[UNIV] ISR - Industrial Stations Renewal

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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ShadowSpawn
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by ShadowSpawn »

How about making ISR support FIRS cargos in the next release? FIRS my favourite industry set, and im sure im not the only one who likes it :) . Oh and some other suggestions: more non-track offices, non-track cranes and more oil/water/milk/other liquid cargo facilities/bulidings in the Raw Materials section. Otherwise, awesome work guys! :D
uhm
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by uhm »

sorry to bother, but I just can't find the answer to my question:
what train (wagon) set should I use to transport all of those new resources? (lumber/fuel oil/gravel etc)
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colossal404
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by colossal404 »

As I know the UKRS and the NARS are fully coded to transport them.
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maquinista
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by maquinista »

uhm wrote:sorry to bother, but I just can't find the answer to my question:
what train (wagon) set should I use to transport all of those new resources? (lumber/fuel oil/gravel etc)
Most of latest new GRFs uses new cargos.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by uhm »

thanks

though UKRS 3.04 doesn't have wagons for bauxite and the maglevs arent as customisable as they dont have seperate wagons anymore
i'll try NARS
koalorka
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by koalorka »

ShadowSpawn wrote:How about making ISR support FIRS cargos in the next release? FIRS my favourite industry set, and im sure im not the only one who likes it :) . Oh and some other suggestions: more non-track offices, non-track cranes and more oil/water/milk/other liquid cargo facilities/bulidings in the Raw Materials section. Otherwise, awesome work guys! :D
8o Such awesomeness would be hard to contain. It could prove hazardous in fact...
viking42
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by viking42 »

Hi,

A little question as i couldnt find my answer surfing the forum:
Marshalling yard/tracks: How to use them, are they only eye candy or is there actually a way to have something using it, driving on it? and how?
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wallyweb
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by wallyweb »

viking42 wrote: .. . are they only eye candy...
Yes
... is there actually a way to have something using it, driving on it? and how?
As with the other tracked station tiles, there will be one usable track per tile.
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kamnet
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by kamnet »

ShadowSpawn wrote:How about making ISR support FIRS cargos in the next release?
I think Andythenorth recently stated that he might take a look at revamping ISR once he's done with his other projects.
Vemarkis
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Vemarkis »

In that spirit, if someone is going to take a look at ISR some day, I do wonder what will happen to Oz's complete Ore Hoist Depot displayed earlier in this thread(page 17)?
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OzTrans
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by OzTrans »

Vemarkis wrote:... I do wonder what will happen to Oz's complete Ore Hoist Depot ...
That one has been included in the new Canadian Stations set (v2.0), part of the Canadian Theme Pack. Available ? When the whole lot gets released ...
Kogut
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Kogut »

@Andythenorth
There are AI related problems with ISR.
AIs are able to build newgrf railway stations via AIRail::BuildNewGRFRailStation
http://noai.openttd.org/docs/trunk/clas ... 2262c8b42f

AI is feeding that function with informations about cargo, industries etc. In result correct railway station is constructed. I dont know how it works from newgrf side, but in temperate it works perfectly. Unfortunatelly in tropics there are problems. I prepared stations constructed by AI and suggested replacement.
Attachments
ISR - fruits.PNG
ISR - fruits.PNG (58.94 KiB) Viewed 4500 times
ISR - rubber.PNG
ISR - rubber.PNG (50.85 KiB) Viewed 4500 times
ISR - water.PNG
ISR - water.PNG (38.31 KiB) Viewed 4500 times
Correct me If I am wrong - PM me if my English is bad
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openttd_rulez
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by openttd_rulez »

Perhaps a few more station sets for tropical cargos should be added?

For the fruits, a cold storage depot should work fine.
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keoz
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by keoz »

Hi. Really nice work, I have to say.

There's a point I miss, though. I've seen a lot of screenshots where I see that kind of ground:
Bristol  Rails, 12th Dec 1957.png
Bristol Rails, 12th Dec 1957.png (23.12 KiB) Viewed 4140 times
When i try to build the same buildings, I have that:
station1.png
station1.png (8.58 KiB) Viewed 4140 times
Both iron stations have different grounds, the first is brown, the second is gray (even if iron is piling). Why this difference ?
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
Kogut
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Kogut »

That more groundish ground sprites are from 0.98 version.
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Lord Aro
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Lord Aro »

is that version newer or older than 0.8.0?
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Pingaware
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Pingaware »

Much older version - ISR supercedes it and the Container Station Set in nearly everyway. However, here is a link to 0.9.8 for those who want it (and also a link to the Container Station Set).
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kamnet
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by kamnet »

More specifically, the original Industrial Station Set is here (took me a few careful reads to find it). Very very cool, as the dirt tiles often look better than the asphalt tiles in many of my scenarios. Also has a few other nifty tiles as well. Thanks for pointing that out!
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Pingaware
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Pingaware »

Yeah, Kamnet's link is rather more precise than mine
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keoz
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by keoz »

Thank you both !
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
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