NUTS!!! Let's go NUTS!!!
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- V453000 :)
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Re: NUTS!!! Let's go NUTS!!!
Cats are wonderful, however I am having some difficulties with imagining how to make a thing actually hover while not making it look just like having the offset a few pixels upward...
Re: NUTS!!! Let's go NUTS!!!
Ground effects?V453000 :) wrote:Cats are wonderful, however I am having some difficulties with imagining how to make a thing actually hover while not making it look just like having the offset a few pixels upward...

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- V453000 :)
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Re: NUTS!!! Let's go NUTS!!!
How exactly do you mean?
Possibly show me please, I am not sure if some shadow would be sufficient, particularly in the side views of the train

Re: NUTS!!! Let's go NUTS!!!
I think he means something like glitter above rails.
Only dumb people quote themselves, and only the biggest idiots put such quotes in their forum signatures
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Re: NUTS!!! Let's go NUTS!!!
V453000 :) wrote:How exactly do you mean?Possibly show me please, I am not sure if some shadow would be sufficient, particularly in the side views of the train
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- V453000 :)
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Re: NUTS!!! Let's go NUTS!!!
I understand that, but how to make it in the actual sprites is the question to me 
That car is not hovering either after all

That car is not hovering either after all

- V453000 :)
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Re: NUTS!!! Let's go NUTS!!!
I have posted a teaser of these trains pretty much everywhere so this forum wont be an exception 
Anyway, what do you think about those?
White is passengers, blue is mail and orange is gold/valuables/diamonds.

Anyway, what do you think about those?
White is passengers, blue is mail and orange is gold/valuables/diamonds.
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- colossal404
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Re: NUTS!!! Let's go NUTS!!!
Woow, this looks good! Will this be a fixed lenght train set or separated locos and wagons?
- V453000 :)
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Re: NUTS!!! Let's go NUTS!!!
Separated of course
Will be in 0.0.9 coming sometime in the next few days

- colossal404
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Re: NUTS!!! Let's go NUTS!!!
Perfect 
And will be there a cargo version of it? I mean all of the other cargoes (coal, iron, steel, oil, etc...). If it's an unrealistic train set, anything could be included, no matter if there's any physical reasons to not make them
Oh, and I think the far end is looks longer than the near end, could you crop 2 pixel from the far end's lenght? (the passenger version also have 2 pixels longer windows, so there's the size difference)

And will be there a cargo version of it? I mean all of the other cargoes (coal, iron, steel, oil, etc...). If it's an unrealistic train set, anything could be included, no matter if there's any physical reasons to not make them

Oh, and I think the far end is looks longer than the near end, could you crop 2 pixel from the far end's lenght? (the passenger version also have 2 pixels longer windows, so there's the size difference)
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Re: NUTS!!! Let's go NUTS!!!
You are absolutely right! I have shortened them and I think it looks a lot better already. Thank you very much!
Anyway, regarding coal etc. in these trains, no.
The set indeed is unrealistic, but it still has some core idea which must be kept. That idea is separating trains into classes. And the intercity class is extremely strong and fast, but has a downside of not being available for cargo networks. Allowing these trains carry cargo would make standard cargo trains useless.
Anyway, regarding coal etc. in these trains, no.
The set indeed is unrealistic, but it still has some core idea which must be kept. That idea is separating trains into classes. And the intercity class is extremely strong and fast, but has a downside of not being available for cargo networks. Allowing these trains carry cargo would make standard cargo trains useless.

