FIRS Industry Replacement Set - Development

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Leanden
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Leanden »

I did try and it came back not great. Thanks for the link though :)
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andythenorth
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by andythenorth »

Kjell Bjarne wrote:But there was always one thing that bothers me. Industries closes and new were found
FIRS currently fixes 50% of this problem: you can stop industries closing.
The 'prevent industries opening' parameter is not implemented yet, but will be. It's designed for scenarios and should solve what you describe. Meanwhile, enjoy ECS :)
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Leanden
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Leanden »

When can we see that implemented? :P
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Supercheese »

Leanden wrote:When can we see that implemented? :P
Soon™? :wink:
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Leanden
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Leanden »

Lol, also andy, Ive started on this FIRS extension, do you mind if i use the graphics you already have drawn for the extension, such as the incinerator?
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Eddi »

Leanden wrote:When can we see that implemented? :P
go to difficulty settings, set "industry density: none"
Last edited by Eddi on 19 May 2011 21:39, edited 1 time in total.
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Leanden
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Leanden »

Eddi wrote:
Leanden wrote:When can we see that implemented? :P
go to difficutly settings, set "industry density: none"
As already stated, you cant do that on a scenario editor.
andythenorth wrote:
Leanden wrote:do you mind if i use the graphics you already have drawn for the extension, such as the incinerator?
As long as you comply with GPL, it's fine ;) They're in the repo somewhere.
Ok cheers :)
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Eddi »

Leanden wrote:
Eddi wrote:
Leanden wrote:When can we see that implemented? :P
go to difficutly settings, set "industry density: none"
As already stated, you cant do that on a scenario editor.
you can't(*) change GRFs or parameters in the scenario editor either.

(*) At least you strongly shouldn't, as you cannot possibly judge the consequences.
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Leanden
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Leanden »

if you set it to none you get no industries which is also useless.
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Eddi »

i seriously need to tell you about creating industries in the scenario editor, or changing the cost of funding industries to 0?!?
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by NekoMaster »

Got a little problem here. Using NARS2 with the latest nightly (r1994) results in regearable locomotives not being able to regear and they hold recyclables
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andythenorth
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by andythenorth »

NekoMaster wrote:Got a little problem here. Using NARS2 with the latest nightly (r1994) results in regearable locomotives not being able to regear and they hold recyclables
Known issue, thanks. Will get fixed, but FIRS development is currently on hold.
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colossal404
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by colossal404 »

Hi!

I'd like to ask how up to date this page is? I need the FIRS caro IDs, but as I see there is a few reserved row, which I think is in use now. Can you write these missing and the incorrect ones?

Thanks!
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by planetmaker »

You can be sure that the source code is 100% up to date. At any time: http://dev.openttdcoop.org/projects/fir ... .pnfo#L147

BUT: if you code vehicles DO NOT use (those) cargo bits. Use a cargo translation table and stop worrying about how cargo bits are used in other sets, define them yourself.
Last edited by planetmaker on 01 Jun 2011 15:54, edited 1 time in total.
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Terkhen »

Cargo IDs in FIRS are not fixed until it reaches version 1.0.0. There is also a bug with recyclables using the ID reserved NARS regearing cargo, so at least that one is bound to change.

If you are planning a vehicle set IMO it is better to not rely on IDs and use cargo labels and classes instead. They are more flexible and changes in FIRS source code will not affect vehicle sets that use them (unless the cargo classes themselves change, but I don't think any further changes in that direction are planned). Cargo labels and classes for FIRS cargos are specified here: http://wiki.ttdpatch.net/tiki-index.php?page=CargoTypes

If you are planning an addon for FIRS or something else that defines cargos, IIRC FIRS reserves some cargo IDs for this purpose. I'm not sure which ones, though.
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colossal404
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by colossal404 »

Thanks for the answers!
I'm planning to do the cargo support for my truck set.
I'll watch over these pages.
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Bilge »

New English translation to fix some minor issues such as idioms:

Production "steps up" if two or more cargos are delivered...
-> Production "increases" if two or more cargoes are delivered...
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7F_any.pnfo.notreallyzip.zip
translation
(18.92 KiB) Downloaded 69 times
Eddi
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by Eddi »

Bilge wrote:notreallyzip
usetxtinsteadofzip
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by FooBar »

I wonder if English translations are accepted, given that Andy is British and all... :P
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