FISH is Ships! - v0.9.2 released 31 July [OTTD]

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planetmaker
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Re: FISH is Ships! (v0.5 released) [OTTD]

Post by planetmaker »

andythenorth wrote:
Irwe wrote:Nice! Are those pink things suppose to be containers? Why not make them in different colors and make them appear randomly at each load to get more variety
I probably will, it just needs more drawing and coding :shock: I wanted to release this ship :)
I think it would work with "just" coding: you could use re-colour sprites for those.

Also: you start to earn the name "the machine", too ;-) - very lovely ships :-)
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Re: FISH is Ships! (v0.5 released) [OTTD]

Post by Kogut »

Argggh
I just removed lake between Machine Shop and mines.
Argh
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Re: FISH is Ships! (v0.5 released) [OTTD]

Post by NekoMaster »

It'd be nice if we could have a few wooden ships for early play and steam ships before diesels, then maybe nuclear ones later (they do exist, just not as much, but would probably be cheaper to run since nuclear fuel lasts long between fills up then fossil fuels).
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Re: FISH is Ships! (v0.5 released) [OTTD]

Post by nighthawk_c_m »

Nuclear Fuel actually would be - due to the technical requirements of maintainance, highly skilled personnell and security measures - a bit more expensive.

I doubt its usefull - rather go over to Fuel Cell or Fusion in the far future - like past 2050.
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Re: FISH is Ships! (v0.5 released) [OTTD]

Post by Kogut »

Therea are already some nuclear powered ships: http://en.wikipedia.org/wiki/Nuclear_ma ... sion#Civil
But so far only icebrakers proved to be usefull.
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Re: FISH is Ships! (v0.5 released) [OTTD]

Post by NekoMaster »

Still, it'd be nice to have Wooden Ships, then Steam, then Diesel\Oil, then Nuclear or something like that. Each generation would be a little faster, hold more, and be a bit more reliable and effcient so there would be lower running costs except for wooden ships since they dont need fuel, just man power and wind.
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Re: FISH is Ships! (v0.6 released) [OTTD]

Post by Wilson999 »

Excellent! Lovely to see this set progressing. Great work.
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Re: FISH is Ships! (v0.6.1 released) [OTTD]

Post by Voyager One »

Great! Just simply great! :D
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Re: FISH is Ships! (v0.6.1 released) [OTTD]

Post by GoldRush »

Any more faster ships planned? I don't think most of these ships will be anywhere as profitable as a train would be.
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Re: FISH is Ships! (v0.2 released) [OTTD]

Post by kamnet »

From http://www.tt-forums.net/viewtopic.php?p=864766#p864766:
andythenorth wrote:
- Also, these ships are too, too slow for long, long games...
:mrgreen: Tough cookies. Big cargo ships won't be going any faster. They seem to make money in every game I've used them in ;) See next comment...
- And I expect you already thinking of it: it would be really great if this set contain its own speed boats
Faster passenger ships will definitely be added some time. I'm planning hovercraft, hydrofoil, waterjet ferry etc.
There might be a hovercraft that refits to cargo, but the capacity will be limited and it will be expensive to run :)
There will be a faster 'utility vessel', this will be based on the kind of ship that is used to move supplies to oil rigs. It will be about 36mph, with a passenger capacity of 100. Cargo capacity will probably be lower. (1 passenger != 1t of cargo)
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Re: FISH is Ships! (v0.6.1 released) [OTTD]

Post by andythenorth »

GoldRush wrote:Any more faster ships planned? I don't think most of these ships will be anywhere as profitable as a train would be.
They won't. By a rough guess, they are about half as profitable as a UKRS train for the same distance in the game I'm currently playing.

Ships don't need infrastructure, and their networks don't get congested. They also last longer. :)
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Re: FISH is Ships! (v0.6.1 released) [OTTD]

Post by NekoMaster »

Suggestion, Barges...

Large, slow, medium capacity ships that can be used for realism and/or making a profit for short runs
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Re: FISH is Ships! (v0.6.1 released) [OTTD]

Post by andythenorth »

NekoMaster wrote:Suggestion, Barges...
Large, slow, medium capacity ships that can be used for realism and/or making a profit for short runs
Planned - with multiple sizes ;)

I started some graphics for these a while ago, didn't get around to finishing them yet.
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Re: FISH is Ships! (v0.6.1 released) [OTTD]

Post by NekoMaster »

Not only do barges come in different sizes they come in groups, I was watching river warriors on discovery and apparently you can couple many barges together as long as you have the power to move it. Something tells me ships are going to need to have their HP displayed eventually
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Re: FISH is Ships! (v0.6.1 released) [OTTD]

Post by kamnet »

A tugboat pushing many barges of Coal down the Ohio River:
Image

Tugboat hauling trash down the Thames River:
Image

A pair of tugboats moving a barge full of container trucks and a cement mixer:
Image

And I think this would be a neat addition to the forest industry...
tug boats moving a race of log rafts in Deception Pass, WA:
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Re: FISH is Ships! (v0.6.1 released) [OTTD]

Post by PikkaBird »

Log rafts are already done, aren't they? :)
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Re: FISH is Ships! (v0.6.1 released) [OTTD]

Post by NekoMaster »

PikkaBird wrote:Log rafts are already done, aren't they? :)
I was thinking of saying that...
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