Andrew350 wrote: 02 Mar 2021 00:12
Ok, so I guess small vehicles should probably come back then
I think there is no need for many generations of small trucks. Because a higher speed or a larger load capacity doesn't matter for the regular delivery of small volumes of cargo. So I think that 2-4 generations of small trucks is quite enough. Of course, they shouldn't lose their reliability.
Andrew350 wrote: 02 Mar 2021 00:12
This raises a point though: how do people feel about autorefit support for cargo? Do you use it? Is it important?
I'm not sure I understand what you're talking about.
If a vehicle can carry various loads, does this not mean that it can autorefit to any of these loads? (At least, in the depot)
Or are you talking about some kind of universal vehicle?
Anyway I've never used autorefit for road vehicles before.
In your set there is one obvious autorefit option: wastelanders <-> tired wastelanders.
Is it possible to make the game remember the length of the articulated trucks for the purpose of replacing?
I mean, if you have, for a example, 3 trailers hopper, after replacing it to the new generation you have got a 3 trailers hopper too (not default 2 trailers).
Is there any rule to determine how big must city be to achieve 3000 populations?
Is this just a matter of time of servicing or the city must have some minimal number of buildings?
Andrew350 wrote: 01 Mar 2021 17:35
Hmm, I always felt the FIRS way of getting output with only one cargo was a bit weird personally. Like, how does coal alone make steel without the iron? Again, good to see an opposing view here and curious if others feel the same.
Well, it looks like the production mechanics of steel mill and prefab facility is completely different from the mechanic of food lab.
Once all the cargoes are delivered to the food lab, it starts producing clean food and does it slowly. This makes it possible to transfer all the clean food produced, even if the food lab previously had large stocks of any of the goods.
Prefab facility and steel mill produce their goods instantly. So if you have, for a example, a large stocks of gravel and steel, and you deliver a small amount of sand, you immediately become a huge number of buildings materials (2000-3000 tonn or even more). And you can't handle all these buildings materials

Or you must have a lot of trains, which are waiting for good most of time.
Maybe this mechanics should encourage regular delivery of all cargoes, I don't know.
As for regular delivery of small cargo.
I wish to have some kind of railcar. A fast (as fast as other freight engines) and very cheap train with "built-in" load capacity of one wagon, not able to haul any wagons.
What for? For servicing industries with lower production rate. 6/12 bags of seeds, 18 000 litres of oil, etc.
It can be done using trucks for short routes, but for the longer one I prefer trains.
They must be really cheap in terms of buying and running cost. 3 or 4 railcars must have the same price as a standard train with the same load capacity. Just wishes
