"Full Load" modes consider the engine's small cargo(s) too?

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gefahr
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"Full Load" modes consider the engine's small cargo(s) too?

Post by gefahr »

Firstly, this is my first post here but I've been playing TT->TTD->TTDPatch->OpenTTD for years and I just want to give an enormous thanks to everyone involved. This community is truly _awesome_. :bow:

On to my question.. I don't know if this is a bug, expected behavior, my stupidity-ignorance (likely).

If I build a train that has, say, a dual-headed engine with a capacity for 4 bags of mail in each end (sorry, I'm using a NewGRF so probably easier if I don't name a specific vehicle) and attach 4 livestock vans to it it would create the following capacities:

- 4 bags of mail
- 25 livestock
- 25 livestock
- 25 livestock
- 25 livestock
- 4 bags of mail

If I use "full load any," it might leave the station with only 4 bags of mail. If I use "full load all," if there's no mail "catching" at that station it might sit there forever. The only solution I've found is to refit the train, but that is expensive and seems counterintuitive. Am I missing something? If this is 'how it works', is there a patch that will ignore engine-based cargo capacities when it comes to full load orders?

Thanks for reading my ramble. :o
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EXTspotter
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Re: "Full Load" modes consider the engine's small cargo(s) too?

Post by EXTspotter »

In that case I would either remove any mail generating stuff from within the livestock loading station, removing the problem or I would refit it all to livestock. One final option would be to use a different train and if a single one lacks the power you need, put on two.
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gefahr
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Re: "Full Load" modes consider the engine's small cargo(s) too?

Post by gefahr »

EXTspotter wrote:In that case I would either remove any mail generating stuff from within the livestock loading station
The mail is generated from towns, of course, so when the industry is sufficiently close to a town that the catchment from my station platform(s) picks it up I'm not sure what I can do. Unless I misunderstood you?
gefahr
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Re: "Full Load" modes consider the engine's small cargo(s) too?

Post by gefahr »

Here's a bug for this that someone was kind enough to write a patch for.. but I don't see any indication this ever made it into the main trunk? Anyone know? http://bugs.openttd.org/task/2806
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Re: "Full Load" modes consider the engine's small cargo(s) too?

Post by kamnet »

Technically it's not a bug IMO, and looks like the author of the patch never properly finished it.

One suggestion noted in the flyspray report, though: if you can't change engines, and the engine cannot be refit for the cargo you're carrying, set it to a cargo that isn't going to be picked up (for example, coal, when there's no coal mines around). Then set your train to "full load any" and it should fill up with the product you want and be on its way.
gefahr
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Re: "Full Load" modes consider the engine's small cargo(s) too?

Post by gefahr »

kamnet wrote:set it to a cargo that isn't going to be picked up (for example, coal, when there's no coal mines around). Then set your train to "full load any" and it should fill up with the product you want and be on its way.
Yeah this isn't a bad idea, it's just that refitting seems pretty expensive.. on the engine I'm using it costs something like $23k, and the engine itself is only like $45k haha
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CharlyHRO
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Re: "Full Load" modes consider the engine's small cargo(s) too?

Post by CharlyHRO »

A simple "that's the way it is" isn't working for you, hm? There's a reason why refitting is that expensive.
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Re: "Full Load" modes consider the engine's small cargo(s) too?

Post by Ruskij »

I think noticed that planes which are loading passengers and mail are waiting for passengers even though their mail capacity is already exhausted (of course the plane has the 'load one chargo' option). I always thought that the plane is waiting for the chargotype that is providing the highest capacity. Maybe this works also for trains? Or am I missing something?
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Chris
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Re: "Full Load" modes consider the engine's small cargo(s) too?

Post by Chris »

When you refit planes to passangers, they still have a capacity for carrying mail, but because they are fitted to passangers, the game must presume that it can only carry passangers, and so full load any would mean full load passangers. I'm not sure, but I think this makes sensse :? .
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Re: "Full Load" modes consider the engine's small cargo(s) too?

Post by Eddi »

planes have a special exception in the loading code, to ignore the mail capacity.
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