(OTTD) - USA
-
- Engineer
- Posts: 17
- Joined: 14 Aug 2006 21:10
- Location: Münster, germany
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(OTTD) - USA
Hello again!
My third scenario is out now! After creating maps with Europe and Australia i worked hard to generate a realistic map of the USA.
You need OpenTTD 0.7.0 Beta1 or Nightlyversion R15298 or higher to play the scenario!!
Some more details:
- Created with: OTTD R15298
- Required versions: OTTD 0.7.0 Beta1 or OTTD R15298 or higher!!
- Climate: Arctic
- Map Size : 2048x2048 tiles
- Number of towns: 362
- Starting year: 1920
- Snow: Level 7 and higher
- Currency: US-Dollar
- Road traffic: right
- Signs: almost 100, to identify some very high or remarkable mountains and waterbodies. Rivers are not marked.
A few days ago i spend it for download in the german tt-forums. Using the new possibillities OpenTTD 0.7.0 Beta2 and the lastest nightly-versions are offering to us, i decided to upload one version of the scenario to BaNaNaS, also. So there is an easy way to get this version via content-download!
Nevertheless i realized 4 versions of the scenario, all can be found following the link below the details:
Version 1 (USA_Version1_standcity_ECSind.scn)not
This version uses 7 ECS-industrie-grf made by George, precisely the ECS vectors v1 beta 5. I used agricultural-, basic-, chemical-, construction-, houses-, machinery- and wood-vectors, NOT the town-vectors.
Version 2 (USA_Version2_standcity_standind.scn)
This version doesn´t need any grf after starting it.
THIS VERSION IS AVAILABLE VIA CONTENT-DOWNLOAD!!!
Version 3 (USA_Version3_NAcity_ECSind.scn)
This version uses 7 ECS-industrie-grf made by George, precisely the ECS vectors v1 beta 5. I used agricultural-, basic-, chemical-, construction-, houses-, machinery- and wood-vectors, NOT the town-vectors.
The NACityw.grf is also needed!
Version 4 (USA_Version4_NAcity_standind.scn)
This version only needs the NACityw.grf
So here are the 4 versions:
http://www.tt-ms.de/forum/showthread.php?tid=3959
The grf needed for version 1, 3 and 4 can easily be found here:
http://george.zernebok.net/newgrf/downloads.html
http://grfcrawler.tt-forums.net/details ... ils&id=202
Here´s the link to BaNaNaS` scenario-downloadsection:
http://bananas.openttd.org/en/scenario/
One of these several versions of the USA (version 2) is available via content-download now, i uploaded it to BaNaNaS a few days ago. But this version is still existing via the link i gave in this post here.
Australia and Europe are out now also; via content-download, too.
If you have any problems while starting these scenarios, please contact me!
The following screenshots use some grf i added for personal gaming, but i think the pictures give you some good impressions how the map is designed.
There are more screenshots if you´re willing to follow the first link to download the scenario.
Enjoy the game!
Greetings,
Myfineshrine
My third scenario is out now! After creating maps with Europe and Australia i worked hard to generate a realistic map of the USA.
You need OpenTTD 0.7.0 Beta1 or Nightlyversion R15298 or higher to play the scenario!!
Some more details:
- Created with: OTTD R15298
- Required versions: OTTD 0.7.0 Beta1 or OTTD R15298 or higher!!
- Climate: Arctic
- Map Size : 2048x2048 tiles
- Number of towns: 362
- Starting year: 1920
- Snow: Level 7 and higher
- Currency: US-Dollar
- Road traffic: right
- Signs: almost 100, to identify some very high or remarkable mountains and waterbodies. Rivers are not marked.
A few days ago i spend it for download in the german tt-forums. Using the new possibillities OpenTTD 0.7.0 Beta2 and the lastest nightly-versions are offering to us, i decided to upload one version of the scenario to BaNaNaS, also. So there is an easy way to get this version via content-download!
Nevertheless i realized 4 versions of the scenario, all can be found following the link below the details:
Version 1 (USA_Version1_standcity_ECSind.scn)not
This version uses 7 ECS-industrie-grf made by George, precisely the ECS vectors v1 beta 5. I used agricultural-, basic-, chemical-, construction-, houses-, machinery- and wood-vectors, NOT the town-vectors.
Version 2 (USA_Version2_standcity_standind.scn)
This version doesn´t need any grf after starting it.
THIS VERSION IS AVAILABLE VIA CONTENT-DOWNLOAD!!!
Version 3 (USA_Version3_NAcity_ECSind.scn)
This version uses 7 ECS-industrie-grf made by George, precisely the ECS vectors v1 beta 5. I used agricultural-, basic-, chemical-, construction-, houses-, machinery- and wood-vectors, NOT the town-vectors.
The NACityw.grf is also needed!
