Crash reason:
Exception: E1212012
Location: 75D0B502
Message: Assertion failed at line 134 of c:/github/OpenTTD-YPS/src/newgrf.cpp: feature < GSF_END
Pretty sure this is the issue as two peeps reported almost the same crashlog 8 months apart with no updates inbetween ...
What hapens if you do not use those NewGRF?
also ... ROFLOL Eddi, almost dropped my crystall ball .. again xD
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
patrik.kolibal wrote: 23 Nov 2021 06:14
Hi, maybe it's because I'm playing it on a laptop that's not very powerful.
For a less sarcastic answer, no it's not because your machine is slow. Unless you're playing on a 20 years old Windows XP computer with 256 MB RAM and a way too small harddrive (causing it to run out of memory), then being slow and underspecced will not make the game unstable or crash. It will make the game run slow and hitch, but not error.
patrik.kolibal wrote: 23 Nov 2021 06:14
Hi, maybe it's because I'm playing it on a laptop that's not very powerful.
For a less sarcastic answer, no it's not because your machine is slow. Unless you're playing on a 20 years old Windows XP computer with 256 MB RAM and a way too small harddrive (causing it to run out of memory), then being slow and underspecced will not make the game unstable or crash. It will make the game run slow and hitch, but not error.
Unfortunately, it would seem that the shunting signals specifically won't show up because the patch needs to support them. Joker themselves suggests JGR v0.48.0 or later.
Is there any way I can manually add the desired functionality, or does it require Karn to make the adjustments to their own patch? If the latter, I'd assume this isn't happening given we haven't seen Karn since January 2021... (I get it by the way, real life is more important!)
ColonelThunderbird wrote: 07 Aug 2022 06:23
Is there any way I can manually add the desired functionality ...
If Karn were available to do this, he would have to rebase his code every time JGR upgraded jgrpp.
The best (only?) solution would be for JGR to merge this feature into jgrpp.
hey. so after not playing for a certain amount of time my "hotbar/tools" disapeard. It shows that the sprites value is zero or that it does not exits. Can anyone help with that. Re-instaling also didnt help
I'm sure Karn will eventually return to this project.
As someone who uses cargodist, the universal orders is highly awaited. But quick thought on how to possibly implement this. I have only just downloaded this too so will get my head round it more.
But would having auto groups creation help with tbe orders. So for eg carriages get placed in platform. ( default is load any cargo)
Or option load (train group) so that you could load waggons for Pacific destinations?
When recouping you could then loco couple to by waggons awaiting a certain group loco. Allowing for a more complicated yard or terminus style?
Wreckit wrote: 27 Feb 2023 15:50
I'm sure Karn will eventually return to this project.
As someone who uses cargodist, the universal orders is highly awaited. But quick thought on how to possibly implement this. I have only just downloaded this too so will get my head round it more.
But would having auto groups creation help with tbe orders. So for eg carriages get placed in platform. ( default is load any cargo)
Or option load (train group) so that you could load waggons for Pacific destinations?
When recouping you could then loco couple to by waggons awaiting a certain group loco. Allowing for a more complicated yard or terminus style?
Unfortunately, Karn has not entered the forum since January 8, 2021. If we want to wait for such a patch to be completed, someone has to make a new one with similar capabilities or take over this one (if copyright allows it). I don't see any other solution.
kamnet wrote: 13 Mar 2023 02:53
Or, just send an email to Karn and ask.
I am not really certain, but I believe that such contactinformation is only shown after you have posted a certain amount of messages.
As Walter has only posted twice, it may be possible that he has not gotten that option yet...
Walter Novotny wrote: 12 Mar 2023 21:20
Unfortunately, Karn has not entered the forum since January 8, 2021. If we want to wait for such a patch to be completed, someone has to make a new one with similar capabilities or take over this one (if copyright allows it). I don't see any other solution.
The code is available on Github (link in the first posting of this thread) and because it is a patch for a GPL2-licensed project, it is also available under this specific license.
Walter Novotny wrote: 30 May 2023 18:45
I wish someone would finish this project. Implementing rail maneuvers will give us amazing opportunities to create even more realistic timetables.
I'd love to see this. Theres even a Real life example at me.
RE1 starts in Saarbrücken or Homburg (saar)
RE11 starts in Luxembourg
in Trier they couple. and they go to koblenz together, and decouple on return in trier.
This seems to be a reoccurring theme in the forum. I’m very curious about this too. But I gather it is really more of a fork type option rather than a feature for open Ttd. I’m thinking about taking a stab at it in my free time.
I am thinking of an approach of designating rails as either main line or yard. Therefore, you could design yards and designate locomotives to shunt. But then the operation of trains outside the yard would behave like it already does.
Maybe for feasibility, I’ll look into solving the Inglenook Siding problem. If that can be sorted programmatically, then scaling it and making it an aspect of the game could really be fun.
chrisroode wrote: 08 Sep 2024 03:06
Maybe for feasibility, I’ll look into solving the Inglenook Siding problem. If that can be sorted programmatically, then scaling it and making it an aspect of the game could really be fun.