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 Post subject: Modern Waypoints
PostPosted: Tue Jun 14, 2005 7:00 pm 
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Tycoon
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Joined: Mon Oct 25, 2004 3:39 pm
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Location: Mississauga
It's ready to add to the trunk (I think)

I've made it in reply to Dominik's post.
I wanted someone to code it so these waypoints would be reserved to monorail and maglev, while Prof Frink's waypoints would stay with railway.

I've been told on the IRC it would be better to leave decision to the player.

So you should just download it and add entry to your config file.
When clicking on the waypoint placement button, you will be greeted with pop-up with installed waypoints.

It would be nice if this grf would be added to the trunk, so people can play with these waypoints on-line.

______________________

Thanks to HackyKid who coded it and taught me how to make (working) .nfo files :P


Attachments:
File comment: yuppie
modern_waypoint.grf [2.31 KiB]
Downloaded 1004 times
File comment: Screenshot
modern_waypoint.gif
modern_waypoint.gif [ 30.93 KiB | Viewed 20582 times ]
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 Post subject:
PostPosted: Tue Jun 14, 2005 7:48 pm 
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Transport Coordinator
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Joined: Mon Oct 13, 2003 10:43 am
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Location: Dortmund, Germany
hey that fits very well to the modern age. :idea:


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 Post subject:
PostPosted: Tue Jun 14, 2005 7:53 pm 
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Transport Coordinator
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Location: Brasil
Yep, looks good :)

Btw, there's a waypoint graphic that is a small house by the track side, I think it replaces regular waypoint graphics... anyone know if it works in OTTD (and where to get it)?


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 Post subject:
PostPosted: Tue Jun 14, 2005 8:20 pm 
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Transport Coordinator
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the old version of MB's newstations, which contains only waypoints, works with openttd.


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 Post subject:
PostPosted: Tue Jun 14, 2005 11:35 pm 
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hey, cool!
I like modernstuff!

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 Post subject:
PostPosted: Wed Jun 15, 2005 1:35 am 
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Engineer
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Joined: Mon Apr 18, 2005 1:35 pm
Posts: 58
Wow... they look awesome! :D
Good job!

-Abraxa


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 Post subject: Re: Modern Waypoints
PostPosted: Wed Jun 15, 2005 9:10 am 
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Tycoon
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MeusH wrote:
I wanted someone to code it so these waypoints would be reserved to monorail and maglev, while Prof Frink's waypoints would stay with railway.
The graphics aren't actually mine, I just repackaged them for TTDPatch.

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 Post subject: Re: Modern Waypoints
PostPosted: Tue Jun 12, 2007 4:33 am 
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Engineer
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Joined: Fri Jun 30, 2006 4:22 am
Posts: 105
MeusH wrote:
It's ready to add to the trunk (I think)

I've made it in reply to Dominik's post.
I wanted someone to code it so these waypoints would be reserved to monorail and maglev, while Prof Frink's waypoints would stay with railway.

I've been told on the IRC it would be better to leave decision to the player.

So you should just download it and add entry to your config file.
When clicking on the waypoint placement button, you will be greeted with pop-up with installed waypoints.

It would be nice if this grf would be added to the trunk, so people can play with these waypoints on-line.

______________________

Thanks to HackyKid who coded it and taught me how to make (working) .nfo files :P


Hi
I just installed your waypoint gfr. But it doesn't look as ur screen shot. i am posting the screenshot of mine wid d image of default OTTD waypoint. Could u tell me what d problem is ?


Attachments:
Slontfingfield Transport, 11th Feb 2049.png [78.73 KiB]
Downloaded 375 times
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 Post subject: Re: Modern Waypoints
PostPosted: Tue Jun 12, 2007 5:09 am 
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blitzkrieg wrote:
Hi
I just installed your waypoint gfr. But it doesn't look as ur screen shot. i am posting the screenshot of mine wid d image of default OTTD waypoint. Could u tell me what d problem is ?


You will get a much better response on these forums if you SPEAK ENGLISH. This means not spelling "the" as "d".

This looks like exactly the same problem you were having in your last thread; to wit, you're using the mini-IN and not 0.5.2 or the nightly.

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 Post subject:
PostPosted: Tue Jun 12, 2007 8:48 am 
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Tycoon
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Except the screenshot doesnt show the MiniIN "telltale" of the Subsidiaries button. That screen is from normal OTTD.

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 Post subject: Re: Modern Waypoints
PostPosted: Tue Jun 12, 2007 1:01 pm 
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Engineer
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PikkaBird wrote:
blitzkrieg wrote:
Hi
I just installed your waypoint gfr. But it doesn't look as ur screen shot. i am posting the screenshot of mine wid d image of default OTTD waypoint. Could u tell me what d problem is ?


You will get a much better response on these forums if you SPEAK ENGLISH. This means not spelling "the" as "d".

This looks like exactly the same problem you were having in your last thread; to wit, you're using the mini-IN and not 0.5.2 or the nightly.


