"Pimp My Sprites" - eGRVTS - New testing version [June 2012]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Organisation of eGRVTS2: Multiple GRFs or one big one?

All vehicles (trucks, buses & trams) in one big GRF
20
16%
All vehicles in one GRF and individual types can be disabled via parameter
93
76%
Trucks, buses & trams in three separate GRFs
9
7%
Some other organisation
0
No votes
 
Total votes: 122

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LaDoncella
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by LaDoncella »

I checked the tankers which according to the code they should always have a cost when auto-refitting. Auto-refitting is free.
Just in case, I checked a truck with auto-refitting and one without, and both generate the same income.
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by Terkhen »

Thank you for testing. I have created a bug report to check it later.

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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by arikover »

French .lng file.
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LaDoncella
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by LaDoncella »

arikover wrote:French .lng file.
Thanks, however could you encode it to UTF-8?
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by arikover »

My bad. Working on a Mac. I hope it's good now...
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colossal404
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by colossal404 »

A new hungarian lang file, some minor changes only.
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LaDoncella
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by LaDoncella »

arikover wrote:My bad. Working on a Mac. I hope it's good now...
That will do, thanks again.
colossal404 wrote:A new hungarian lang file, some minor changes only.
Ok, thanks
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Zephyris
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by Zephyris »

Thanks to LaDoncella's coding and colossal404's bus and tram sprites along with my new truck graphics, including support for many new cargoes, a new complete version of eGRVTS 2 is available for testing!

Download it and let me know if you find any problems...
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nordemoniac
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by nordemoniac »

How do I install it? Install eGRVTS through "online content" in TTD, then update the file manually?

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Zephyris
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by Zephyris »

Download it and copy it into the data folder of your OpenTTD installation... (i.e. in C:\Program Files\OpenTTD\data on most Windows installations). Let me know if you like the updates!

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planetmaker
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by planetmaker »

Zephyris wrote:Download it and copy it into the data folder of your OpenTTD installation... (i.e. in C:\Program Files\OpenTTD\data on most Windows installations). Let me know if you like the updates!
You might want to revise your book on OpenTTD's paths ;-)

http://vcs.openttd.org/svn/browser/tags ... e.txt#L279 explains the options, depending on windows version. NewGRFs also go into the newgrf directory (meanwhile).

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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by nordemoniac »

Zephyris wrote:Download it and copy it into the data folder of your OpenTTD installation... (i.e. in C:\Program Files\OpenTTD\data on most Windows installations). Let me know if you like the updates!
Thanks!
So I won't need the current eGRVTS from the downloader, I just put this file in the folder "newgrf"? (Under documents).

Btw, will these be upgraded with the zBase graphics as well? :bow:

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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by Zephyris »

nordemoniac wrote:So I won't need the current eGRVTS from the downloader, I just put this file in the folder "newgrf"? (Under documents).
Yup.
nordemoniac wrote:Btw, will these be upgraded with the zBase graphics as well? :bow:
At some point possibly. There are actually nearly 5x more sprites in eGRVTS 2 than the base set, that is a lot of graphics to draw!.

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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by nordemoniac »

Zephyris wrote:There are actually nearly 5x more sprites in eGRVTS 2 than the base set, that is a lot of graphics to draw!.
That's amazing! I had no idea! :shock:

I'll test eGRVTS 2 tonight. (Can't wait! :D )

I'm already amazed by the quality of all the 32bpp graphics made. I miss the buss, especially the trains. Can't wait to see them with the new graphics :)

To bad my Blender skills are awful, or else I surely would've contributed with the new trains. (Those are the main reason for playing OpenTTD in my opinion).

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FLHerne
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by FLHerne »

nordemoniac wrote:I miss the buss, especially the trains.
Recent development versions of OpenGFX+ Trains have 32-bit EZ trains, in case you missed that ;-)
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De Funes
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by De Funes »

Zephyris wrote:Download it and let me know if you find any problems...
Bugs reported here?


Problem with 4 Horse Armoured Carriage for Valuables carriage.
1: Two cabins behind - is this OK?
2: menu Available vehicles - 4 Horse Armoured Carriage for valuables carriage - here is capacity 24 bags. When I buy vehicle, reality is 18 bags oddly divided into three parts - look the picture.

Thank's for a great work whole team.
Greetings from Czech Republic.

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Zephyris
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by Zephyris »

De Funes wrote:Bugs reported here?
Yes please!
It looks like there are some problems with the articulation code... I shall look into it!

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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by nordemoniac »

FLHerne wrote:
nordemoniac wrote:I miss the buss, especially the trains.
Recent development versions of OpenGFX+ Trains have 32-bit EZ trains, in case you missed that ;-)
:bow:

Will try out these this weekend!!

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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by kamnet »

Any possibility that this can be made compatible with older OpenTTD versions?

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planetmaker
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2

Post by planetmaker »

kamnet wrote:Any possibility that this can be made compatible with older OpenTTD versions?
What point is to that? 32bpp is not supported by anything older. And there's egrvts for existing versions.

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