It's encouraging to see screenshots of others' success, apparently it's not too difficult or confusing?
The funniest part would probably be that growing towns apparently build ruined houses. xD
I think you first have to bring the houses some basic stuff first in order to rebuild them.
Indeed, no new houses can be built until supplies are delivered.
Any ideas yet on the vehicles?
No, not really. After playing a bit I kind of got a basic feel for what's needed, but I haven't put any thought into specifics. That's an area open to suggestions
How long have you been working on it?
I drew up the plans and started working on it in June of last year, but most of the work has happened in the last couple months
Have you been able to get the desired effect into the code?
I think so, yes. Time will tell if there needs to be any tweaks, but for the most part I think it works as intended.
As for ideas on shack graphics, maybe some sheds used in ISR and various bits of material from other sets' construction stages could be used under GPL as place holders?
That's certainly a possibility, I've already reused lots of stuff from OpenGFX to make things easier, but I want to be careful not to get too carried away with it. I'd hate to have this end up looking like a piecemeal of other sets!
Maybe I'll look around and see if anything fits the bill for temporary use though.
i think a NewGRF can check the start date and thus provide different sets of houses for game start (ruins from the 'old world') vs. houses that grow over time (first improvised stuff from leftover materials, later improving once the economy recovers)
Sorry, I'm not quite sure what you're trying to say here. Is this a suggestion, or?