OpenGFX+ Road Vehicles enhances default road vehicles to be able to handle new cargos, and extends them with new road vehicles and trams. Designed to match the OpenGFX style.
I'm for adding a few more passenger trams (articulated/higher capacity?), possibly cargo-carrying ones too, at least for mail and goods. Articulated trucks would also be good, they could be an alternative to small trains.
Last suggestion: merge mail (?), piece goods and refrigerated trucks into one single "box" or "covered" truck - less vehicle IDs, more room in the purchase window, etc.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) --- --- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
oberhümer: I don't think that merging the refrigerated and piece goods trucks is warranted, as the type of transportation they provide is quite different. I'll think about the articulated trucks, but one of my goals with this set is to keep the number of vehicles small. Specialized trucks can IMO be provided by other NewGRFs, such as HEQS or eGRVTS.
Since today, OpenGFX+ Road Vehicles includes nice toyland sprites for trucks and buses drawn by DanMack.
1.png (30.65 KiB) Viewed 48159 times
2.png (40.54 KiB) Viewed 48159 times
3.png (78.83 KiB) Viewed 48159 times
The sprites support 2CC, but I still have to decide how to handle 2CC in this set before activating it. There have also been a lot of bug fixes in the last days, but I'm sure that a few more are still lurking around
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) --- --- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
Zephyris wrote:I think fake names, in the style of the basic OpenTTD ones, would be best...
Since some if not most of the orriginals were named after Microprose staff from the credits, I was thinking of piking important people on these forums so long as they consented.
Zephyris wrote:I think fake names, in the style of the basic OpenTTD ones, would be best...
Since some if not most of the orriginals were named after Microprose staff from the credits, I was thinking of piking important people on these forums so long as they consented.
Hmm... I'm not sure about that. I would prefer completely fictional names.
Timmaexx wrote:Do you need german translation? Or does Planetmaker translates it again?
We are not accepting translations until the model names are set, as it would be duplicating work for no reason. Once we have them, my guess is that planetmaker will take care of the german translation.
What about the original TT (not TTD) names? There is a table with them (I saw this table once with imges, but I don't remember where), so I think some of the names could be use in this set.
I've got a peculiar bug that I can't seem to quite narrow down. I've got a save game with lots of NewGRFs running ChillCore's patchpack chipp_v11_5_1_r21532. With OpenGFX+ Vehicles 0.1.0, the Flatbed Truck Mk1 is displaying as Query button. I've found that either removing Industrial Station Renewal 0.8.0 or moving OpenGFX+ Vehicles to the top of the list fixes the issue within this game or subsequent games using this list of NewGRFs, but I can't reproduce the problem with just ISR and OpenGFX+ Vehicles installed. If somebody would like to take a look at it, cool, or if you want to throw up your hands and not look at it, I don't blame ya
Since I cannot reproduce it using OpenGFX+ Road Vehicles 0.1.0 and ISR, I'm inclined to think that your issue is caused by something else. The cause might be:
a) Changing NewGRFs ingame. This is known to mess up the internal state of the savegame and can result in even weirder issues.
b) A buggy NewGRF in your list that has not been mentioned.
c) Using a patched version (unlikely, but I ignore what patches are included in that build).