
Three of the low depot-overlaps have offset issues:
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Good idea.Quast65 wrote: 30 Nov 2021 12:39 It may even be better to give the single-tile ones a separate sub-menu apart from the overlaps.
Makes it easier to add stuff in future
Bloody computers, you would think they would know how to spell.2. Spelling mistake:
Ooooooo seggsy road signs.GarryG wrote: 30 Nov 2021 12:56 On another subject:
Ragin1_ sent me a PM wondering if we can have route markers on our roads so he drew up some signs and I coded just a few at moment.
Wanting to actually have a visible number which also means some signs might be a bit big .. so heres a view what he did so far. Comments appreciates and if any nits can be seen.
Route Markers 1.png
I shall return tomorrow .. good night.
I've got my uni break coming up soon, maybe I could smash out a bunch of Aussie highway objects with Garryg, since I use them for my private games too.wyndbain wrote: 01 Dec 2021 01:46 Been working some motorway's on a server and I've been thinking some auz road signs in the same vain as the Dutch ones would be very interesting for variety. With some reskinned sprites, Just a thought probably not a great idea...
MULTI-SELECT OBJECTS
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spriteset_garages01_4((animation_frame + nearby_tile_random_bits(0,0)) % 4);
As far as I know, that is sadly not possible...GarryG wrote: 01 Dec 2021 03:02 What do I need to change so that the items will cycle through in order so that items are easier to find?
Done.Quast65 wrote: 30 Nov 2021 12:39 It may even be better to give the single-tile ones a separate sub-menu apart from the overlaps.
Makes it easier to add stuff in future
Fixed.Spelling mistake:
I separated the overlap with grass and the overlap with the concrete so they easier to find and use.Visual representation of the menu:
AuzTownObjectsAddOns
I've done some sprite work b4 so maybe I could have a look at reskinning some at some point but for the code I really am useless lmaoRagin1_ wrote: 01 Dec 2021 01:56 I've got my uni break coming up soon, maybe I could smash out a bunch of Aussie highway objects with Garryg, since I use them for my private games too.
Don't let the coding stop you from contributing graphics.wyndbain wrote: 01 Dec 2021 12:55I've done some sprite work b4 so maybe I could have a look at reskinning some at some point but for the code I really am useless lmaoRagin1_ wrote: 01 Dec 2021 01:56 I've got my uni break coming up soon, maybe I could smash out a bunch of Aussie highway objects with Garryg, since I use them for my private games too.
Yeah I'll have a look and get back to this thread, see if I can make anything meaningful...Quast65 wrote: 01 Dec 2021 13:11 Don't let the coding stop you from contributing graphics.
Depending on license, graphics can always later be picked up by a coder and made into a GRF.
AuzCarParksAndSubwayOverlays
Why don't you contact Ragin1_ see if you can work together on some ideas. He busy with Uni at moment but has a break comping up soon.wyndbain wrote: 01 Dec 2021 12:55 I've done some sprite work b4 so maybe I could have a look at reskinning some at some point but for the code I really am useless lmao
Well... For that we have the extra zoom-levels....Got me thinking with the road signs I done with curves and junction if I should make them the same size see if details be clearer.
Even if you can't code, there are certainly people who'd be willing to help, not everyone is coding inclined the same way not everyone is artistically inclined.wyndbain wrote: 01 Dec 2021 12:55 I've done some sprite work b4 so maybe I could have a look at reskinning some at some point but for the code I really am useless lmao
I'm always open to help someone learn how to make stuff. I only started drawing not long ago, and I think I've gotten pretty good so far. I'd like to see more content for openttd as well, so it'd be cool to get more people making itGarryG wrote: 02 Dec 2021 05:33 Why don't you contact Ragin1_ see if you can work together on some ideas. He busy with Uni at moment but has a break comping up soon.
AuzRoadObjectsAddOns.
Yeah would deffo be up for that, gonna get some stuff done at the weekend at some point so sounds good.Ragin1_ wrote: 02 Dec 2021 11:02 I'm always open to help someone learn how to make stuff. I only started drawing not long ago, and I think I've gotten pretty good so far. I'd like to see more content for openttd as well, so it'd be cool to get more people making it![]()
Feel free to shoot me a message whenever thenwyndbain wrote: 02 Dec 2021 17:50Yeah would deffo be up for that, gonna get some stuff done at the weekend at some point so sounds good.Ragin1_ wrote: 02 Dec 2021 11:02 I'm always open to help someone learn how to make stuff. I only started drawing not long ago, and I think I've gotten pretty good so far. I'd like to see more content for openttd as well, so it'd be cool to get more people making it![]()
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