Far North Scotland 1965
Moderator: Locomotion Moderators
Far North Scotland 1965
A scenario I made way back based on a more "real" area.
Name: Far North Scotland 1965 - A Completely hand crafted map...with a some rough terrain
Objective: Obtain a comany value of £1,000,000
Start Date: 1965
Difficulty: Moderate
No Competitors
Mods: Only mods I think are required will be the BR Set, Earth Slopes and AMI A320 Community Pack
Name: Far North Scotland 1965 - A Completely hand crafted map...with a some rough terrain
Objective: Obtain a comany value of £1,000,000
Start Date: 1965
Difficulty: Moderate
No Competitors
Mods: Only mods I think are required will be the BR Set, Earth Slopes and AMI A320 Community Pack
- Attachments
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- Overview Map
- FarNorth1.jpg (127.01 KiB) Viewed 3834 times
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- Inverness Railway Station
- FarNorth2.jpg (236.53 KiB) Viewed 3834 times
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- Far North Scotland 1965.zip
- Scenario: Far North Scotland 1965
- (291.46 KiB) Downloaded 338 times
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
Re: Far North Scotland 1965
Celest,
It is nice to see someone posting scenarios.
No matter how many mods we build. If we dont have maps, the mods are wasted.
Plastik...
It is nice to see someone posting scenarios.
No matter how many mods we build. If we dont have maps, the mods are wasted.
Plastik...
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
Re: Far North Scotland 1965
I actually really quite enjoy making the Scenarios.
I don't like playing against AI competitors though, because they have such a stupid way of building tracks - it makes my map look messy! I mainly just like the building of the tracks and creating a pretty system that...sort of works. I hope people enjoy the Scenarios I posted, even if they are a little on the simple side! I only just found all the amazing mods people have created - I sort of took a break from Locomotion whilst I quenched a Guild Wars addiction...some people have done some amazing jobs on those BR sets etc.. so I've been trying to update some of my scenarios to make use of ome of these great mods.
I don't like playing against AI competitors though, because they have such a stupid way of building tracks - it makes my map look messy! I mainly just like the building of the tracks and creating a pretty system that...sort of works. I hope people enjoy the Scenarios I posted, even if they are a little on the simple side! I only just found all the amazing mods people have created - I sort of took a break from Locomotion whilst I quenched a Guild Wars addiction...some people have done some amazing jobs on those BR sets etc.. so I've been trying to update some of my scenarios to make use of ome of these great mods.
Re: Far North Scotland 1965
Wow, these scenarios are very good looking - I'll have to try one when I get the time. 

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- Director
- Posts: 582
- Joined: 06 Mar 2007 18:57
Re: Far North Scotland 1965
That I can totally agree with the computer no matter how hard you try always screws you up and plus the AI can do things you aren't allowed tooCelest wrote:I actually really quite enjoy making the Scenarios.
I don't like playing against AI competitors though, because they have such a stupid way of building tracks - it makes my map look messy! I mainly just like the building of the tracks and creating a pretty system that...sort of works. I hope people enjoy the Scenarios I posted, even if they are a little on the simple side! I only just found all the amazing mods people have created - I sort of took a break from Locomotion whilst I quenched a Guild Wars addiction...some people have done some amazing jobs on those BR sets etc.. so I've been trying to update some of my scenarios to make use of ome of these great mods.
Scenario's Done are
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Re: Far North Scotland 1965
great maps dude, can you give some advice for making scenarios, I have good ideas, but the map editor is so hard to use
keep going