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- colossal404
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Re: NUTS!!! Let's go NUTS!!!
Now they look better, but the shading on the views is wrong (I see you just mirrored the / view), are you planning to draw correct shadings on them? These trains look wonderful, it would be bad if the shading ruins it's beauty.
- V453000 :)
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Re: NUTS!!! Let's go NUTS!!!
Yes exactly, I just mirror them (so far). I am aware of that but I do not quite know at the moment when or if I am going to make correct shading. Currently I just draw them and flip them, I will probably fix this issue when I have all sprites in final versions but at least for now I do not intend to fix that as I do not think it is that much of a problem at least just yet. I understand that when you have more experience with drawing, it becomes more obvious and painful in the eyes though 

- V453000 :)
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Re: NUTS!!! Let's go NUTS!!!
This time I have more of a coding problem...
The aim:
I am trying to add an universal railtype which would be able to run vehicles from any other track type on it.
The issue:
I do have the railtype available even when it has no vehicles for it - that is good. However I cannot buy any vehicles from that railtype depots. And even if I build a vehicle in a depot of its "native" railtype, it can still not run on the universal rail afterwards.
I have unfortunately no idea what am I missing or doing wrong. Does anyone know please?
Here is my attempt:
The aim:
I am trying to add an universal railtype which would be able to run vehicles from any other track type on it.
The issue:
I do have the railtype available even when it has no vehicles for it - that is good. However I cannot buy any vehicles from that railtype depots. And even if I build a vehicle in a depot of its "native" railtype, it can still not run on the universal rail afterwards.
I have unfortunately no idea what am I missing or doing wrong. Does anyone know please?
Here is my attempt:
Code: Select all
railtypetable {
RAIL, ELRL, MONO, MGLV, UNIV
}
item (FEAT_RAILTYPES, universalrail, 15){
property{
label: "UNIV";
introduction_date: date(1987,01,01);
name: string(STR_UNIV);
toolbar_caption: string(STR_UNIV);
menu_text: string(STR_UNIV);
build_window_caption: string(STR_UNIV);
autoreplace_text: string(STR_UNIV);
new_engine_text: string(STR_UNIV);
compatible_railtype_list: ["UNIV", "RAIL", "ELRL", "MONO", "MGLV"];
powered_railtype_list: ["UNIV", "RAIL", "ELRL", "MONO", "MGLV"];
curve_speed_multiplier: 1;
station_graphics: RAILTYPE_STATION_NORMAL;
construction_cost: 32;
speed_limit: 0km/h;
acceleration_model: ACC_MODEL_RAIL;
introduces_railtype_list: ["UNIV", "RAIL", "ELRL", "MONO", "MGLV"];
}
}
Re: NUTS!!! Let's go NUTS!!!
you must also add "UNIV" to the compatible/powered list of all other rail types.
Re: NUTS!!! Let's go NUTS!!!
this is an amazing set. there are some nice trains/wagons. but since 0.1.0 i cant use the set because of the universal rail. can you make a parameter settings to switch off the rail? I`m already using NuTraks, swedish rails, hankyu and other sets and now i get an error when i try to load this set. ( sprite error 11) thank you
The rest is confetti!
- V453000 :)
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Re: NUTS!!! Let's go NUTS!!!
Didnt think of that occuring .. most likely nutracks is the thing that makes issues. I will do something about it later. Thank you for reporting it
- V453000 :)
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Re: NUTS!!! Let's go NUTS!!!
I have gotten myself into adding another generation of wagons. Shortly after I also made two variations of the actual cargo in them. What do you think about that?
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- colossal404
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- V453000 :)
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Re: NUTS!!! Let's go NUTS!!!
Could you please give me some more info how do you manage to get this error? I have just tried it with NUTS 0.1.5 or NUTS 0.1.0 and nutracks 1.0.0 or 1.1.2 and it works for me. Tried with OpenTTD 1.2.0.ColdIce wrote:this is an amazing set. there are some nice trains/wagons. but since 0.1.0 i cant use the set because of the universal rail. can you make a parameter settings to switch off the rail? I`m already using NuTraks, swedish rails, hankyu and other sets and now i get an error when i try to load this set. ( sprite error 11) thank you
Note aside: Quite honestly, I do not see a single reason why would you load nutracks with NUTS. But it works.
In regard to changes: I think removing the universal rail (even just optimally) would remove one of the most key features from the set, so I do not really intend to make such parameter available, at least just yet.
Wagons: I have finally decided that the 2-heap cars will be as 2nd gen (available in latest NUTS), and the 1-heap cars will just have their "heaps" used in the 3rd gen cars - as those need redrawing anyway.
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