
TARS Towns development
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- Hans Kruzer
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Re: [UNIV] TARS Town Set development
Well since you desire to make the snow stages, I'll just do construction! 

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- SwissFan91
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Re: [UNIV] TARS Town Set development
I would suggest drawing other buildings before you start on the construction stages. It may be that you improve your drawing technique more and therefore go back to your original building and change it.
I personally find it really annoying having to change construction stages to match changes I make to the finished sprite.
I personally find it really annoying having to change construction stages to match changes I make to the finished sprite.
- Hans Kruzer
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Re: [UNIV] TARS Town Set development
Well of course I won't do the construction stages before any of the buildings I would make, but, I will make the construction stages of the tall building I just drew now.
How/where are the sprites positioned onto the template exactly? I understand where snow and construction goes but not sure where in each box would the building go
How/where are the sprites positioned onto the template exactly? I understand where snow and construction goes but not sure where in each box would the building go
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- SwissFan91
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Re: [UNIV] TARS Town Set development
Like this:
- Hans Kruzer
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Re: [UNIV] TARS Town Set development
Okay, here it is with the construction phases alone but no snow as yet. Now, the crane in Phase 1 is based off the crane truck in default OTTD if that isn't much of a problem 
To make it easier I put the concrete ground in all of the building phases so I could make sure it was in the same position. I could remove it and put transparent blue instead if that becomes un-needed/problem as well
The crane in Phase 2 of building is sucky, I'd like to redraw it sometime later so it's not in _ view but instead in / or \ view.

To make it easier I put the concrete ground in all of the building phases so I could make sure it was in the same position. I could remove it and put transparent blue instead if that becomes un-needed/problem as well

The crane in Phase 2 of building is sucky, I'd like to redraw it sometime later so it's not in _ view but instead in / or \ view.
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- SwissFan91
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Re: [UNIV] TARS Town Set development
Is there a rough guide to how many different buildings a town set should provide? I presume there will be some kind of maximum value..
- planetmaker
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Re: [UNIV] TARS Town Set development
As minimum: One per townzone at all times. And possibly additionally one stadium and one church.SwissFan91 wrote:Is there a rough guide to how many different buildings a town set should provide? I presume there will be some kind of maximum value..
As maximum: 255 overall.
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- SwissFan91
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Re: [UNIV] TARS Town Set development
This isn't going to be easy to have in my small alpine villages! I presume it doesn't have to be 2x2? In which case this may suffice.planetmaker wrote:one stadium
- planetmaker
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Re: [UNIV] TARS Town Set development
Well, there's no strict need for either. A size requirement isn't given neither - it's just a building flag which tells OpenTTD that the building is a church of stadium. Each can be found only once per town or village - but they certainly add to variety.SwissFan91 wrote:This isn't going to be easy to have in my small alpine villages! I presume it doesn't have to be 2x2? In which case this may suffice.planetmaker wrote:one stadium
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- SwissFan91
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Re: [UNIV] TARS Town Set development
Thanks PM.planetmaker wrote:Well, there's no strict need for either. A size requirement isn't given neither - it's just a building flag which tells OpenTTD that the building is a church of stadium. Each can be found only once per town or village - but they certainly add to variety.SwissFan91 wrote:This isn't going to be easy to have in my small alpine villages! I presume it doesn't have to be 2x2? In which case this may suffice.planetmaker wrote:one stadium
One other thing you, or anyone else, may be able to help with. I have this sprite in the set:
which I am quite proud of. However, as you can see, it is larger than the bounding box on the left. Is there any way I can get this in the game in its entirety? Will it cause major glitches on that side?
I fear having to redraw it!
Re: [UNIV] TARS Town Set development
what about "cut and paste" the whole to the right ? you would just have to shorten the small garden in front of it
it looks really nice, it's a typical hotel from the alps 


- SwissFan91
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Re: [UNIV] TARS Town Set development
I could do that. However, I have drawn all of the construction, snow and transparency stages for it so I would prefer to find a solution as it is first!Phreeze wrote:what about "cut and paste" the whole to the right ? you would just have to shorten the small garden in front of itit looks really nice, it's a typical hotel from the alps

Re: TARS Towns development
For interested users:
This work is licensed under CC-BY 4.0!
SwissFan91 and me don't have enough time to work with these sprites in the near future.
Take it and use it if you like 
SwissFan91 and me don't have enough time to work with these sprites in the near future.
Re: TARS Towns development
Thank you so much. Beautiful sprites. Loved itYoshi wrote:For interested users:Take it and use it if you likeThis work is licensed under CC-BY 4.0!
SwissFan91 and me don't have enough time to work with these sprites in the near future.

And you can encode this set to use in the game? I really want to try it.
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Re: TARS Towns development
Sorry but i don't have enough time for doing so at the moment...
- SwissFan91
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Re: TARS Towns development
Didn't we have a test version of the grf with most of these buildings in?Yoshi wrote:Sorry but i don't have enough time for doing so at the moment...
- ucetcislo1
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Re: TARS Towns development
3 years later, do you have time now?SwissFan91 wrote: 30 Mar 2016 03:08Didn't we have a test version of the grf with most of these buildings in?Yoshi wrote:Sorry but i don't have enough time for doing so at the moment...


Re: TARS Towns development
8 Years later, i thin it's a lost cause, but i may be able to create similar object sprites for my object set?ucetcislo1 wrote: 04 Aug 2019 10:563 years later, do you have time now?SwissFan91 wrote: 30 Mar 2016 03:08Didn't we have a test version of the grf with most of these buildings in?Yoshi wrote:Sorry but i don't have enough time for doing so at the moment...![]()
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Re: TARS Towns development
It's only a lost cause if you give up on it. The sprites were released under a CC license a few years ago. See this post: viewtopic.php?p=1166079#p1166079Mrsunman wrote: 05 Nov 2023 23:36 8 Years later, i thin it's a lost cause, but i may be able to create similar object sprites for my object set?![]()
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Re: TARS Towns development
Not bad, I'd have to look into it.kamnet wrote: 06 Nov 2023 09:29It's only a lost cause if you give up on it. The sprites were released under a CC license a few years ago. See this post: viewtopic.php?p=1166079#p1166079Mrsunman wrote: 05 Nov 2023 23:36 8 Years later, i thin it's a lost cause, but i may be able to create similar object sprites for my object set?![]()

Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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