Michael Blunck's new graphics [http://www.ttdpatch.de/]
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Very nice Michael.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
OOOOOMG!!!!111111
A release from MB
as usual looks more than awesome ... can't wait
A release from MB

as usual looks more than awesome ... can't wait

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
A Drexler drydock? A message perhaps?
Excellent focus on the Maritime infrastructure. Nice graphics too.

Excellent focus on the Maritime infrastructure. Nice graphics too.

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Wow, I was just imagining some of those structures the other day in my sleep. Freaky! I should start asking you some questions about what you're working on 

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Thanks for your interest, Gentlemen.
Acknowledgements should go to Lakie and Rubidium who implemented an improved version of newobjects for TTDPatch and OTTD. One that makes the building procedure for the player much more easier than before, and adds more possibilities for the set authors.
regards
Michael

Acknowledgements should go to Lakie and Rubidium who implemented an improved version of newobjects for TTDPatch and OTTD. One that makes the building procedure for the player much more easier than before, and adds more possibilities for the set authors.
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
What about newships usable with FIRS?
Correct me If I am wrong - PM me if my English is bad
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
NewShips v0.48, providing freight graphics for ECS, FIRS and other cargoes, is in its test phase. Release being scheduled before end of the year.Kogut wrote:What about newships usable with FIRS?
A test version had been uploaded to the German tt-forums recently. If you´re interested in testing you might download it from there. Be aware that some of the bugs you might encounter had been fixed already, though. in any way, feel free to comment on everything which doesn´t feel right.
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
... if only there were such a thing as NewStation's freight stations.michael blunck wrote:fitting into NewStation´s freight stations.

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
You forgot to include the usual reference to DNF.Eddi wrote:... if only there were such a thing as NewStation's freight stations.

regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Mhfp Mhrp! *Pick jaw up from the floor.
Very Nice MB.
Very Nice MB.
Something goes here, hell if I know.
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
michael blunck wrote:NewShips v0.48, providing freight graphics for ECS, FIRS and other cargoes, is in its test phase. Release being scheduled before end of the year.Kogut wrote:What about newships usable with FIRS?
A test version had been uploaded to the German tt-forums recently. If you´re interested in testing you might download it from there. Be aware that some of the bugs you might encounter had been fixed already, though. in any way, feel free to comment on everything which doesn´t feel right.
regards
Michael
Code: Select all
Eigene Dateien/mb/ttdlx/new sets/NewShips/NewShips 0.48/

Why refeer is not refittable to fish?
EDIT: New ship depot is great!
Correct me If I am wrong - PM me if my English is bad
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
i remember mentioning that would get boring after a whilemichael blunck wrote:You forgot to include the usual reference to DNF.Eddi wrote:... if only there were such a thing as NewStation's freight stations.![]()
regards
Michael

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
"Fish" is an ambiguous cargo. It could be either the primary cargo from fishing grounds, and hence would be inappropriate to transport other than by a fishing boat, or it could be a subset of "food", and hence being transported by a reefer.Kogut wrote: Why refeer is not refittable to fish?
ATM, the "Harland" reefer transports all refrigerated cargo (food, fruit, fish, vegetables, milk), except "fish".
I´m open for proposals.
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
I think that it is raw cargo that can be transported like food - I would like to use the ship as factory ship for distant fishing.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
In my opinion, reefers and fishing boats are two different classes of ships. In your example, the "factory ship" is indeed a fishing boat, not an industry transforming "fish" into "food", right?Kogut wrote: [on FISH]
I think that it is raw cargo that can be transported like food - I would like to use the ship as factory ship for distant fishing.
Now, if "fish" is something like "food" (a refrigerated cargo) it could well be transported by reefers, but the "fish" being "harvested" at the fishing grounds is a different cargo than "food". It should require special means of transportation, namely "fishing boats" (which will be included in v0.5. Until then, you´ll have to use the A&P for "fishing").
I know, this sounds like nitpicking, but we already have those different classes of ships, and furthermore, "fish" is handled differently in a subtle way in ECS and FIRS.
Integration of both newgrfs is in development:Eddi wrote:... if only there were such a thing as NewStation's freight stations.mb wrote: fitting into NewStation´s freight stations.
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
What about bigger ships, with ability to carry more cargo (escpecially oil) - for example oil tanker with maximum load 5-10 times bigger than oil tanker now used in newships newgrf.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
big ships are incredibly useless from gameplay perspective.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
That's why I get so much use out of the very large ships in FISH then? 
It depends how large I suppose. Much bigger than a thousand tonnes and yes, it just takes too long to get a full load.

It depends how large I suppose. Much bigger than a thousand tonnes and yes, it just takes too long to get a full load.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
That's why the FISH ships max out around a thousand tonnes. I've tried bigger capacity ships, and theySquireJames wrote:Bigger than a thousand tonnes and yes, it just takes too long to get a full load.
- aren't very effective
- are *way* out of scale

Sorry, this is way off-topic.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Did you try ECS?andythenorth wrote:That's why the FISH ships max out around a thousand tonnes. I've tried bigger capacity ships, and they
- aren't very effective

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