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Simple: those buildings aren't drawn yet. We can't include something that isn't thereJubalulu wrote:FooBar, why have buildings that are in Black and don't are appearing in the OpnTTD?
mrMann wrote:Is this the final one? Or a non-beta/alpha?
FooBar wrote:(...) today we add 0.1.0-alpha5 to the family of OpenGFX releases (...)
A list of black boxes is here: http://openttd.jaspervries.nl/opengfx/a ... ingspritesmrMann wrote:Just some of the faces as far as I can see!
I did a replacement for the piggybank here, but it's still noted as a missing sprite in your table. (Not that it's necessarily very nice or anything, but it is at least a replacement while waiting for a better version...)FooBar wrote:A list of black boxes is here: http://openttd.jaspervries.nl/opengfx/a ... ingsprites
Cool & thanks for notifying. I'll see that I get this sprite into OpenGFX when I'm home.AndersI wrote:I did a replacement for the piggybank here, but it's still noted as a missing sprite in your table. (Not that it's necessarily very nice or anything, but it is at least a replacement while waiting for a better version...)FooBar wrote:A list of black boxes is here: http://openttd.jaspervries.nl/opengfx/a ... ingsprites
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