
Just a question: What do you mean with compatibility for other railtypes like the Dutch Trackset?
Moderator: Graphics Moderators
Well I mean adding lines of code to allow vehicles of that rail types to drive through one or more of the tunnels, possibly providing another graphic for the high speed and futuristic rail types. (betuwe might not be desirable as that is a heavy freight type and not really meant for urban environments.Transportman wrote:You beat me to it
Just a question: What do you mean with compatibility for other railtypes like the Dutch Trackset?
Ok, this is indeed a nice project to start learning NML. If you want to move to the #openttdcoop devzone, maybe read this first, because most projects work with multiple partial nml files that are made into 1 file using a makefile.Beul wrote:Well I mean adding lines of code to allow vehicles of that rail types to drive through one or more of the tunnels, possibly providing another graphic for the high speed and futuristic rail types. (betuwe might not be desirable as that is a heavy freight type and not really meant for urban environments.Transportman wrote:You beat me to it
Just a question: What do you mean with compatibility for other railtypes like the Dutch Trackset?
I would also like to provide matching track sprites in the tunnel entrance for most major track types
Actually I only coded this because it seemed a manageable place to start learning NML from. If you want to join/take over you are more than welcome as I already have mare Ideas than I could handle myself the coming months with my 'accidental' discovery of cablecars. I guess the way to go if we want to make it a joint venture would be to set up some kind of devzone. I am however still pretty clueless when i comes to setting up things like that as I am (kind of) a newby.
@Quast65: Thanks glad you like it, and sorry for 'hijacking' your grf![]()
Edit: added files
I also looked at that, but as far as I can see is is neither the tunnel nor the roadset. It is the edge of the tile foundation sticking out one 1px above the normal tiles. The effect is even more clear when using opengfx foundations as can be seen below. As for a solution, I could not think of one yet...Transportman wrote:It looks like the connections with the SE-side is 1px off, but I think that is an error in the UK-roads, since the corners look 1px off to me compared to the normal piece of road.
That is allready planned. I am an even worse artist than I am a coder though and Quast65 has a lot of projects going on. But supply me with sprites, and I'll code 'em. (or wait, but it could take a while before I draw them thoug)Eddi wrote:you can provide custom foundation sprites (practically disabling the backside of the foundation to show for all tiles).
i have a feature request though: make the "platform" below the tunnel disabled by parameter
I see what you mean: Quast65 fix it!Eddi wrote:... except, the road looks a pixel too narrow on the "open" side of the entrance.
... except, the road looks a pixel too narrow on the "open" side of the entrance.
Fixed!I see what you mean: Quast65 fix it!
Nice work! Solves the performance errors I had. Also nice work on the other coding changes!used that tracks (that you do not need for a tunnel grf) to add some old rusty tracks
You do realise that GPL means GPL for everything, right? As soon as one part is GPL, everything has to be GPL, so the only acceptable permission would be re-licensed as GPL (for everybody, not just this set).Quast65 wrote:Have been checking licences and been requesting permission to use graphics from the following sets:
Even if it is GPL, it still always polite to ask!Michi_cc wrote:You do realise that GPL means GPL for everything, right? As soon as one part is GPL, everything has to be GPL, so the only acceptable permission would be re-licensed as GPL (for everybody, not just this set).Quast65 wrote:Have been checking licences and been requesting permission to use graphics from the following sets:
-- Michael Lutz
Correct, and not just permission to use, but specifically under the terms of the GPL license. Of course they only have to relicense only the graphics that you want to use, not the complete set where they come from.Beul wrote:not only permission for us use their work but for everybody else.
And also I have notified some of the developers of sets that are already GPLv2-licensed to let them know that we are using their sprites (especially major parts, like the Japan Set Tunnel), just to be polite.Hi XXX,
I am working together with Beul on a traintunnel-railtype with a road as eyecandy on top (to make tunnels blend in more into urban environments). Development is here: viewtopic.php?f=26&t=61447
We are now working on a version that provides different options so that the road on top can be matched to some of the main roadsets that are used.
We would also like to make a version that will match the XXX-road and therefor would like your permission to use sprites from that set. Also we would like our GRF to be used under the GPLv2 license, so we would also need permission for those sprites to be used under that license (and therefor could be used by others)
These are the sprites we would like to use:
{.pcx of the specific sprites we would like to use}
Kind Regards
Quast65
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