FIRS Industry Replacement Set - Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - Development

Post by Bob_Mackenzie »

andythenorth wrote:
Bob_Mackenzie wrote:Is it possible to limit the amount of food each house will accept? Right now I can carry the output from three huge factory's to the same tiny general store while al the neighbouring tows starve....
Yes, but stockpile/acceptance limits of this sort are deeply unpopular with players ;)

Doing the suggested way gives another sort of game play - players are forces to set up a distribution network based on small vehicles (but not so small as Eng supplies etc). it makes food act differently to (for example) goods. Variety must make for better game play?


You could turn this on/off using a parameter - but I realise that's yet more programming for you
sc79
Director
Director
Posts: 586
Joined: 22 Feb 2005 09:51

Re: FIRS Industry Replacement Set - Development

Post by sc79 »

Andythenorth commented at the outset that stockpile/acceptance limits would not be a part of this set, and I see no reason it would be changed.
Variety must make for better game play?
Players can already set up a distribution network with multiple destinations (for food, or any/every other cargo, for that matter). Just because you can transport it all to one location doesn't you have to. Infact, there are already multiple cargoes that, while not forcing this type of gameplay, very strongly encourage it without using acceptance limits (farm / engineering supplies etc). Thus, the variety already exists. Forcing players into a specific gameplay method would counter this freedom.
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - Development

Post by Kogut »

CC & doors for smaller building?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
User avatar
YukonRob
Transport Coordinator
Transport Coordinator
Posts: 290
Joined: 31 Jul 2007 00:58
Location: North of 63

Re: FIRS Industry Replacement Set - Development

Post by YukonRob »

Excellent work as usual. The shadow side of the tanks (on both versions) blends into the background however.
Freak_NL
Engineer
Engineer
Posts: 48
Joined: 13 Mar 2009 18:56

Re: FIRS Industry Replacement Set - Development

Post by Freak_NL »

andythenorth wrote:- I've added code to prevent general stores locating too near to each other. This will keep the number of general stores in a town sensible.
That would solve the issue I ran into. Two or three general stores in a 15000 inhabitants town can be built around/tunnelled under if you're doing downtown metro/road construction work.

Where will the future petrol stations and supermarkets be placed? Is it perhaps possible to place petrol stations next to roads at the outskirts of towns?
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: FIRS Industry Replacement Set - Development

Post by NekoMaster »

could there be fuel depots for mass shiping of fuel oil?
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: FIRS Industry Replacement Set - Development

Post by PikkaBird »

andythenorth wrote:Oil is boring to transport, but the products of oil are necessary. IRL, a great deal of crude oil moves by pipeline, so in FIRS Basic the refinery is just connected by pipe to oil fields "somewhere".
Wut?

In the real world, crude oil is one of the most transported cargos by ship and unit train. On the other hand, many refined oil products (particularly petrol) are vastly more dangerous to carry in bulk, so are produced as close to where they are used as possible.

Every major city in Australia has its own oil refinery. None of them are connected by oil pipeline to anywhere except an unloading dock. Same goes for almost all refineries everywhere (other than extremely close to major oil fields), I expect. If anything, it would be more realistic to have an oil refinery with no outputs: all refined products are delivered locally to the city in which it is located.
User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: FIRS Industry Replacement Set - Development

Post by DJ Nekkid »

Now i have absolutely no source, but as far as i know is most of the oil and gas from the norwegian part of the north sea transported via pipe, and little by tanker. The basis of this is that ive actually never heard about any people who work on a oil or NG tanker. I do however, have multiple friends whom work offshore and on supply boats.

This wikipage in norwegian about pipeline say quite a bit of information (translate.google.com can probably help you)
http://no.wikipedia.org/wiki/R%C3%B8rledning
Member of the
ImageImage
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - Development

Post by Kogut »

Tankers move approximately 2,000,000,000 metric tons (2.2046×109 short tons) of oil every year.
http://en.wikipedia.org/wiki/Oil_tanker
Światowe wydobycie ropy naftowej w latach 2004–2008 wynosiło ok. 73 mln baryłek dziennie[1] (ok. 3,5 mld ton rocznie).
http://pl.wikipedia.org/wiki/Ropa_naftowa
What means
World produces 3,500,000,000 metric tons of oil every year. [in years 2004-2008]
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5705
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

PikkaBird wrote:Wut?
Wasn't me. I didn't write that. Honest. Must have been some other andythenorth :P

Can't remember if I'm sticking to that decision. I was probably sulking about some conflicting requests for a FIRS 'Basic' at the time :twisted:

I still think oil is a boring cargo. Dunno why. However FISH now includes some tanker sprites (when using liquid cargos), so I clearly thought it was worth bothering with in that case :shock:
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: FIRS Industry Replacement Set - Development

Post by kamnet »

PikkaBird wrote:
andythenorth wrote:Oil is boring to transport, but the products of oil are necessary. IRL, a great deal of crude oil moves by pipeline, so in FIRS Basic the refinery is just connected by pipe to oil fields "somewhere".
Wut?

