New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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cadaver
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Re: New Graphics - Blender ".blend" thread

Post by cadaver »

As regards the crane and the pillars they will remain memes as have has them
Accept for d the other batiments
I put has arrangement the tall flats 1X1, if we criticize too easily
And apparement they are always memes, j arrete to supply files
We shall see what you are capable of making
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1X1 tall flats.png
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx »

looks good but the windows look odd...

either add balcony railings or smallen the concrete-ish slabs underneath the windows...
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ZeroMD
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Re: New Graphics - Blender ".blend" thread

Post by ZeroMD »

The walls inside the building on the first build stage look paper thin
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Re: New Graphics - Blender ".blend" thread

Post by cid.67 »

cadaver wrote:As regards the crane and the pillars they will remain memes as have has them
Accept for d the other batiments
I put has arrangement the tall flats 1X1, if we criticize too easily
And apparement they are always memes, j arrete to supply files
We shall see what you are capable of making
this building has a pretty nice look.just small details you should fix.
the roof has an odd texture .borders and top of the roof are put at the end of building construction(tiles are put from the bottom towards the top
the chimneys may be nice but they are too small.the hole for the small round window must appear in the phase 2(the hole is not digged after).
these are not bad criticisms but improvement criticisms.all the gamers would like best pictures as possible.32 bpp pictures imply high detailed models otherwise what interest. ?(
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Re: New Graphics - Blender ".blend" thread

Post by Andreander »

Hey Cadaver, got a question. The car-park entry, it seems either really big or the parking space looks really small. No one else have mentioned it, so it might just be me, but the scale seems wrong. Also, the hole for the window at the top should be there under construction phase. They don't build the wall, then cut out the windows (at least not here)
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

i've begun to work on the 1x1 house 3.it seems to have odd masks files so i thought they could be on the shutter,balcony,chimney and round windows.all suggestions will be appreciate.
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1x1 arcticlhouse1.png
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arctic house.png
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maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

northstar2 wrote:i've begun to work on the 1x1 house 3.it seems to have odd masks files so i thought they could be on the shutter,balcony,chimney and round windows.all suggestions will be appreciate.
I like it.
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hyperion
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Re: New Graphics - Blender ".blend" thread

Post by hyperion »

very nice house.maybe adding a gate or furniture in the garden but it seems already quite enough.do not overload the model.

cadaver:your model looks interesting.still details to fix on the office and the tall flats.
for information,aggressivity carries to no way.constructive suggestions should always be listened.
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Re: New Graphics - Blender ".blend" thread

Post by Thief^ »

I do agree the house needs a gate at the gap in the hedge, but don't put furniture in the garden, it doesn't need it.
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Re: New Graphics - Blender ".blend" thread

Post by trainmaster611 »

Looks picture perfect :) I might lower the sharpness of the bushes so they don't stand out so much.
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Re: New Graphics - Blender ".blend" thread

Post by ArmEagle »

northstar2 wrote:i've begun to work on the 1x1 house 3.it seems to have odd masks files so i thought they could be on the shutter,balcony,chimney and round windows.all suggestions will be appreciate.
Really nice. Though the texture on the hedge is quite repetitive.

When I look a bit closer I have two minor remarks:
- The balcony is rectangular, while the 'windows' below aren't. That seems to clash. Isn't the idea of 'extending' a room like that to get more light? And then you create shadow with the balcony.
- The windows (top floor) seem to be all over the place. The left round window seems off to the right a bit. And the left window on the front seems up a bit too high to me, or you should lift that black roof of the veranda slightly.
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Re: New Graphics - Blender ".blend" thread

Post by FooBar »

Hi everyone,

I'm seeing some great stuff here (and in the extra-zoom topic as well). Since we're a bit short on buildings at the OpenGFX camp, I (and Ammler with me) was wondering if we could use some of your buildings in OpenGFX. Ofcource they need to be converted to 8bpp, but experience shows that this doesn't necessarily mean bad quality.

I was thinking of compiling a list of TTD buildings we need so that you can help me find suitable 32bpp creations to use as replacements in OpenGFX.

One last thing is the license. OpenGFX is licensed GPL v2 for quite some time now, so anyone allowing their creation to be used in OpenGFX is required to accept the GPL license for that particular building, but I suppose that isn't too much of a problem, right?

Thanks in advance, you'll be hearing of me ;)
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Re: New Graphics - Blender ".blend" thread

Post by Roujin »

Aren't the looks of these buildings a bit too different from the rest you have in OpenGFX? Just a thought I wanted to throw in; if you think otherwise, fine.. 8)
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AndersI
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Re: New Graphics - Blender ".blend" thread

Post by AndersI »

I think it could work. They will get a bit fuzzy, though, or need a lot of retouching. I did a quickie:
(adjust gamma, apply colors from ttd palette, shrink with anti-alias, apply colors from ttd palette, total time spent: less than a minute)
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Example64.png
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Ammler
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Re: New Graphics - Blender ".blend" thread

Post by Ammler »

As we shouldn't go too far OT here, I posted the most important missing sprites here: http://www.tt-forums.net/viewtopic.php?p=791892#p791892
A complete list can be found here: http://dev.openttdcoop.org/projects/opengfx/roadmap

It would be really nice, if some of the 32bpp artist could help to make the opengfx complete. :-)

Greets
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northstar2
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

here are the sprites for the arctic house 3 with masks uncoded.
i've made some adjustments to the model(added a gate,modifyed the hedge and cutted a small corner to the balcony but in all cases the windows will be under it).
i wanted to add smoke to the chimneys because it should have been logic to the snow version but i wasn't sure about the result.
it's not always easy to apply all the suggestions you can have but i hope you will appreciate the model.
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arctic house 3.png
arctic house 3.png (95.97 KiB) Viewed 5109 times
arctic house 3 b.png
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northstar2
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Re: New Graphics - Blender ".blend" thread

Post by northstar2 »

another post to send a version of the tall office block a little bit less dark.i join the sprites all stages.if this version is prefered,it's not a problem.
i agree we are not in mordor but in openttd(i'm a fan of the lord of the rings too)
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tall office.png
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tall office less dark.zip
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cid.67
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Re: New Graphics - Blender ".blend" thread

Post by cid.67 »

very nice model for all steps.good details to all stages.it's cool to have models which are changing colors with masks.
about the tall office i'm ok with tsjook.i prefer this model less dark.good work once more!
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Re: New Graphics - Blender ".blend" thread

Post by Born Acorn »

northstar2 wrote:here are the sprites for the arctic house 3 with masks uncoded.
i've made some adjustments to the model(added a gate,modifyed the hedge and cutted a small corner to the balcony but in all cases the windows will be under it).
i wanted to add smoke to the chimneys because it should have been logic to the snow version but i wasn't sure about the result.
it's not always easy to apply all the suggestions you can have but i hope you will appreciate the model.
Very nice! I like them, but I would suggest removing the window shutters, balcony railing and door, and maybe even the chimneys from the construction stage.
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cadaver
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Re: New Graphics - Blender ".blend" thread

Post by cadaver »

Maquinista thank you to have encodes the images of Tall Flats .Une small error as regards Office High rise
You n took the good images that's why I put back(hand) them. Thank you if you could make the necessaire
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Office%20Building.png
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