Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Badger »

Very nice Michael.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by SHADOW-XIII »

OOOOOMG!!!!111111
A release from MB :bow:
as usual looks more than awesome ... can't wait :mrgreen:
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by wallyweb »

A Drexler drydock? A message perhaps? :mrgreen:

Excellent focus on the Maritime infrastructure. Nice graphics too. 8)
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by kamnet »

Wow, I was just imagining some of those structures the other day in my sleep. Freaky! I should start asking you some questions about what you're working on :-)
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Thanks for your interest, Gentlemen. 8)

Acknowledgements should go to Lakie and Rubidium who implemented an improved version of newobjects for TTDPatch and OTTD. One that makes the building procedure for the player much more easier than before, and adds more possibilities for the set authors.

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Kogut »

What about newships usable with FIRS?
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Kogut wrote:What about newships usable with FIRS?
NewShips v0.48, providing freight graphics for ECS, FIRS and other cargoes, is in its test phase. Release being scheduled before end of the year.

A test version had been uploaded to the German tt-forums recently. If you´re interested in testing you might download it from there. Be aware that some of the bugs you might encounter had been fixed already, though. in any way, feel free to comment on everything which doesn´t feel right.

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Eddi »

michael blunck wrote:fitting into NewStation´s freight stations.
... if only there were such a thing as NewStation's freight stations. :p
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Eddi wrote:... if only there were such a thing as NewStation's freight stations. :p
You forgot to include the usual reference to DNF. :P

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Comm Cody »

Mhfp Mhrp! *Pick jaw up from the floor.

Very Nice MB.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Kogut »

michael blunck wrote:
Kogut wrote:What about newships usable with FIRS?
NewShips v0.48, providing freight graphics for ECS, FIRS and other cargoes, is in its test phase. Release being scheduled before end of the year.

A test version had been uploaded to the German tt-forums recently. If you´re interested in testing you might download it from there. Be aware that some of the bugs you might encounter had been fixed already, though. in any way, feel free to comment on everything which doesn´t feel right.

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Code: Select all

Eigene Dateien/mb/ttdlx/new sets/NewShips/NewShips 0.48/
:lol:

Why refeer is not refittable to fish?

EDIT: New ship depot is great!
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Eddi »

michael blunck wrote:
Eddi wrote:... if only there were such a thing as NewStation's freight stations. :p
You forgot to include the usual reference to DNF. :P

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i remember mentioning that would get boring after a while :p
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Kogut wrote: Why refeer is not refittable to fish?
"Fish" is an ambiguous cargo. It could be either the primary cargo from fishing grounds, and hence would be inappropriate to transport other than by a fishing boat, or it could be a subset of "food", and hence being transported by a reefer.

ATM, the "Harland" reefer transports all refrigerated cargo (food, fruit, fish, vegetables, milk), except "fish".

I´m open for proposals.

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Kogut »

I think that it is raw cargo that can be transported like food - I would like to use the ship as factory ship for distant fishing.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Kogut wrote: [on FISH]

I think that it is raw cargo that can be transported like food - I would like to use the ship as factory ship for distant fishing.
In my opinion, reefers and fishing boats are two different classes of ships. In your example, the "factory ship" is indeed a fishing boat, not an industry transforming "fish" into "food", right?

Now, if "fish" is something like "food" (a refrigerated cargo) it could well be transported by reefers, but the "fish" being "harvested" at the fishing grounds is a different cargo than "food". It should require special means of transportation, namely "fishing boats" (which will be included in v0.5. Until then, you´ll have to use the A&P for "fishing").

I know, this sounds like nitpicking, but we already have those different classes of ships, and furthermore, "fish" is handled differently in a subtle way in ECS and FIRS.

Eddi wrote:
mb wrote: fitting into NewStation´s freight stations.
... if only there were such a thing as NewStation's freight stations.
Integration of both newgrfs is in development:
Tedingstone.png
Tedingstone.png (8.03 KiB) Viewed 3136 times
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Kogut »

What about bigger ships, with ability to carry more cargo (escpecially oil) - for example oil tanker with maximum load 5-10 times bigger than oil tanker now used in newships newgrf.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Eddi »

big ships are incredibly useless from gameplay perspective.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by SquireJames »

That's why I get so much use out of the very large ships in FISH then? ;)

It depends how large I suppose. Much bigger than a thousand tonnes and yes, it just takes too long to get a full load.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by andythenorth »

SquireJames wrote:Bigger than a thousand tonnes and yes, it just takes too long to get a full load.
That's why the FISH ships max out around a thousand tonnes. I've tried bigger capacity ships, and they
- aren't very effective
- are *way* out of scale :)

Sorry, this is way off-topic.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by George »

andythenorth wrote:That's why the FISH ships max out around a thousand tonnes. I've tried bigger capacity ships, and they
- aren't very effective
Did you try ECS? :lol: How much ships do you need to keep fishing grounds on the ultimate production level? Imho, there would be a profit of having ships with capacity of several thousands tons.
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