Hm. That's odd, as a version of it exists on the ECS GRF, http://www.tt-wiki.net/wiki/ECS_Town_Ve ... atch_TowerQuast65 wrote:That s*cks...No Derivative
Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
ECS has the same license as the graphic (they probably collaborated on that GRF together), as I understand it I cant use it in this GRF (that is GPL-licensed)....
EDIT: However, I will send Oz a PM (from here as well as from Simuscape), to see if he might be interested in releasing that graphic under GPL
EDIT: However, I will send Oz a PM (from here as well as from Simuscape), to see if he might be interested in releasing that graphic under GPL
Last edited by Quast65 on 10 Apr 2016 19:54, edited 1 time in total.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Well, that's a bit of a shame thenQuast65 wrote:ECS has the same license as the graphic (they probably collaborated on that GRF together), as I understand it I cant use it in this GRF (that is GPL-licensed)....

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Oz didn't leave, he just set up a new shop across town, that's all. Still, he's not been very active since then.
BTW, reading his discussion topic over there, appears that he does want to recode some of his stuff as objects.
http://www.simuscape.net/simutalk/viewt ... =138&t=552
BTW, reading his discussion topic over there, appears that he does want to recode some of his stuff as objects.
http://www.simuscape.net/simutalk/viewt ... =138&t=552
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Playing around with new Idea
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
forget the last idea...stupid one...
this one is better:
A Stationbulding for TownWalls....
still have to make the backsides
this one is better:
A Stationbulding for TownWalls....
still have to make the backsides
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
I dont agree, the overall shape of the tower is nice and I like the corners!forget the last idea...stupid one...
The windows and entrance however should be smaller to fit in a bit more in the OpenTTD world and the white walls should have some more texture.
Also the battlements on top should be narrower/smaller/thinner (hope you get my drift


So, dont give up on this yet!
With this I have some more issues....this one is better:
A Stationbulding for TownWalls....
First I have to ask, is this a 3D model you found on the web and have converted to OpenTTD-scale and perspective?
If so, was the original model copyrighted?
If it is entirely your own work, then I have some other things to point out (and I apologise in advance for maybe being a bit harsh and very strict, but sometimes I take pixel-art a bit too serious

2. That sunny part of the roof could use some more texturing. Try to avoid drawing large single color areas.
3. The bottom should have straight lines, take a look at the green and yellow tiles in the right of your picture to see how straight lines are drawn in OpenTTD. By that I mean the general lines, the entrance in the middle should indeed poke out a bit, but also with a straight line at the bottom.
4. This is still a matter of opinion and taste and also depends on what views one has regarding the position of the sun in OpenTTD, but in my opinion, the dome should have a bit more shading in the general area of the blue circle. Difficult to explain, but a bit in the shape of a crescent moon, starting at the point on the left where the dome meets the building on top and ending at the bottom of the blue circle. The shadowline between those points then has a shape like this (so a curved line) I hope I explained it a bit what I mean

I think that for the TownWalls objects this building is too large right now. However, maybe when it is reshaped to a maximum of 2 tiles and maybe with just two floors it can be used as a townhall or bank. But it might be usefull in the shape it is in right now for other projects.
So, I hope you see this as positive criticism. I think you have a lot of potential with the drawing!!
And I also think it should be a good idea if you start your own topic in this forum where you present your artwork, that way others can also discuss and help with your artwork and all your work can be found in one spot. Makes it easier to find later on. And dont forget to state under what license you want your work to be under (maybe do that in the first post of your thread), so that maybe many years from now others can still use your work!
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Thanx for the advices...have to learn much more I think.
First steps aren't the easiest.

First steps aren't the easiest.

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Great job. Waiting for the next update set. 

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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Worked on the windmills of FIRS , this is the result:
What do U think?
What do U think?
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
No problem, it is a very good thing that you post your "work in progress", that way people can point out issues or give suggestions in an early stage.Timeflyer wrote:Thanx for the advices...have to learn much more I think.
First steps aren't the easiest.
Like I said before, I do think that you should make your own graphics development thread in the forum, because I think you probably will come up with more great graphics and ideas

And a little tip, as you are probably not able to code your graphics into the game yourself (yet

There are a couple of minor errors with some snow-graphics that need to be fixed first, when that is done Ill release an update.STD wrote:Great job. Waiting for the next update set.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Nice! For the backviews (the 2 graphics on the right) I think it would be better if these two houses are also on the same line as the windmillbase and the other house (hope you understand what I meanTimeflyer wrote:Worked on the windmills of FIRS , this is the result:
What do U think?

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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
I think you mean something like this
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Last edited by Timeflyer on 12 Apr 2016 11:09, edited 1 time in total.
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
lol, no, like this: EDIT: or with that house even more out of view (and maybe poking out a bit on the other side), so that is really the view from the backTimeflyer wrote:I think you mean something like this
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
ok....what do U think abaout a door at backsides ?
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
one thing that irritates me a little.... this leightgrey points over the basement (see on screen"lightgreypoints" red circled)
So .... I bettered up all my towers and changed these points in darker grey.
Last Tower is a new Idea
So .... I bettered up all my towers and changed these points in darker grey.
Last Tower is a new Idea
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Looks good!Timeflyer wrote:ok....what do U think abaout a door at backsides ?
Also I think it is better to make that narrow building longer, that way the backside view is a bit more interesting, like this: Also, note that the roof should also be a bit longer towards the mill in the front view (as indicated by the arrow)
Well spotted, I will correct those too for all my walls and towers. Those are indeed irritating (once seen cant be unseenone thing that irritates me a little.... this leightgrey points over the basement (see on screen"lightgreypoints" red circled)

Nice, however I dont think that 4 arches (in this case only 2 are visible, but I assume it has 2 others at the backside, that cant be seen from this perspective) were architectually possible at that time (structures were maybe not that strong at that time to hold up an entire tower over it). It doesnt feel strong enough to meLast Tower is a new Idea

At least not with arches drawn like that. Take a look at the arches of the gates in this GRF. They have big massive archstones. Maybe it will feel/look better with those kind of stones for the arches.
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
watching this WATCHTOWER borught me to a new Idea:
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Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
Well I am not a medieval architecture expert, but I think it sticks out too muchTimeflyer wrote:watching this WATCHTOWER borught me to a new Idea:


Like the idea though, but maybe with less sticking out
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Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)
another ides would be a doublewalled
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