where and how to find 32bpp NewGRFs?
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where and how to find 32bpp NewGRFs?
I am still confused about the "graphics" words used here.
I am using "zBase" because of the higher quality graphic/resolution.
When I try to add new custom sets ("NewGRF graphic sets") I ran into the situation to get low-res graphic mixed with high-res. Where can I find high-res addons. I can not see in the names of the sets which type of resolution they support.
I am using "zBase" because of the higher quality graphic/resolution.
When I try to add new custom sets ("NewGRF graphic sets") I ran into the situation to get low-res graphic mixed with high-res. Where can I find high-res addons. I can not see in the names of the sets which type of resolution they support.
- planetmaker
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Re: where to find zBase sets?
Yes, it is not apparent which NewGRFs provide 32bpp sprites and which not. It's mostly a matter of try-and-see.
https://wiki.openttd.org/Playing_with_32bpp_graphics has a list of NewGRFs which support 32bpp - but it's not necessarily comprehensive or up2date. Help keeping it updated is welcome.
https://wiki.openttd.org/Playing_with_32bpp_graphics has a list of NewGRFs which support 32bpp - but it's not necessarily comprehensive or up2date. Help keeping it updated is welcome.
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Re: where and how to find 32bpp NewGRFs?
Some of them are not available with in-game download.
There should be an extra categorie for 32bpp graphics. The keywords are not enough because not all packages using keywords and it is not possible to filter only by keyword in the search.
btw: How do I delete a downloaded package? I see no button for that.
There should be an extra categorie for 32bpp graphics. The keywords are not enough because not all packages using keywords and it is not possible to filter only by keyword in the search.
btw: How do I delete a downloaded package? I see no button for that.
- planetmaker
- OpenTTD Developer
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Re: where and how to find 32bpp NewGRFs?
How would a separate category then work better then keywords? Who would then categorize things and how and how would it be better? Who could do it better than the authors themselves?MoonKid wrote:Some of them are not available with in-game download.
There should be an extra categorie for 32bpp graphics. The keywords are not enough because not all packages using keywords and it is not possible to filter only by keyword in the search.
btw: How do I delete a downloaded package? I see no button for that.
In order to delete a package navigate in your file system to the place OpenTTD stores files and delete it; to avoid pointless repeated downloads we have no such ingame functionality; you'll be on of the biggest NewGRF hoarder, if all the space OpenTTD files use is worth more than 10ct in todays HDD prices.
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DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: where and how to find 32bpp NewGRFs?
More authors do more mistakes. I don't know how the content comes into the in-game download area. But I imagine a central instance who decide what is ok and what is not.planetmaker wrote:How would a separate category then work better then keywords? Who would then categorize things and how and how would it be better? Who could do it better than the authors themselves?
This instance only accept graphic packages when they have a specific catagorie.
This instance could take care about older versions of a package, too. Some packages have multiple instances there.
I understand the "repeated downloads" argument. But you could check that ingame. Remember the downloads. Let the user wait (e.g. 10sec * repititions) to start a download or something like that.planetmaker wrote:In order to delete a package navigate in your file system to the place OpenTTD stores files and delete it; to avoid pointless repeated downloads we have no such ingame functionality; you'll be on of the biggest NewGRF hoarder, if all the space OpenTTD files use is worth more than 10ct in todays HDD prices.
Deleting packages is not about saving space. It is about doing housekeeping - killing none-32bbp packages for example.
Re: where and how to find 32bpp NewGRFs?
central instance in an opensource game? nope. Not how it works or how it is meant to be.
look into the forums for 32bpp graphics, check the threads, download the stuff.
Or:play in pixels as we love it
more charm anyways 
look into the forums for 32bpp graphics, check the threads, download the stuff.
Or:play in pixels as we love it


Re: where and how to find 32bpp NewGRFs?
I dunno if it makes sense considering this, but I was kinda thinking about the Steam Workshop - which isn't particularly impressive but has some good ideas, like collections - so how about allowing GRF lists to be uploaded? If someone wants to maintain a "my favorite 32bpp GRFs" list, well, he could do it.
Of course that could also be done in a wiki or something.
Of course that could also be done in a wiki or something.
Re: where and how to find 32bpp NewGRFs?
I think it would be a good idea to start a "32bpp Graphics" category on BaNaNaS. It would help promote them, and as has already been pointed out many authors are bad at using keywords or descriptions to include that information. A clear category for them to tag will be much more beneficial.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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