

I looked at your screenshots of the games. Look great stations! Do you have saves?

Depends on how you define working airport.Leanden wrote: I wonder how difficult it would be to code this as a working airport using the full length runway
If you can get that idea to work, it would be a new revolutionary way of how planes work in Openttd!!!Leanden wrote:Looking at this i had an idea to update the way Planes work, they operate as RV until they can reach a runway wherr they become aircraft. Therefore individual gates could be placed as stations with the planes moving into taxi areas as an RV until they reach the runway for takeoff.
I will wait new save game and new screenshotsLeanden wrote:Unfortunately i lost all my saves of those screenshots, but ive recently upgraded to a PC with 24GB RAM so i should be able to accomodate a large game again
Oh Quast you sarcastic soulQuast65 wrote:If you can get that idea to work, it would be a new revolutionary way of how planes work in Openttd!!!Leanden wrote:Looking at this i had an idea to update the way Planes work, they operate as RV until they can reach a runway wherr they become aircraft. Therefore individual gates could be placed as stations with the planes moving into taxi areas as an RV until they reach the runway for takeoff.
It would mean that people can create completely custom airports, that would be brilliant!!!
A thing to think about is the taxiways, will they become a separate roadtype inside the airport-menu? Or can they be offered as an extra "normal" roadtype (which would open the possibility for more roadtypes)? Or will they become normal roads, that will need (for example) overlapping tiles to give them the appearance of taxiways?
Please keep us updated about your ideas and eventual progress in realising this!
Sorry Quast, i have a bad experience with members on these forumsQuast65 wrote:I wasnt sarcastic, I am genuinely impressed by this idea and really hope it is possible to impliment this!
Such a patch would blow everybody's mind! It may be worth it to fork OpenTTD over this!Leanden wrote:My knowledge of coding has come a long way since i last frequented these forums. The idea would be to have the roadtype unique in the airport window, but to be quite frank, looking at the code, Aircraft would need a rewrite from the ground up to accomodate this. But handling planes in this way will strike out the state machine issue that is prohibitive to newGRF implementations.
kamnet wrote:Such a patch would blow everybody's mind! It may be worth it to fork OpenTTD over this!Leanden wrote:My knowledge of coding has come a long way since i last frequented these forums. The idea would be to have the roadtype unique in the airport window, but to be quite frank, looking at the code, Aircraft would need a rewrite from the ground up to accomodate this. But handling planes in this way will strike out the state machine issue that is prohibitive to newGRF implementations.
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