Best way to use depots at mainline
Moderator: OpenTTD Developers
Best way to use depots at mainline
Hey guys,
I am having a long mainline.
Along the mainline I placed a few depots.
I currently placed them like what you can see in the attachment. I connected more lines to the mainline, so I had to place more depots and placed them like I previously did.
But I start to get problems. Sometimes the trains leaving the waiting line from the depot enter the mainline and thus slowing down the mainline.
I also already had a train chrash around one of the depots.
My question is if there is a more efficient way to build my depots along the mainline(s), so that I can reduce the amount of depots and the they don't slow down the mainline(s).
Thanks in Advance,
Mark
I am having a long mainline.
Along the mainline I placed a few depots.
I currently placed them like what you can see in the attachment. I connected more lines to the mainline, so I had to place more depots and placed them like I previously did.
But I start to get problems. Sometimes the trains leaving the waiting line from the depot enter the mainline and thus slowing down the mainline.
I also already had a train chrash around one of the depots.
My question is if there is a more efficient way to build my depots along the mainline(s), so that I can reduce the amount of depots and the they don't slow down the mainline(s).
Thanks in Advance,
Mark
Re: Best way to use depots at mainline
You could use some priority signalling (but when done properly will be quite ugly with this small signal distance, as that involves building additional track that isn't supposed to be used by trains). But maybe the best solution is to build depots not along the main line, but close to stations. Trains slow down there anyways.
Re: Best way to use depots at mainline
I used to build depots at station entrances and exits, but in a other game, I got problems with that when the stations get crowded.
Re: Best way to use depots at mainline
I would use that. You can read more here: http://wiki.openttdcoop.org/PriorityFooBar wrote:You could use some priority signalling
Re: Best way to use depots at mainline
So I tried to put them to practise, but I don't really understand it. Is there some kind of save game that demonstrates this priority signaling?
Re: Best way to use depots at mainline
Just build the examples exactly as in the pictures. Then you have your savegame 

Re: Best way to use depots at mainline
Haha, yes you are right, except I don't get it to work properly.
But I'll give it another try.
But I'll give it another try.

Re: Best way to use depots at mainline
DijkeMark: Are the signals in the picture path based signals or block signals?
Re: Best way to use depots at mainline
they are path based and a few 1-way path based signals to prevent the trains coming out of the depots from going the wrong way.
Re: Best way to use depots at mainline
Then the simplest way to build a priority is like this:
Block signals turn red if there is a train anywhere in the "block". The block in this case is the weird looking extra rail. If a train enters the block, then the signal will turn red, even though it is impossible for the 2 trains to collide. The length of the block can be adjusted to best fit your network.
Re: Best way to use depots at mainline
But the trains don't use the extra weird looking part, right?
And does the start of a block, needs a specific signal to get it work?
Sorry for all these question. I am trying to understand this correctly.
And does the start of a block, needs a specific signal to get it work?
Sorry for all these question. I am trying to understand this correctly.

Re: Best way to use depots at mainline
They don't use the extra part, no. All of the signals look like regular path signals except for the outlined block signal.
Hazzard's setup is a good display of how you can build priority tracks and a nice double depot.
Hazzard's setup is a good display of how you can build priority tracks and a nice double depot.
Re: Best way to use depots at mainline
The block signals turns red if there is any train in the "block" following it (skillfully colored red). Priorities work because when a train enters the start of the block, the block signal turns red, stopping them from getting blocked.
- JacobD88
- Chief Executive
- Posts: 710
- Joined: 16 Aug 2008 17:51
- Location: Long Eaton, Nottinghamshire. UK
- Contact:
Re: Best way to use depots at mainline
A long time ago, on the wiki, i produced a design for a pass through station with train priority configurations for mainline and station, you could apply a similar set up for waiting areas re-joining the mainline...
http://wiki.openttd.org/Railway_Station ... u_stations
Notice where the COMBO and EXIT signals on the mainline are placed, if there is a train on the mainline, in this space, the ENTRY signal from the station/depot will be red, giving the mainline priority... You can adjust the space between combo and exit to increase the timespan that a train waiting to join the mainline has to wait...

Also check my signature for other depot ideas, i will update eventually to include train prioritised versions for you too
http://wiki.openttd.org/Railway_Station ... u_stations
Notice where the COMBO and EXIT signals on the mainline are placed, if there is a train on the mainline, in this space, the ENTRY signal from the station/depot will be red, giving the mainline priority... You can adjust the space between combo and exit to increase the timespan that a train waiting to join the mainline has to wait...
Also check my signature for other depot ideas, i will update eventually to include train prioritised versions for you too

High-Functioning Autistic & Proud... National Autistic Society * Asperger Foundation
My (O)TTD Work...BIGGER DEPOTS (REL.) & SERVICING-STATIONS (WIP) * Advanced DEPOT DESIGNS * SCREENSHOTS

My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
My (O)TTD Work...BIGGER DEPOTS (REL.) & SERVICING-STATIONS (WIP) * Advanced DEPOT DESIGNS * SCREENSHOTS
My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
Re: Best way to use depots at mainline
Nearly 100% of anything posted on openttdcoop generally goes right over my head. This is a GREAT and dead-simple explanation that I'll be using in the future when building out realistic-style depots along the mainline. Thanks!Hazzard wrote:The block signals turns red if there is any train in the "block" following it (skillfully colored red). Priorities work because when a train enters the start of the block, the block signal turns red, stopping them from getting blocked.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Best way to use depots at mainline
Thank you all for your patients with me. xD
I think I understand the principle now. Hope I can get it to practice soon.
I think I understand the principle now. Hope I can get it to practice soon.

Who is online
Users browsing this forum: No registered users and 3 guests