FIRS Industry Replacement Set - releases
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Re: FIRS Industry Replacement Set - Releases
I got a few question on some industry.
I give some example: The ground of these industry look like still on temperate landscape althought I'm playing the sub-arctic and sub-tropical landscape.
Does it is deliberate to do so or not?
I give some example: The ground of these industry look like still on temperate landscape althought I'm playing the sub-arctic and sub-tropical landscape.
Does it is deliberate to do so or not?
- planetmaker
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Re: FIRS Industry Replacement Set - Releases
The answer is simple: it's not drawn yet. And it therefor uses the sprites from the default industries - which are from temperate climate.leaderfrontier wrote:The ground of these industry look like still on temperate landscape althought I'm playing the sub-arctic and sub-tropical landscape.
Does it is deliberate to do so or not?
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Re: FIRS Industry Replacement Set - Releases
planetmaker wrote:The answer is simple: it's not drawn yet. And it therefor uses the sprites from the default industries - which are from temperate climate.leaderfrontier wrote:The ground of these industry look like still on temperate landscape althought I'm playing the sub-arctic and sub-tropical landscape.
Does it is deliberate to do so or not?
Ooo.Thanks.
- andythenorth
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Re: FIRS Industry Replacement Set - Releases
Deliberate in this case, but thanks for the report.leaderfrontier wrote:Does it is deliberate to do so or not?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Releases
Dunno if this would qualify as a bug or not but enabling the "enable modifying production values" swtich doesn't really do anything in this set. I like using that one so I can run some real long trains.
Other than that it looks like it'd be fun to play.
Other than that it looks like it'd be fun to play.
Re: FIRS Industry Replacement Set - Releases
I would say, easy to find out, check the cheat with PBI or ECS, if it doesn't work there, either. It is an issue of OpenTTD itself. Then you could add a Feature Request or Bug, however you see it.Packer wrote:Dunno if this would qualify as a bug or not but enabling the "enable modifying production values" swtich doesn't really do anything in this set. I like using that one so I can run some real long trains.

(If the cheat surprisingly works on the other industry sets. I am sorry and you should tell it here again. )
Edit: as Rubi tells on next post, it looks like you would need default industries for that cheat.

Greets
Ammler
Last edited by Ammler on 16 Jul 2009 22:53, edited 1 time in total.
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Re: FIRS Industry Replacement Set - Releases
Based on what I gather from the sources of FIRS it uses production callbacks for primary industries. As a result the normal functionality (and thus the cheat) are overridden by FIRS.
Re: FIRS Industry Replacement Set - Releases
Not all industries have that at the moment, but they will eventuallyRubidium wrote:Based on what I gather from the sources of FIRS it uses production callbacks for primary industries. As a result the normal functionality (and thus the cheat) are overridden by FIRS.

- andythenorth
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Re: FIRS Industry Replacement Set - Releases
I've got around to setting better map colours for most of the industries coded so far (they were all pink by default). Makes it easier to find different industry types on the map. 
These should show up in FIRS nightly r185 - get it linked from the first page of this thread.

These should show up in FIRS nightly r185 - get it linked from the first page of this thread.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Releases
I've updated my little scenario to FIRS r185 
As a little fun fact, here's a comparison with the default (temperate) industry chain modeled in the same style. Guess which is more complex

As a little fun fact, here's a comparison with the default (temperate) industry chain modeled in the same style. Guess which is more complex

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- cmoiromain
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Re: FIRS Industry Replacement Set - Releases
Impressive!
It's going to take ages to get used to such a complex system! I really look forward to it =D
It's going to take ages to get used to such a complex system! I really look forward to it =D
I am little, ugly, and nasty. How do you do?
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Re: FIRS Industry Replacement Set - Releases
FIRS cargo chains *are* a headache - in a fun way.cmoiromain wrote:It's going to take ages to get used to such a complex system! I really look forward to it =D
FooBar is on holiday, so there'll be a natural break in coding for a few weeks. I'm working on some HEQS stuff so no more FIRS graphics from me for a while either.
Meanwhile this is a good time for testing, so I'm playing a full game with what's coded so far. Already this has turned up some useful thoughts about the cargo chains.
Specifically Engineering Supplies is tricky and interesting. Finding the best ways to deliver this cargo is intriguing. A cement plant will produce Engineering Supplies if supplied with sand from the sand pit. The sand pit will produce more if Engineering Supplies are delivered. So if you have a train delivering sand, is it better to:
- add a couple of boxcars to the sand train, and backload engineering supplies to the sand pit. Using full load or not?
- run trucks to the sand pit - but then you have to build a road as well a rail line
- run another train to the sand pit. Generally I build single loading platforms at raw material industries. Another platform at the sand pit for this train or not?
- then what do you do as production volumes increase...?
What if you want to supply to multiple neighbouring sand pits?
- backloads?
- multiple dedicated trains
- one dedicated train on a round robin route
- train to a transfer station and then dedicated trucks?
Maybe not interesting for all players, but this is the kind of stuff that keeps me starting new games

cheers,
Andy
Last edited by andythenorth on 23 Jul 2009 06:49, edited 1 time in total.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Releases
"natural coding break"... I like the sound of that
Anyways, I did a little playtesting while on the plane last week. I've found that if you skip the *-supplies that it's not harder to play with firs than with the default industries. There's just more industries and more cargos in that case. It gets a bit more complicated if you add in the supplies as then everything gets connected in multiple ways. But you'll also find that the complicatedness sneaks into your network virtually unnoticed.
One major issue is that after a while a lot of industries start closing down. On a medium sized map I had like 4 industries closing each month or so.
All in all I enjoyed what we have so far. It can only get better

