FIRS Industry Replacement Set - releases

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koalorka
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Re: FIRS Industry Replacement Set - v0.1.2 Officially Released

Post by koalorka »

Noob question. Will this wonderful set work with the various ECS and ISR add-ons?

Thanks.
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Re: FIRS Industry Replacement Set - v0.1.2 Officially Released

Post by Nite Owl »

ECS is also an industry replacement grf that alters the behavior of the game's industries and the two will conflict with each other so the answer for that one is no. You should not use FIRS and ECS together in the same game.

ISR is a station grf that does not alter the behavior of the game's industries (other than in an eye candy sort of way) so the answer for that one is yes. You can use FIRS and ISR together in the same game.
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koalorka
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Re: FIRS Industry Replacement Set - v0.1.2 Officially Released

Post by koalorka »

Thank you. Which one of the two industry sets would you recommend that is more geared toward a realistic game? Which one of the two has more support among train sets?

Cheers.
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Re: FIRS Industry Replacement Set - v0.1.2 Officially Released

Post by planetmaker »

That questions are hard to answer. What is 'realist'. They both have different approaches in some aspects. Support from all major trainsets should be granted for both, though ECS' support might be more detailed as it's longer around; but cargo classes make sure that you can transport everything FIRS offers nicely, too.
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Re: FIRS Industry Replacement Set - v0.1.2 Officially Released

Post by AlexanderB »

andythenorth wrote:
Sandman7 wrote:HI, i have question. Primary industries (coal mine, wood, farms...) are increasing production if i transport most % of their production? Because my industries not :?
*sry for my english, thanks for every answer : :wink:
Primary industries in FIRS increase production if supplied with Engineering Supplies. They do not increase production any other way (in version 0.1).
If station ratings are low, only some of the production will be provided to the station. If station ratings are higher, more of the production will go to the station.
Bob_Mackenzie wrote:Imagine I have a station between two mines and I deliver engineering supplies. Do both mines get the benefit? What if I deliver only 1 ton
The delivery goes to only one mine. This is a limitation of the game. It's been discussed several times with devs, changing it would be a performance problem.

It's fun to work around it with transfer orders. Deliver to an intermediate station with a large vehicle (plane, ship, train) and then go the final leg with trucks or trams. This also makes it easy to space the deliveries out monthly (timetables could be good, I haven't tried them though!).

In this example the plane drops off supplies and two small trucks deliver them to the sand pits.
somewhat offtopic: I really like those minecart/bulk trams... which newgrf are those? (I cant seem to find them in the list of newgrfs you posted...)
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Re: FIRS Industry Replacement Set - v0.1.2 Officially Released

Post by Kogut »

HEQS nigthly
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Re: FIRS Industry Replacement Set - v0.1.2 Officially Released

Post by andythenorth »

FIRS 0.2 now on Bananas :) I'll add it to the first post of this thread shortly. I've dumped the changelog in below (long!) :o

=======================================
FIRS Industry Replacement Set Changelog
=======================================

-----------
0.2 Release
-----------

*Important*
The grfID has changed in FIRS 0.2. FIRS 0.2 is *not* savegame compatible with any previous version of FIRS (including nightly builds).


*What's new in 0.2?*

Over 230 changes since FIRS 0.1.2

Introduced new industries:
- Lumber Yard: produces Engineering Supplies from Lumber and Chemicals
- Gas Station: accepts Food, Goods, Fuel Oil. Locates in town only. Graphics are temporary and will be replaced.

Clustering for primary industries (farms, mines, forests, plantations). These industries will locate in clusters when constructed by the game during map generation or randomly during gameplay. Players may build these industries anywhere during gameplay or in scenario editor. The number of clusters is adjusted to suit the map size. Thanks Planetmaker, Yexo and Frosch for making this feature possible.*

Anti-clustering for most secondary industries. This prevents secondary industries of the same type locating next to each other when constructed by the game during map generation or randomly during gameplay. Players may build these industries anywhere during gameplay or in scenario editor.*

*Clustering only available in OpenTTD nightly r19902 or newer. Will fail gracefully in older versions.

Tweaked numerous production levels.
- Farms now have much lower production. Use feeder services or one large station to cover multiple farms.
- Oil wells have much higher production. Oil was not widely available enough on the map. More industries now use chemicals, so the oil cargo chain is a little more important in gameplay.

Aluminium Plant production changes:
- now accepts Chemicals. Chemicals are a small but important cargo for real-life Aluminium production, and this makes for nice gameplay.
- production is now 'combinatory'. Delivering more than one cargo type within a month will increase output ratios (a good change requested by Terkhen to balance Aluminium Plant better against the Steel Mill).

