Road Stops & Waypoints 4 (OUT NOW)
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Re: Road Stops & Waypoints 3 (Extension for JGRPP)
ROAD STOPS & WAYPOINTS 3
- added new stations from Greyfur, Quast65, Andrew350, GarryG and me
- added new road waypoints - tolls, road signs, footbridges, sound walls, trees, lamps, tunnels etc.
- added road stops for suspension monorails
- added object category Road Stops Additions
- reorganized catergories between lorry and bus stations
- added new stations from Greyfur, Quast65, Andrew350, GarryG and me
- added new road waypoints - tolls, road signs, footbridges, sound walls, trees, lamps, tunnels etc.
- added road stops for suspension monorails
- added object category Road Stops Additions
- reorganized catergories between lorry and bus stations
- Attachments
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- roadstopsandwaypoints.grf
- (7.72 MiB) Downloaded 611 times
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- readme.txt
- (4.15 KiB) Downloaded 577 times
-
- img-2023-03-30-18-26-07.png (122.61 KiB) Viewed 32169 times
Last edited by fridaemon on 30 Mar 2023 19:58, edited 1 time in total.
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Re: Road Stops & Waypoints 3 (Extension for JGRPP)
I can't seem to see the updated waypoints, only the waypoints from the previous release are available.fridaemon wrote: 30 Mar 2023 16:25 ROAD STOPS & WAYPOINTS 3
- added new stations from Greyfur, Quast65, GarryG and me
- added new road waypoints - tolls, road signs, footbridges, sound walls, trees, lamps, tunnels etc.
- added road stops for suspension monorails
- added object category Road Stops Additions
- reorganized catergories between lorry and bus stations
Re: Road Stops & Waypoints 3 (Extension for JGRPP)
I sent you grf file with name busstops.grf. Delete it and replace with new one roadstopsandwaypoints.grf. I think It could help.RoyalExamination9410 wrote: 30 Mar 2023 18:37 I can't seem to see the updated waypoints, only the waypoints from the previous release are available.
Or - do you use JGR version 0.52.x?
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Re: Road Stops & Waypoints 3 (Extension for JGRPP)
Hello. Would it be possible to achieve the accessibility of stops by date? It's a little weird when modern stops are accessible as early as 1750. But that's just cosmetic, and I can choose a more suitable one myself that...
If the implementation would take too much time, don't say so
If the implementation would take too much time, don't say so

Re: Road Stops & Waypoints 3 (Extension for JGRPP)
I don't do it with objects and I'm not gonna do that with this road stops, sorry


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Re: Road Stops & Waypoints 3 (Extension for JGRPP)
You're right, after all, I wrote it myself
Maybe it's better that way. 


Re: Road Stops & Waypoints 3 (Extension for JGRPP)
I very much dislike "time restricted" objects, stations and buildings. None of these are individually important in the game (unlike vehicles and industries), authors should allow players to be free with them.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: Road Stops & Waypoints 3 (Extension for JGRPP)
In a private game, I'll agree with you in ca.80%, especially when the add-on doesn't have an option to disable this restriction. But in online games it realy makes sense. Keeps the appearance of the map reasonable and as expected. Otherwise, modern glass skyscrapers, built in 1800 by a reckless player, will look strange. Therefore, this restriction would make sense.kamnet wrote: 01 Apr 2023 22:46 I very much dislike "time restricted" objects, stations and buildings. None of these are individually important in the game (unlike vehicles and industries), authors should allow players to be free with them.
Also, I'd like to point out that all of your (great!) add-ons have no version designation (the exception is the station set). With the view of older versions turned on (which is sometimes necessary), it is not known which version of your add-ons is the latest and which is the oldest. Usually it's the one at the bottom, but it's not the rule. Memorizing all the exceptions in a list that has more than 1,500 items is no fun. Many authors make this mistake, but it's just a nuisance and makes the entire add-on list look horribly chaotic. Maybe one day the devs will sort it out like they did with the tags on the online contents, but if they do, it won't happen anytime soon. So please use some versioning method (v001, 1.0.1, 1.0a, ...) and stick to it for next release.
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Re: Road Stops & Waypoints 3 (Extension for JGRPP)
And that's why I always look at the add-on info on the right to make sure.
Re: Road Stops & Waypoints 3 (Extension for JGRPP)
You have to rewrite or replace previous File if you download it from forum. I Don't have this problem and I check much more updates than youLaChupacabra wrote: 02 Apr 2023 18:38In a private game, I'll agree with you in ca.80%, especially when the add-on doesn't have an option to disable this restriction. But in online games it realy makes sense. Keeps the appearance of the map reasonable and as expected. Otherwise, modern glass skyscrapers, built in 1800 by a reckless player, will look strange. Therefore, this restriction would make sense.kamnet wrote: 01 Apr 2023 22:46 I very much dislike "time restricted" objects, stations and buildings. None of these are individually important in the game (unlike vehicles and industries), authors should allow players to be free with them.
Also, I'd like to point out that all of your (great!) add-ons have no version designation (the exception is the station set).
lack of version info.png
With the view of older versions turned on (which is sometimes necessary), it is not known which version of your add-ons is the latest and which is the oldest. Usually it's the one at the bottom, but it's not the rule. Memorizing all the exceptions in a list that has more than 1,500 items is no fun. Many authors make this mistake, but it's just a nuisance and makes the entire add-on list look horribly chaotic. Maybe one day the devs will sort it out like they did with the tags on the online contents, but if they do, it won't happen anytime soon. So please use some versioning method (v001, 1.0.1, 1.0a, ...) and stick to it for next release.
Re: Road Stops & Waypoints 3 (Extension for JGRPP)
I agree .. but also agree what some players like being a bit more realistic.kamnet wrote: 01 Apr 2023 22:46 I very much dislike "time restricted" objects, stations and buildings. None of these are individually important in the game (unlike vehicles and industries), authors should allow players to be free with them.
Wonder if they could be displayed in the Object Selection Menu the year objects become available.
At the bottom of this menu is displayed the type of house. Station Masters House.
What if the coder knows the year that building became available he could display it as
Station Master House 1920
Then that should satisfy all players if want to build early or at the correct year.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: Road Stops & Waypoints 3 (Extension for JGRPP)
Time restrictions are part of the game, they make things more interesting.kamnet wrote: 01 Apr 2023 22:46 I very much dislike "time restricted" objects, stations and buildings. ...
You can (have to) do that yourself using callback '15C Show additional text in building window'.GarryG wrote: 02 Apr 2023 21:02 Wonder if they could be displayed in the Object Selection Menu the year objects become available. ...
Re: Road Stops & Waypoints 3 (Extension for JGRPP)
Yep .. it something us coders might concider doing. Be good idea if we know when some objects was actually built in real.OzTrans wrote: 02 Apr 2023 22:53 You can (have to) do that yourself using callback '15C Show additional text in building window'.
I going to start doing it to my sets.
Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Road Stops & Waypoints 3 (Extension for JGRPP)
Sorry for being offtopic and that the release of this fantastic GRF (Fridaemon
) sparks a debate about availability in certain times.
If this needs to be discussed more, lets then please open a new thread.
EDIT:
Each additional text uses a TEXTid, of those you can also only have 255 in a GRF
If you use 4 (for each view) per object, you run out of your 255 per GRF really quick!
I choose to not use that feature (or use it very scarcely) because of that in my GRFs
EDIT2:
Above was an incorrect assumption, See below

