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FooBar's Tram Tracks is a tramway replacement set featuring single-sided supports for overhead wires, slightly wider tracks and off-road tracks embedded in the grass (or in brown or gray ballast if you prefer).
FooBar's Tram Tracks supports the Temperate, Sub-Arctic and Tropical climates of both the original TTD graphics and OpenGFX, as well as the New Terrain, the Japanese Landscape Set and OpenGFX+ Landscape.
Additionally, the player can choose between two types of wire supports: the set's default single-sided wire supports with support poles as wide as streetlights or an alternative with slightly slimmer poles.
To OpenGFX users these tram tracks may look familiar: the OpenGFX tram tracks are based on this very set. Now why would you use this if you use OpenGFX? Maybe because you want something else instead of the brown ballast. Or maybe because you want the slimmer poles. Your choice.
Downloads available from OpenTTD's ingame content download.
Or the DevZone: http://bundles.openttdcoop.org/foobarst ... /releases/
See the readme
Just post here. Or use the issue tracker.
If you're looking for New Tram Tracks, go here: http://www.tt-forums.net/viewtopic.php?f=26&t=32962
- foobarstramtracks.png (143.61 KiB) Viewed 33521 times
"New Tram Tracks" will henceforth be known as "FooBar's Tram Tracks", as they aren't really new any more. Most notable changes are added OpenGFX support (including OpenGFX+ Landscape), slightly wider tracks and that this is now GPL'ed! Complete changelog below.
I hope you enjoy this as much as New Tram Tracks, one of the top 10 downloaded NewGRFs at this time!
- Feature: OpenGFX support
- Feature: OpenGFX+ Landscape support
- Feature: Parameter GUI for OpenTTD
- Feature: brown and grey ballast
- Feature: manual selection of ballast next to autodetect
- Feature: custom GUI sprites
- Feature: Dutch and German translations
- Codechange: recode in NML
- License change: Now this is GPLv2 and up with souce available at the #openttdcoop DevZone.
This is a bugfix release of 1.0.0, that fixes some issues with the depots (alignment and missing company colours). There are no other changes.
Due to the DevZone now building "new style grfs", OpenTTD 1.2.0 is required. One should be able however to grab the source and NML 0.2.x to build a version that works in OpenTTD 1.0.0.
If you want your project to use stable NML (0.2.x currently), add that to the build requirements, like stable OpenGFX does:
http://hg.openttdcoop.org/opengfx/file/ ... d/requires
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
The SkiddLow's NewGRF Ideas (including my scrapped)
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I don't think so. You need OpenTTD 1.2.0 for the most recent release of this. The nightly that should work in older OpenTTDs hasn't built yet.SkiddLow wrote:Foobar's Tram Tracks version 1.0.1 now Works on OpenTTD Older version
In this particular case the Suspended Monorails also supply vehicles, which my tram track set doesn't touch. If you change the load order of both sets, you'll get suspended monorails and suspended vehicles. No tram tracks, so you just als well could remove FooBar's Tram Tracks. If you want tram tracks, remove Suspended Monorails and additionaly load a tram vehicle set.
I would not recommend using SM to get tram trains because the trains it adds are designed for suspended monorails and hover above the track
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