FIRS Industry Replacement Set - Development
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Re: FIRS Industry Replacement Set - Development & Translations
If I remember that right, you need to click on the water just 5-tiles of the coast, for a 4-tile industry, not on the coast tile.
- Fairyfloss
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Re: FIRS Industry Replacement Set - Development & Translations
I can confirm that this works, though it's quite strange. For the other orientations you need to click on the coast tile, and not on the water. It's also a bit difficult to figure out where on the water someone would have to click, and I'm having trouble getting it to build a port on the North-East side of a tilePyoro wrote:If I remember that right, you need to click on the water just 5-tiles of the coast, for a 4-tile industry, not on the coast tile.
Re: FIRS Industry Replacement Set - Development & Translations
Think of it like this: for every industry you always need to click on the top right corner (well. I'm actually not sure whether this is true but generally it should be xD )Darthrafael wrote:I can confirm that this works, though it's quite strange. For the other orientations you need to click on the coast tile, and not on the water.
The one thing I don't get is why the extra tile is necessary but that may be a case of layouts or something.
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Re: FIRS Industry Replacement Set - Development & Translations
I guess it makes sense if you put it that way. Still, I wouldn't have thought of clicking on a water tile to build an industry. That being said, I've made some images showing where you need to click to build what industry in the two directions which don't involve clicking on the coast. Maybe some people might find it useful.Pyoro wrote:Think of it like this: for every industry you always need to click on the top right corner (well. I'm actually not sure whether this is true but generally it should be xD )Darthrafael wrote:I can confirm that this works, though it's quite strange. For the other orientations you need to click on the coast tile, and not on the water.
The one thing I don't get is why the extra tile is necessary but that may be a case of layouts or something.
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Re: FIRS Industry Replacement Set - Development & Translations
I too have always had trouble placing coastal industries manually. I always thought it was due to some restrictions on industry placement. Not so apparently!
I've just tried Pyoro's solution and can also confirm it works. Thanks Pyoro!
@ Andythenorth. Perhaps you could put a note in a readme, or post Darthrafael's examples on the FIRS webpage.
Pete.
I've just tried Pyoro's solution and can also confirm it works. Thanks Pyoro!
@ Andythenorth. Perhaps you could put a note in a readme, or post Darthrafael's examples on the FIRS webpage.
Pete.
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Good manners cost nothing, but earn respect.
" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape
Re: FIRS Industry Replacement Set - Development & Translations
It's an artifact of Transport Tycoon Deluxe's coding. The industry is always created starting with the top-most corner, and all sprites are then generated from back to front. It's not very intuitive from a human standpoint, because we don't normally think of building things on water first when the foundations are typically started on land. OpenTTD doesn't care if that is land or water, as long as the code knows what's going where.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Re: FIRS Industry Replacement Set - Development & Translations
FIRS 3.0.0-alpha-6 now on Bananas.
Updates translations only. Thanks translators
Updates translations only. Thanks translators

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: FIRS Industry Replacement Set - Development & Translations
FIRS 3.0.0-alpha-7 now available on bananas.
More translation updates, thanks
More translation updates, thanks

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: FIRS Industry Replacement Set - Development & Translations
3.0.0-alpha-8 released - now on Bananas.
Updates translations - once again, thanks translators!
Updates translations - once again, thanks translators!
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
Hello!
I wanna try the latest FIRS but I am not sure what vehicles set to use, specially for road that is reasonably up to date (I checked the wiki but info seems too old). For the rest I have NARS, Squidatefish.
Thanks in advance!
I wanna try the latest FIRS but I am not sure what vehicles set to use, specially for road that is reasonably up to date (I checked the wiki but info seems too old). For the rest I have NARS, Squidatefish.
Thanks in advance!
- andythenorth
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Re: FIRS Industry Replacement Set - Development & Translations
Road Hog works 

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
Any sets developed or updated in the last few years should be able to support FIRS cargoes. The wiki is likely outdated as to specifics.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: FIRS Industry Replacement Set - Development & Translations
Just tried out beta 8, noticed that it still identifies as beta 7 in NewGRF list.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- andythenorth
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Re: FIRS Industry Replacement Set - Development & Translations
FIRS 3.0.0 Alpha 9 now on bananas (added bonus: I uploaded the correct file for this release, previous release had wrong file).
Alpha 9 isn't savegame compatible with previous FIRS releases.
Changes
- translations updated, thanks translators
- added Limestone cargo, used in the Steeltown economy instead of generic Stone
- adjusted Quarry production in Steeltown economy, to produce relatively more Limestone than Sand, for game balance
- improved industry mini-map colours, mostly for Steeltown economy
Alpha 9 isn't savegame compatible with previous FIRS releases.
Changes
- translations updated, thanks translators

- added Limestone cargo, used in the Steeltown economy instead of generic Stone
- adjusted Quarry production in Steeltown economy, to produce relatively more Limestone than Sand, for game balance
- improved industry mini-map colours, mostly for Steeltown economy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
Hi there, i was just wondering whether or not is possible to make a simple GRF that will replace the "old traditional Steel Mill" with your awesome new one - just like iron ore --->> https://grfcrawler.tt-forums.net/detail ... ils&id=113
and coal mine --->> viewtopic.php?t=21389
oh, and can i get FIRS 2.0.0 GRF file?, or where i can download older versions? thanks.
and coal mine --->> viewtopic.php?t=21389
oh, and can i get FIRS 2.0.0 GRF file?, or where i can download older versions? thanks.
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- NekoMaster
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Re: FIRS Industry Replacement Set - Development & Translations
You can download nightly releases and old stable versions from here : http://bundles.openttdcoop.org/ttdlover wrote:Hi there, i was just wondering whether or not is possible to make a simple GRF that will replace the "old traditional Steel Mill" with your awesome new one - just like iron ore --->> https://grfcrawler.tt-forums.net/detail ... ils&id=113
and coal mine --->> viewtopic.php?t=21389
oh, and can i get FIRS 2.0.0 GRF file?, or where i can download older versions? thanks.


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- andythenorth
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Re: FIRS Industry Replacement Set - Development & Translations
Blast Furnace NML attached. It would need a lot of editing to remove cargo production switches etc. It also needs wrapping in more NML (the grf block etc). This is just a fragment for the industry and won't compile without more work. License is GPL v2.
Sprites are here http://dev.openttdcoop.org/projects/fir ... industries
Sprites are here http://dev.openttdcoop.org/projects/fir ... industries
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
Ups, seems that my Preindustrial house newgrf is broken when new FIRS is loaded. My newgrf brings back powerplants, utilising standard openttd tiles, but now it went into 'terror mode' and ask for explosives instead of coal. Probably standard openttd tiles are using fixed numerical Id for coal, is it possible to fix it?
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: FIRS Industry Replacement Set - Development & Translations
Newgrf FIRS has blocked power plants from newgrf Wires. Electricity is unusable 

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My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
Re: FIRS Industry Replacement Set - Development & Translations
Newer versions of FIRS are less tolerant of other industry sets, especially if you're using "Extreme" settings. It's best to use only one industry set.agentw4b wrote:Newgrf FIRS has blocked power plants from newgrf Wires. Electricity is unusable
WIRES is very much a "mess, hacky test grf" as its author notes, who also notes it's problematic because FIRS uses nearly all the industry slots in "Extreme". It was created to test some ideas, and can't be relied on for solid gameplay.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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