keep going
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: Far North Scotland 1965
With maps that aren't created by a random map and tweaked I use a plain block of green land, and wherever there is to be a coastline I lower the land - be sure to keep in mind the shape of the land you're wanting to create...often helps to have a map standing by with a big square drawn over it to show which section will be in your scenario. Then I'll have the shape of the land surrounded by a ditch. I can then tweak this "line" until I'm happy with it (keeping an eye on the minimap), and then lower the rest of the land to form the water. Sticking in hills and towns is pretty easy.rdrdrdrd wrote:great maps dude, can you give some advice for making scenarios, I have good ideas, but the map editor is so hard to use![]()
keep going
If you find creating a map tricky, let the map generator do it for you, then all you need to do is play around with the coastline, tweak hills, add towns etc.. If you check out my Hyland Island scenario that's exactly what I've done there.
I get a much greater sense of accomplishment starting from scratch when making them, and I find completely flat lands often boring. My greatest work to date I think is the Arctic Ocean scenario, which I am currently testing after having re-created the scenario with AmTrak mods, amongst others, and I'll get around to re-posting that for anyone who's interested...since I started playing Locomotion again I'm loving the mods which I never played about with last time.
Re: Far North Scotland 1965
Off subject at bit but - The Mods are the only reason I can not put this game away. I guess cause I'm from the US I really like the freight work. But I have started really like the high speed action of the BR set and some of the other High Speed trains. I think it is great that you and other people are starting to put out some more scenarios. I'm to critical of my own work and have not ever liked any of the scenarios I have tried to make. So I end up giving up before they are ever complete. I hope everyone keeps up the great work.Celest wrote:since I started playing Locomotion again I'm loving the mods which I never played about with last time.
Back on subject I going to get this downloaded and some fun tomorrow I hope.
Kevin
- sonic_777111
- Engineer
- Posts: 23
- Joined: 27 Apr 2008 13:47
Re: Far North Scotland 1965
Plastikman wrote:Celest,
It is nice to see someone posting scenarios.
No matter how many mods we build. If we dont have maps, the mods are wasted.
Plastik...
Hear hear! I wholly agree. Will download scenario immediately.
EDIT: OK, I downloaded it. Admittedly, though it's good, it's a bit easy (I downloaded it and beat the map in 1yr 6mos).
Re: Far North Scotland 1965
Sorry! I take no notice of the difficulty really, I just enjoy building pretty tracks and making it all run smoothly!sonic_777111 wrote:Plastikman wrote:Celest,
It is nice to see someone posting scenarios.
No matter how many mods we build. If we dont have maps, the mods are wasted.
Plastik...
Hear hear! I wholly agree. Will download scenario immediately.
EDIT: OK, I downloaded it. Admittedly, though it's good, it's a bit easy (I downloaded it and beat the map in 1yr 6mos).
Re: Far North Scotland 1965
I like the map, just returned from holidays on the Caledonian Canal and tried it out. Very nice, wish we could have locks in Locomotion too.
BTW, what stock did run on the now defunct Invergarry-Fort Augustus railway?

BTW, what stock did run on the now defunct Invergarry-Fort Augustus railway?
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Annual updates: 2021 | 2022 | 2023 | 2024 | 2025
Community packs: AMI GTW v1.1 | Airbus A320 v1.3
Annual updates: 2021 | 2022 | 2023 | 2024 | 2025
Community packs: AMI GTW v1.1 | Airbus A320 v1.3
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- Director
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- Joined: 06 Mar 2007 18:57
Re: Far North Scotland 1965
Always start with a basic 4-5 colour map you can handraw in Paint then change it to a 384x384 pixel in something Arcsoft Photoshop. Then convert it using Irfan View to greyscalerdrdrdrd wrote:great maps dude, can you give some advice for making scenarios, I have good ideas, but the map editor is so hard to use![]()
keep going
Once you have the pixel size right its trial and error to convert it I tend to use North America as the Britain Option for some unknown reason is very slow to load. Play with the sealevels to get what you are happy with and also just remember if you get large changes in land levels to use the change level tool in the editor to pull the slopes down to a reasonable shape. You might make mistakes but you learn from them and will create landscapes that are playable for everyone as the users of them will set what they want in terms of objectives, industries and skill levels.
I find half the fun is creating the landscape to what you like, the only issue is the time a good handcrafted landscape takes to create.
http://www.virtualrailroader.com/LoMoScenarioMap.html
Very good basic discussion on how to create a landscape and which I learnt from to start with
Scenario's Done are
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
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