Thanks for the tip. I will try not to repeat it .I am very much used to short messaging system of mobile phone(really hard to get over it).
i am using the latest nightly- r10104. See the attached screenshot.


Attachments:
Sardhattan Transport, 26th Jun 2049.PNG [135.01 KiB]
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 Post subject:
PostPosted: Tue Jun 12, 2007 5:14 pm 
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this happens because some sprites need to be rearranged, to resolve this you need to start a new game with all the newgrfs you want

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 Post subject:
PostPosted: Tue Jun 12, 2007 6:44 pm 
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Engineer
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Posts: 105
Wolf01 wrote:
this happens because some sprites need to be rearranged, to resolve this you need to start a new game with all the newgrfs you want

It is a new game with starting year as 2049. I changed its position on the gfr list but i still get the same image... :( :arrow: :cry:


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 Post subject:
PostPosted: Wed Jun 13, 2007 6:22 am 
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Tycoon
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Joined: Thu Jun 23, 2005 12:09 am
Posts: 3138
I had similar problems after a certain release and after. (Don't remember which, it is a very long time ago, so I stopped using this grf).

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 Post subject:
PostPosted: Wed Jun 13, 2007 6:34 am 
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OpenTTD Developer
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Joined: Wed Mar 30, 2005 9:43 am
Posts: 1505
It is a bug in the Modern Waypoints GRF. It mixes feature types (trains, newstations, newhouses, etc) of its Action 1/2/3 lines.

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He's like, some kind of OpenTTD developer.


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 Post subject:
PostPosted: Wed Jun 13, 2007 6:41 am 
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peter1138 wrote:
It is a bug in the Modern Waypoints GRF. It mixes feature types (trains, newstations, newhouses, etc) of its Action 1/2/3 lines.


Hmm, it does indeed. Why doesn't OTTD complain about this? ;)

I also can't help but wonder what the intended purpose of the "0C 00" sprites is...

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 Post subject:
PostPosted: Wed Jun 13, 2007 6:49 am 
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OpenTTD Developer
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Joined: Wed Mar 30, 2005 9:43 am
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OTTD has always kept GRF errors to itself, on the basis that usually it's been OTTD that is wrong.

Running with "-d grf=9" as a parameter will spam you with tons of mostly useless output, though.

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 Post subject: Re: Modern Waypoints
PostPosted: Sun Jun 03, 2012 12:39 am 
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Tycoon
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[redacted]

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


Last edited by kamnet on Mon Jun 04, 2012 10:11 am, edited 3 times in total.

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 Post subject: Re: Modern Waypoints
PostPosted: Mon Jun 04, 2012 9:58 am 
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Tycoon
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This NewGRF should have been fixed a long time ago.

MeusH: if you want to cheat, search the forums for my re-coded openTTD checkpoint (TTDPatch Graphics forum), and just replace the sprites in there.


Quote:
Received: by 10.101.71.3 with SMTP id y3csp39845ank; Sun, 3 Jun 2012 15:43:26 -0700 (PDT)

Subject: Re: About your "Modern Waypoints" for TTD
From: Amadeus Wieczorek <poiutre@gmail.com>
To: Kevin Fields <kamnet@gmail.com>

Hi there,
I'm glad you like them. Yes, go ahead with your work. Release it under any license you please
Good luck,
Amadeus

On Sat, Jun 2, 2012 at 6:16 PM, Kevin Fields <kamnet@gmail.com> wrote:

> Hello! My name is kamnet from the tt-forums.net boards. Quite a bit ago I came across your Modern Waypoints NewGRF for OpenTTD. The NewGRF
> currently doesn't work because it's missing some important information from the file. I would like to use your work to build a new waypoint
> set. May I have your permission to do so and release it either as Public Domain or under a Creative Commons or GPL license?




Modern-style gantry waypoint modeled after OpenTTD's tubular bridge. Graphics by Amadeus Wieczorek (MeusH), code by Alan Blanchflower (Prof. Frink). Released under GNU Public License v2. Available via OpenTTD in-game online content downloading system (BaNaNas), as well as here on the forums, with complete sources.


Attachments:
File comment: Download this TAR file into your NewGRF or Data directory, contains playable NewGRF and GPLv2 license.
modern_waypoint2.tar [22.5 KiB]
Downloaded 609 times
File comment: Source NFO file, PNG spritesheet, compiled NewGRF file and GPLv2 license.
modern_waypoint2-source.tar [44.5 KiB]
Downloaded 304 times
screenshot-300x200.png
screenshot-300x200.png [ 15.88 KiB | Viewed 14312 times ]

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
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 Post subject: Re: Modern Waypoints
PostPosted: Mon Jan 28, 2013 9:21 am 
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Tycoon
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Joined: Mon Sep 28, 2009 5:15 pm
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Location: Eastern KY
I tried to use this set today with some new rails and quickly realized that it didn't support them. If somebody with some NFO skills wouldn't mind, please take a look at the source code and modify it to support the rail type feature?

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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