that's brilliant and amazing idea!! And hey, agriculture is like that: some time it freeze, rains too much or not enough and it ruins the harvest :D
Last edited by erdek on 16 Jan 2022 09:37, edited 1 time in total.
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Re: AuzObjects

Post by Aegir »

So, I mentioned I wanted to make a modified version of AuzLandscapeObjects that places various trees, shrubs, etc. on the map randomly during map gen. I feel like I've got this at more or less a point I'm happy with. Note: a lot of objects were deleted, as I only wanted to spawn a selection of objects. Different grfid so you can still use it with your regular sets, only construction below snow line and outside of desert allowed. Warning: will make a mess of your farms. Farm land and clear ground tiles are unfortunately seen as one and the same for newobjects placement. Objects are only placeable during map gen and in scenario editor as to not clutter your menus when using the rest of AuzLandscape.

Modified source included, and a playable .grf ready to go.

This isn't really something I intend on supporting, it's a one-shot .grf I made in an afternoon of tinkering when I should have been doing laundry and other chores. If GarryG adds more objects that take my fancy I'll port them over to this. I may make similar companion .grf's for other sets of GarryG's with objects I want to auto-spawn. I may re-visit desert object spawning so that it plays nice with the pineapple_landscape .grf that I've been working on
Attachments
AuzLandscapeObjectsreMOD.grf
(1.46 MiB) Downloaded 162 times
AuzLandscapeObjectsREMOD.zip
(16.31 MiB) Downloaded 147 times
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Aegir wrote: 16 Jan 2022 09:08 So, I mentioned I wanted to make a modified version of AuzLandscapeObjects that places various trees, shrubs, etc. on the map randomly during map gen
Very good .. I hope get better chance tomorrow to try it and have a better look at what changes you made to code. I've tried to understand the coding on wiki .. but you almost already need to be a expert coder to understand it :D So all my coding been stolen from other sources and I not always sure if I changed what should have been changed :oops:

Your more then welcome to do what ever you like with my projects. If you want the source to any of them let me know and I will upload them for you and others to use.

Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

VAST OBJECTS


Does any one have the VAST OBJECTS source they could send me?

The links that are on the VAST forum unfortunately fail to load.
[OTTD] VAST
viewtopic.php?t=48762

Want to animate crops and gardens in some of my sets and hope can get the crops to animate same season each year. We got them working correctly in that respect, but they are glitching. So we missing something.

See the Oak Tree in VAST works perfectly, so hoping we can figure out the coding to work with other objects.

Hope someone can help/

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzObjects

Post by kamnet »

GarryG wrote: 30 Nov 2021 04:40
Service Stations

I think I finished with these .. until I get some new ideas.
Maybe a better file name than "Auz Test Area"? :D
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzLandscapeObjects

Subject: Aegir's AuzLandscapreObjectsreMOD.

Aegir wrote: 16 Jan 2022 09:08 So, I mentioned I wanted to make a modified version of AuzLandscapeObjects that places various trees, shrubs, etc. on the map randomly during map gen. I feel like I've got this at more or less a point I'm happy with.
Finally had chance to test your AuzLandscapeObjectsreMOD .. it works really well. I turned off trees back in "Settings" so that only trees from the AuzLandscapeObjectsreMOD will appear. Looks good that even the fallen trees are included.

You did a great job.

Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

kamnet wrote: 17 Jan 2022 15:05
GarryG wrote: 30 Nov 2021 04:40
Service Stations

I think I finished with these .. until I get some new ideas.
Maybe a better file name than "Auz Test Area"? :D
Could be a good idea and use it for all things that are being tested until all satisfied with it and then transfer it to its appropriate object sets.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzCloudySky


The source that Aegir uploaded gave me a idea.

How would you like your game to start with clouds scattered all over the map.
Cloudy Sky.png
Cloudy Sky.png (66.13 KiB) Viewed 7998 times
At the moment they will appear over all land and water.

The hard part finding where the main 1x1 tile in on the ground as the clouds are different heights.