Anyways, I did a little playtesting while on the plane last week. I've found that if you skip the *-supplies that it's not harder to play with firs than with the default industries. There's just more industries and more cargos in that case. It gets a bit more complicated if you add in the supplies as then everything gets connected in multiple ways. But you'll also find that the complicatedness sneaks into your network virtually unnoticed.
One major issue is that after a while a lot of industries start closing down. On a medium sized map I had like 4 industries closing each month or so.
All in all I enjoyed what we have so far. It can only get better

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Re: FIRS Industry Replacement Set - Releases
This set is doing pretty good so far, I can't wait for the rest to be done. :3
Anyways, Using this with the Total Town Renewal set give towns a place that will accept fuel oil, the gas stations :3 Just though i'd put that out in case you guys was gonna make a place like that or something that can accept fuel oil in the default openTTD towns
Anyways, Using this with the Total Town Renewal set give towns a place that will accept fuel oil, the gas stations :3 Just though i'd put that out in case you guys was gonna make a place like that or something that can accept fuel oil in the default openTTD towns


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Re: FIRS Industry Replacement Set - Releases
Can't wait till this is complete. A few little issues. Could the Waste Collection Points be a color other than brown on map? Kinda hard to find next to the dark red town buildings. Couldn't it just be a town building itself? In one of those town sets, the hotels were basically industries. Great work so far. Also, don't depend on waste to generate A LOT of scrap metal at recycling plants. 

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Re: FIRS Industry Replacement Set - Releases
Idk if they can make it a town building, besides, if you wanna be a cheap bastered when you have enough money you can build more waste Collection points (maybe to simulate a larger one for large cites)weaselboy246 wrote:Can't wait till this is complete. A few little issues. Could the Waste Collection Points be a color other than brown on map? Kinda hard to find next to the dark red town buildings. Couldn't it just be a town building itself? In one of those town sets, the hotels were basically industries. Great work so far. Also, don't depend on waste to generate A LOT of scrap metal at recycling plants.
As for the waste to scrape metal, you need to send lots of waste, maybe at least over 200 Tonnes of waste each load to get enough scrap to send to some place that accepts it (like a steel mill, but a aluminium plant would be more realistic cause the scrap metla would probably be aluminium cans and stuff)


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Re: FIRS Industry Replacement Set - Releases
Good point, I'll get around to changing them, they'll show up in a nightly sometime soon.weaselboy246 wrote:Can't wait till this is complete. A few little issues. Could the Waste Collection Points be a color other than brown on map?
Ultimately town buildings might produce waste directly, but we need to make sure that works with the major town sets, so it won't be any time soon. Waste collection points are a good temporary solution that works right now today

Recycling plant scrap metal production will be tweaked. It *is* too low at the moment. None of the production values are finalised for any industry yet, and there will be some major internal code changes to implement before production values are finalised. I might tweak the recycling plant in a future nightly, but that will just be a temporary thing.
@ Neko - recycled scrap could be steel or aluminium - drinks come in aluminium cans, food comes in steel cans

cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Releases
^^ FIRS repo updated
- Waste Collection Points now yellow on map
- Recycling plant produces 1 unit each of packaging, scrap metal per 4 units waste delivered. This will be tweaked later is just for play testing the cargo chains right now.
These will be available in the nightly (linked in first page of thread) when the nightly is built (later today / tonight probably)...or build yourself from the FIRS repo.
- Waste Collection Points now yellow on map
- Recycling plant produces 1 unit each of packaging, scrap metal per 4 units waste delivered. This will be tweaked later is just for play testing the cargo chains right now.
These will be available in the nightly (linked in first page of thread) when the nightly is built (later today / tonight probably)...or build yourself from the FIRS repo.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Releases
Just asking is there a list of all the production values
so new players can refer to it as a guid to know how much they have to trainport to the industry to get a good return
I.E.
Take 200 wood to saw mill get 100 goods
In the table were have a 2-1
so new players can refer to it as a guid to know how much they have to trainport to the industry to get a good return
I.E.
Take 200 wood to saw mill get 100 goods
In the table were have a 2-1
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Re: FIRS Industry Replacement Set - Releases
This was one of the main reasons I rarely used ECS vectors (even the 5 year grace period was rarely enough), and since its not going to be addressed in trunk, hopefully there are some plans to negate it in the set.One major issue is that after a while a lot of industries start closing down. On a medium sized map I had like 4 industries closing each month or so.
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