Purno wrote:I don't know why there's two seperate wiki's
Allow me to fill you in on that
The TT-wiki was started as part of the forums. It's supposed to be for forum-related stuff, and houses the newgrf-specs, a bunch of tutorials. The OpenTTD wiki houses the OpenTTD manual and is supposed to be for stuff that's directly related to OpenTTD.
IMO NewGRF pages are only indirectly related to OpenTTD (you can play the game just fine without it), but they're directly related to the TT-forums and thus the TT-wiki.
Maybe we should link to some of those TTwiki pages from the NewGRF page of the OTTD wiki then?
Everybody can contribute to OTTD!It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome! OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
Normally you would be able to find such in the repository, but for some reason that's not accessible at the moment. I'm not sure if that's temporary or anything, but because I'm going on vacation this afternoon I'm not able to follow up on that, I'll check it in two weeks or so and report it if it's still unavailable.
The other option is of course to decode the set and grab the sprites from there.
Yoursnotmine wrote:Sorry, could I have the sprite for plain platforms ? It's to be used for some underground metro stations (will be dutch looking, too )
I was able to find my huge work-sheet, which happens to contain some sprites for basic platforms
Weird. Even with CTRL+F5 the attachment doesn't disappear. I did notice the "attachment doesn't exist" message on some other post somewhere past week, but didn't think much of it at that time. The forums are falling apart
The set is GPL licensed, so that won't be too problematic.
But if I were Quast65 I wouldn't upload a decoded version of a GPL licensed set that isn't his own. As that basically means that anyone can ask him for the source, which he cannot provide because nobody has it at the moment
So you probably best run it through grfcodec yourself. You need grfcodec anyways if you intend to make a station set yourself, so it doesn't hurt to get some experience with it.
Brand new to the forums (my first post) but a long time TTD and OpenTTD player. This week I decided to try and design a sprite for TTD myself for the first time. What better place to start than my hometown station Delft. I'm quite happy with the result, so I decided to post it to see what you guys think. Seems to be quite a few Dutchies who probably know the station in here. Any comments/tips/tricks etc are very much appreciated.
2 pics attached. With some station tiles from the dutch station set, and some trains from the dutch trainset in the background. However, the station is photoshopped in, since I dont know how to code, and none of the recommended programs run on mac.... If anyone would enjoy coding this station building please let me know... Maybe you can also tell me what else I need to do in order to prep this for coding, other than drawing the other direction...
Thanks
ths
Attachments
station Delft.png (45.71 KiB) Viewed 1691 times
Station Delft_blue.png (14.77 KiB) Viewed 1691 times
Brand new to the forums (my first post) but a long time TTD and OpenTTD player. This week I decided to try and design a sprite for TTD myself for the first time. What better place to start than my hometown station Delft. I'm quite happy with the result, so I decided to post it to see what you guys think. Seems to be quite a few Dutchies who probably know the station in here. Any comments/tips/tricks etc are very much appreciated.
2 pics attached. With some station tiles from the dutch station set, and some trains from the dutch trainset in the background. However, the station is photoshopped in, since I dont know how to code, and none of the recommended programs run on mac.... If anyone would enjoy coding this station building please let me know... Maybe you can also tell me what else I need to do in order to prep this for coding, other than drawing the other direction...
Thanks
ths
It looks good, except for some details that are missing:
NS sign above the entrance
Details in the roofs next to the middle
Tower looks more 8-cornered in pictures I saw on Wikipedia, in your image it looks square
Coding: I don't know who coded the set, and if inclusion would be soon, since this set is still in the old programming language for NewGRFs (which is more difficult to understand) and the new language (which is more easy to understand) does not yet support stations.
Spontaneously I'd say it needs to be about 25% smaller. The building connectors are also the same width as the towers in the corners. The right tower seems very slightly too tall (shave off some of the roof?), but that might just be a trick of perspective; the left one is much too wide, there's really barely anything there in the original.
Also:
ths wrote:none of the recommended programs run on mac
GRFCodec and NFORenum run fine with WineBottler, as do many other Windows programs. Takes a little setup, but it's worth it.
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