Seriously improved map colours. Seriously.

Space out General Stores within a town. This uses 'prevent conflicting industry types' rather than the FIRS anti-clustering code. Please report if the effects are weird.

Rework of strings / translation framework to correctly support UTF-8. Entirely the work of Planetmaker and Terkhen - thanks.

Spanish translation updated (Terkhen)

Reporting of errors in-game is more useful. Entirely the work of Planetmaker - thanks.

Fruit and Vegetables cargo had the wrong cargo classes defined. Now fixed.

Changes to industry colours:
- more industries now use industry colours
- some industry colours are now prevented from appearing because they just suck

Completely revised graphics and layouts for:
- Fertiliser Plant
- Aluminium Plant

Snow sprites for several more industries (thanks Irwe!)

Many new / additional layouts for industries including:
- Arable Farm
- Bakery
- Brewery
- Cement Plant
- Dairy
- Furniture Factory
- Glass Works
- Junk Yard
- Machine Shop
- Plastic Plant
- Textile Mill

Improved detail and anti-aliasing of graphics for many industries including:
- Cement Plant
- Furniture Factory
- Machine Shop
- Textile Mill
...and more.
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Re: FIRS Industry Replacement Set - v0.1.2 Officially Released

Post by Kogut »

[about gas station] Graphics are temporary and will be replaced.
There is nice one in swedish houses.
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Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by andythenorth »

First post updated with FIRS 0.2 zip.

Work for v0.3 will go faster or slower depending on the amount of useful feedback / glamorous screenshots posted to this thread or the FIRS development thread :)

Low levels of feedback / screenshots => no new pixels / nfo from me, I go out in the sun or build some Lego or something.
High levels of feedback / screenshots => lots of pixels / nfo from me, and FIRS 0.3 released soon

:twisted:

Features for 0.3 will be discussed in the development thread soon ;)
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Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Bob_Mackenzie »

High levels of feedback / screenshots => lots of pixels / nfo from me, and FIRS 0.3 released soon
How could I refuse!
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Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by kamnet »

As requested. This is my first full-blown game where I've decided to stick with FIRS and I must say I'm quite enjoying the challenges. The clustering is presenting interesting options as well.
Attachments
firs01.png
firs01.png (515.89 KiB) Viewed 3565 times
firs02.png
firs02.png (68.56 KiB) Viewed 3565 times
firs03.png
firs03.png (76.83 KiB) Viewed 3565 times
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Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by kamnet »

More FIRS
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firs04.png
firs04.png (42.91 KiB) Viewed 3566 times
firs05.png
firs05.png (727.88 KiB) Viewed 3566 times
firs06.png
firs06.png (61.97 KiB) Viewed 3566 times
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Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by ChillCore »

Some more screenies.
Note the third screenshot is zipped to not force people with low bandwidth to download it ...
Attachments
M.Ovit & Co., 1953-10-25.png
M.Ovit & Co., 1953-10-25.png (125.62 KiB) Viewed 3414 times
M.Ovit & Co., 1953-06-30.png
M.Ovit & Co., 1953-06-30.png (20.01 KiB) Viewed 3414 times
GIANT_Firs_862.png.7z
(2.95 MiB) Downloaded 152 times
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Kogut »

Night?
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Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by ChillCore »

See screenshot for filename to search for.
It is not up to andythenorth to provide sprites for it, I think.
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M.Ovit & Co., 1953-10-25#1.png
M.Ovit & Co., 1953-10-25#1.png (87.38 KiB) Viewed 3400 times
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Bob_Mackenzie »

Couple more screenies - FIRS + trams :)
Bloggs & Co., 08-12-1905.png
Bloggs & Co., 19-12-1911.png
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Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Lord Aro »

Kogut wrote:Night?
Lol, i also note that everything converts to original_windows :lol:

EDIT: oohh! 666 posts! :twisted:
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Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by Sandman7 »

HI,
is it normal? i started new game with FIRS in year 1950, map 1024x1024, high industries(about 1200+). and now in year 1994, i have only 250+- indusries(93general stores, 100gas stations and 10- per other industry). It closed everything and still closing, industries witch i am using, primary and secondary. Only General store and Gas station not. I tryed smaller map, but its the same... :( Please help me. and sorry for my english :cry:
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Re: FIRS Industry Replacement Set - v0.2 Officially Released

Post by kamnet »

Industries close when they are underserved. Check your ratings on your stations, if they're under 50%, then you need to get some more vehicles to serve them (BTW, they don't have to be transporting cargo all the time, they just have to be there to load cargo).
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