In the real world, crude oil is one of the most transported cargos by ship and unit train. On the other hand, many refined oil products (particularly petrol) are vastly more dangerous to carry in bulk, so are produced as close to where they are used as possible.

Every major city in Australia has its own oil refinery. None of them are connected by oil pipeline to anywhere except an unloading dock. Same goes for almost all refineries everywhere (other than extremely close to major oil fields), I expect. If anything, it would be more realistic to have an oil refinery with no outputs: all refined products are delivered locally to the city in which it is located.
Particularly in North America, the continent is too far spread out both geographically and population-wise for oil and natural gas to be transported by rail or ship in an efficient manner. The majority of oil production comes from either northern Alaska, Texas/Oklahoma/Arizona, and the Gulf Coast offshore fields. Pipeline is the most efficient manner to transport these products over thousands of miles, traveling at up to 6 m/s.

The Trans-Alaskan Pipeline transports oil from the northern oil fields to a southern distribution point, where it is then transported by ship along the Pacific Ocean to the Seattle / British Columbia area, where it's then transported again by pipe throughout most of Canada and parts of the Canadian/US border. Western Canadian oilfields also ship mainly via pipeline to the Canadian east coast. Most of the offshore platforms in the Gulf Coast off the Southern edge of the US is also transported by underwater pipelines to collection centers in Texas, Louisiana and Alabama, where they're usually consolidated into other facilities before they're transported to refineries located in the midwest and the northeast. The US west coast generally for the most part keeps to itself with smaller oil fields in southern California and imports from Mexico, both on land and offshore, but again all fed by pipeline for the most part.

Now, once the petroleum and natural gas hit the refineries, rail becomes the most efficient manner to transport the refined products to anyplace that isn't within the immediate region of the refinery, and for many refineries they're built far away from population centers and the areas where their products are needed.

In the game, I don't think it would be unrealistic to say that if a refinery is within so many tiles of an oil well that the refinery should be able to collect from it, the closer the refinery the more the well provides to the closer refinery, unless there is a station near the well that is picking up the oil.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2897
Joined: 16 May 2007 16:59

Re: FIRS Industry Replacement Set - Development

Post by Zephyris »

Looks tasty! Great work...
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry Replacement Set - Development

Post by Kogut »

What with waste cargo?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
User avatar
Irwe
Chief Executive
Chief Executive
Posts: 763
Joined: 25 May 2007 16:31
Location: Sweden

Re: FIRS Industry Replacement Set - Development

Post by Irwe »

Sweet looking lumber yard!
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: FIRS Industry Replacement Set - Development

Post by Bob_Mackenzie »

The lumber yard looks excellent
User avatar
ChillCore
Tycoon
Tycoon
Posts: 2870
Joined: 04 Oct 2008 23:05
Location: Lost in spaces

Re: FIRS Industry Replacement Set - Development

Post by ChillCore »

Hello andythenorth.

While playing with the FIRS set I noticed a few glitches.
I have attached a few screenshots taken from r862.
The easiest way to spot them is pressing the fast forward button.

I also have a little suggestion.
Could you add a few tiles with logs in the Lumber Yard instead of having processed wood everywhere? I think it would make it look even better then it is now.

ps:
Good work with the different layouts.
Attachments
Glitches_Sand_pit.png
Glitches_Sand_pit.png (67.48 KiB) Viewed 2450 times
Glitch_Gravel_Pit.png
Glitch_Gravel_Pit.png (49.48 KiB) Viewed 2450 times
Glitch_Lumber_Yard.png
Glitch_Lumber_Yard.png (24.44 KiB) Viewed 2450 times
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
User avatar
Irwe
Chief Executive
Chief Executive
Posts: 763
Joined: 25 May 2007 16:31
Location: Sweden

Re: FIRS Industry Replacement Set - Development

Post by Irwe »

andythenorth wrote:Reworking the Fertiliser Plant...
fertiliser_plant.png
Awsome :D I like the chemical tankers.
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: enthusiast and 9 guests