Also wonder if to disable the clouds appearing over the deserts and snow.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzObjects

Post by kamnet »

GarryG wrote: 18 Jan 2022 04:57 The hard part finding where the main 1x1 tile in on the ground as the clouds are different heights.
Make the tile marker visible when you turn on transparency mode.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

kamnet wrote: 18 Jan 2022 05:36 Make the tile marker visible when you turn on transparency mode.
that made the cloud transparent and did show where the tile is. :roll:
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzObjects

Post by kamnet »

GarryG wrote: 18 Jan 2022 06:03
kamnet wrote: 18 Jan 2022 05:36 Make the tile marker visible when you turn on transparency mode.
that made the cloud transparent and did show where the tile is. :roll:
Outline of the cloud and a line from the cloud to the ground tile?
User avatar
Quast65
Tycoon
Tycoon
Posts: 2807
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

kamnet wrote: 18 Jan 2022 06:13 Outline of the cloud and a line from the cloud to the ground tile?
A little guy with a laserpointer is probably a more realistic alternative :P

Joking aside, I am not sure if it is possible to have a different graphic in transparent mode...
At least not something that is not covered up by the graphic in normal mode.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

One alternative is have something at the base .. but not want the same item at the base of all the clouds. There is 2 sets of 9 clouds so could have 18 different things at the bases of the clouds.

Was thinking to get Jack and his bean stork, but then I need to have a castle in the clouds as well ..
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
Pyoro
Tycoon
Tycoon
Posts: 2566
Joined: 17 Oct 2008 12:17
Location: Virgo Supercluster

Re: AuzObjects

Post by Pyoro »

Rough ground / rocks make most sense, imo. They would give the player enough information to find the cloud, I suspect, and they should be least work as a bonus (automatically fits the climate etc; well, gotta take into account desert/snowtiles I guess ... but there's well-used switches for getting the correct groundtype so shouldn't be too much bother).
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzCloudySky

Pyoro wrote: 18 Jan 2022 10:41 Rough ground / rocks make most sense, imo. They would give the player enough information to find the cloud
Found a problem about placing things as the base of the clouds .. the clouds also go over the water .. so decided leave the base blank.

I played a game with the clouds and I had no reason to find where the base of cloud is. I have OBJ_FLAG_ANYTHING_REMOVE in the code so no problem if I built a road, train line of something else and I end up placing it at base of cloud, the cloud just disappears. Any one want to replace the cloud they find more in AuzLandscapeObjects.

Clouds with load on all land and water surfaces.
Cloudy Sky2.png
Cloudy Sky2.png (162.45 KiB) Viewed 7794 times
So I going to upload it now so others can try and comment if they find a problem.

I'll upload the GRF and the source ..
Attachments
AuzCloudySky.grf
(2.69 MiB) Downloaded 243 times
AuzCloudySkySource21Jan2022.rar
(1.17 MiB) Downloaded 157 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
ectm autodoprava
Engineer
Engineer
Posts: 30
Joined: 08 Aug 2021 10:40
Location: Česká Republika

Re: AuzObjects

Post by ectm autodoprava »

screenshot#60.png
(470.11 KiB) Not downloaded yet
:bow: :bow: :bow: Great idea. When added to our script cz map 4096, the grf is not working, the clouds do not appear even when running the script as a game. :( They only work when a random new game is started.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

ectm autodoprava wrote: 20 Jan 2022 18:13 Great idea. When added to our script cz map 4096, the grf is not working, the clouds do not appear even when running the script as a game. They only work when a random new game is started.
Are you using AuzLandscapeObjects? It has object clouds that you place on the map manually. So I wonder if I add AuzCloudySky to the AuzLandscapeObjects will it work in games already in progress or will it crash the game?

EDIT: Just a thought .. if I add AuzCloudySky to AuzLandscapeObjects, this idea will not suit those players who do not like the clouds.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Re: AuzObjects

Post by Aegir »

ectm autodoprava wrote: 20 Jan 2022 18:13 screenshot#60.png:bow: :bow: :bow: Great idea. When added to our script cz map 4096, the grf is not working, the clouds do not appear even when running the script as a game. :( They only work when a random new game is started.
That's correct. Newobjects that can spawn by themselves can only do so during new map generation (random or heightmap). They cannot appear automatically on existing games or scenarios.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Aegir wrote: 21 Jan 2022 08:07 That's correct. Newobjects that can spawn by themselves can only do so during new map generation (random or heightmap). They cannot appear automatically on existing games or scenarios.
That saves me adding the random cloud to AuzLandscapeObjects. Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 46 guests