Modular Locomotive sheds [MLSS 0.5.2]

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How should special tiles be named?

Tall/Short/Other, subtype (current)
7
33%
By number of tiles covered
13
62%
An alphanumeric code
1
5%
Other (please suggest)
0
No votes
 
Total votes: 21

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supermop
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Re: Modular Locomotive sheds [MLSS 0.5.1]

Post by supermop »

Noticed a slight mistake on the 'extra' roofs of the early modern tall special shed today, I will fix it and upload a new version tonight. Anything else jumping out at people?

Thanks,
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Re: Modular Locomotive sheds [MLSS 0.5.2]

Post by supermop »

Here is a new version that fixes the graphical mistake in 0.5.1.

Before.PNG
Before.PNG (148.1 KiB) Viewed 5681 times
After.PNG
After.PNG (98.35 KiB) Viewed 5681 times
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mlss052.grf
(221.41 KiB) Downloaded 415 times
bremerjoe
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Re: Modular Locomotive sheds [MLSS 0.5.2]

Post by bremerjoe »

Hi Supermop,
Just wanted to thak you for your work with those "fake" depots. :bow:

While I am not skilled at building anything beautiful in OTTD I have to say that your NewGRF makes it a lot easier to get pleasing "realistic" looking results (at least for those not knowing much about real depots. :)
To engage others at using this please see below my main depot servicing 11 different lines currently. And I have more ideas already how I want to use your depots.

PS: I know that the sheds are too modern for those trains and the year played but I am building everything now for some hopefully nice network in the 60s/70s.
CTA Inc., 1948-10-22.png
(165.88 KiB) Downloaded 3 times
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supermop
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Re: Modular Locomotive sheds [MLSS 0.5.2]

Post by supermop »

Great!

Thanks so much for sharing the picture! This gets me in the mood to start working again....
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Re: Modular Locomotive sheds [MLSS 0.5.2]

Post by Hitperson »

i have had a thought/suggestion regarding this pack (and ones with sidings in) would it be possible to have the tile pieces available as objects which can be laid over the track rather than as a station??
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Re: Modular Locomotive sheds [MLSS 0.5.2]

Post by Quast65 »

Problem is that you can't build objects directly over a track. So the main object would always have to be next to the track, with an overlapping piece that goes over the actual track. This firstly causes a lot of glitches and secondly, you wouldn't be able to build 2-track or more track wide sheds without either having a row of tiles with no tracks on them inbetween or having massive glitching.

Coding them as waypoints might be a way to go however....
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Re: Modular Locomotive sheds [MLSS 0.5.2]

Post by planetmaker »

Hitperson wrote:i have had a thought/suggestion regarding this pack (and ones with sidings in) would it be possible to have the tile pieces available as objects which can be laid over the track rather than as a station??
Make a separate station for these tiles and use goto non-stop orders for your trains. Then it won't affect them (much) ;-)
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Re: Modular Locomotive sheds [MLSS 0.5.2]

Post by supermop »

Hi All,

A few days ago I posted a newer depot grf in the release thread. However it does not behave ass I would like it to. I would like to be able to use different sprites for different railtypes, but currently this grf doees not work with tracksets. Could someone please look over the code and tell me why it does not work?

Currently it:

Has an alignment problem with the / depots. A -38 in the code simply needs to be changed to a -41, no big deal
Disables itself when loading Nutracks, doesn't work with metro track set, works fine with .se rails.
Changes depot sprites in four eras depending on build date.

I would like it to:

Have a parameter to select between the above behavior and fixed sprites for each rail type
Support track sets, at the least support nutracks, with certain styles assigned to each track type.
Maybe add two more styles, 1X and 1Y, also should be easy.

Best,
Attachments
MLSD.zip
Sprites by me, Code by Oberhumer,
(127.35 KiB) Downloaded 263 times
Ogre
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Re: Modular Locomotive sheds [MLSS 0.5.2]

Post by Ogre »

How did you (bremerjoe and all other users of this fantastic set) get the train visible during his exit of the sheds? Regardless what tile I used, my trains always get invisible once they enter the sheds (being not covered by the roof - they should be visible via the open gates of the sheds).

Is there anything I missed?! I am using NARS and Swedish rails and that's what I get...
Phillips & Co., 25. Okt 2047#1.pcx
(154.71 KiB) Downloaded 321 times
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Re: Modular Locomotive sheds [MLSS 0.5.2]

Post by supermop »

Stupid idea
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Re: Modular Locomotive sheds [MLSS 0.5.2]

Post by supermop »

Hi All,

In response to some questions I have received, I have decide to clarify that I intend the graphics (and code, though it's not much use) of MLSS to be released under terms of GPL v2. Go ahead and use any bit that you like accordingly! I need to make a new release at some time soon to fix some issues and state this license explicitly (not sure what it says on Bananas at the moment). As always, if anyone want to give me a hand with code, it would be very much appreciated.

Thanks!
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