If this needs to be discussed more, lets then please open a new thread.
Be aware, that this may take up extra Object-IDs!!!GarryG wrote: 02 Apr 2023 23:08I going to start doing it to my sets.callback '15C Show additional text in building window'.
EDIT:
Each additional text uses a TEXTid, of those you can also only have 255 in a GRF
If you use 4 (for each view) per object, you run out of your 255 per GRF really quick!
I choose to not use that feature (or use it very scarcely) because of that in my GRFs
EDIT2:
Above was an incorrect assumption, See below
Last edited by Quast65 on 05 Apr 2023 00:09, edited 1 time in total.
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Re: Road Stops & Waypoints 3 (Extension for JGRPP)
Its not for everyone thou. I personaly dont like it at all, since you can always chose the ones you want or these which does fit your time period and still have available other ones.
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Re: Road Stops & Waypoints 3 (Extension for JGRPP)
Turns out I haven't updated mine to 0.52 yet, how do I do that? I'm still on 0.47fridaemon wrote: 30 Mar 2023 18:45I sent you grf file with name busstops.grf. Delete it and replace with new one roadstopsandwaypoints.grf. I think It could help.RoyalExamination9410 wrote: 30 Mar 2023 18:37 I can't seem to see the updated waypoints, only the waypoints from the previous release are available.
Or - do you use JGR version 0.52.x?
Re: Road Stops & Waypoints 3 (Extension for JGRPP)
Just to get a few facts straight ...Quast65 wrote: 03 Apr 2023 10:39 Each additional text uses a TEXTid, of those you can also only have 255 in a GRF
If you use 4 (for each view) per object, you run out of your 255 per GRF really quick!
I choose to not use that feature (or use it very scarcely) because of that in my GRFs
These text strings are defined in the D0xx-Range; each GRF can have up to 1,024 of them [0xD000 - 0xD3FF]. You only need ONE per Object, not per View. You can also use the same string [TextID] for multiple objects, if the text is the same.
I use them a lot and have never run out of them ...
1) Download the, relevant to your system, patch-pack from here.RoyalExamination9410 wrote: 03 Apr 2023 22:52 Turns out I haven't updated mine to 0.52 yet, how do I do that? I'm still on 0.47
2) UnZip the lot, make sure you maintain the folder structure.
3) Make a copy of your current version (just in case).
4) Copy the lot on top of your current version. There are about 130 files; make sure they go into the right folders.
Re: Road Stops & Waypoints 3 (Extension for JGRPP)
So, if you have this one:OzTrans wrote: 03 Apr 2023 23:25 These text strings are defined in the D0xx-Range; each GRF can have up to 1,024 of them [0xD000 - 0xD3FF]. You only need ONE per Object, not per View. You can also use the same string [TextID] for multiple objects, if the text is the same.
Code: Select all
04 0F FF 01 FF D0 98 "This is D0FF" 00
Code: Select all
04 0F FF 01 00 D1 98 "This is D100" 00
And in NML, you can just keep on going and you will get a warning when you reach the 1024th string?
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Road Stops & Waypoints 3 (Extension for JGRPP)
A minor error crept in
At the second stop, facing east - west, this error will not appear.
It is a station from AUZStations
At the second stop, facing east - west, this error will not appear.
It is a station from AUZStations
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