Version 4 (USA_Version4_NAcity_standind.scn)
This version only needs the NACityw.grf
So here are the 4 versions:
http://www.tt-ms.de/forum/showthread.php?tid=3959
The grf needed for version 1, 3 and 4 can easily be found here:
http://george.zernebok.net/newgrf/downloads.html
http://grfcrawler.tt-forums.net/details ... ils&id=202
Here´s the link to BaNaNaS` scenario-downloadsection:
http://bananas.openttd.org/en/scenario/
One of these several versions of the USA (version 2) is available via content-download now, i uploaded it to BaNaNaS a few days ago. But this version is still existing via the link i gave in this post here.
Australia and Europe are out now also; via content-download, too.
If you have any problems while starting these scenarios, please contact me!
The following screenshots use some grf i added for personal gaming, but i think the pictures give you some good impressions how the map is designed.
There are more screenshots if you´re willing to follow the first link to download the scenario.
Enjoy the game!
Greetings,
Myfineshrine
- Attachments
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- An den Großen Seen.png
- (445.74 KiB) Downloaded 226 times
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- Idaho - Wyoming.png
- (601.78 KiB) Downloaded 209 times
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- USA - Rocky Mountains.png
- (306.84 KiB) Downloaded 222 times
Last edited by Myfineshrine on 14 Mar 2009 21:40, edited 1 time in total.
Re: (OTTD) - USA
Daaaamn! That is a beautiful map! =D
I'll have a go with it right away.
Edit: What grf is those water edges/rivers? Here they show up like water with no edges. I am playing version 3 btw.
Edit2: Found it in my newgrf list. It was the OpenGFX_NewWaterFeatures.grf
And btw: This scenario fits best with NARS or US Train set and OpenGFX Terrain and Newwaterfeatures. =)
I'll have a go with it right away.
Edit: What grf is those water edges/rivers? Here they show up like water with no edges. I am playing version 3 btw.
Edit2: Found it in my newgrf list. It was the OpenGFX_NewWaterFeatures.grf
And btw: This scenario fits best with NARS or US Train set and OpenGFX Terrain and Newwaterfeatures. =)
- trainmaster611
- Traffic Manager
- Posts: 222
- Joined: 21 Dec 2007 16:33
Re: (OTTD) - USA
@Shrine: this looks great so far! Did you base it off of the heightmap? I appreciate all the work you've put into this 
@Benny: where did you get the OpenGFX_NewWaterFeatures.grf? I can't seem to find a download for it (as an individual GRF versus the whole OpenGFX package).

@Benny: where did you get the OpenGFX_NewWaterFeatures.grf? I can't seem to find a download for it (as an individual GRF versus the whole OpenGFX package).
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- Engineer
- Posts: 17
- Joined: 14 Aug 2006 21:10
- Location: Münster, germany
- Contact:
Re: (OTTD) - USA
@ trainmaster611:
No, there was no heightmap i used. The whole map is the result of manual work over 3 or 4 weeks. I used an atlas-map and drew the coastlines, the mountains, the rivers by hand.
Heightmaps could be really detailed, but i dislike the fact that scenarios based on heightmaps never point north on computer-screen. North always would be northeast or northwest for your eyes. You know what i mean?
No, there was no heightmap i used. The whole map is the result of manual work over 3 or 4 weeks. I used an atlas-map and drew the coastlines, the mountains, the rivers by hand.
Heightmaps could be really detailed, but i dislike the fact that scenarios based on heightmaps never point north on computer-screen. North always would be northeast or northwest for your eyes. You know what i mean?
Re: (OTTD) - USA
Heightmaps pointing north can easily be created by rotating the heightmap 45 degrees yourself before loading it in OpenTTD. That way the two 45 degree rotations cancel eachother out.
-
- Engineer
- Posts: 2
- Joined: 11 Jan 2017 01:12
Re: (OTTD) - USA
I'm having issues with the map, can anyone help? I've tried everything I can think of and this hasn't happened with any other scenarios I've tried in the past.
When I open the scenario (using version 2, standard cities/industries) it opens fine but I can't build anything but roads. The option for anything rail, air or boat related are grayed out and under road vehicles I can only build roads and not any road transport related structures - no depots, stations, etc. Is there a setting I have missed somewhere that I need to adjust or did something possibly happen in the intervening 7+ years of development of the OpenTTD engine that might have caused this?
Any help you can provide would be greatly appreciated as I really want to try out this map.
Thanks
When I open the scenario (using version 2, standard cities/industries) it opens fine but I can't build anything but roads. The option for anything rail, air or boat related are grayed out and under road vehicles I can only build roads and not any road transport related structures - no depots, stations, etc. Is there a setting I have missed somewhere that I need to adjust or did something possibly happen in the intervening 7+ years of development of the OpenTTD engine that might have caused this?
Any help you can provide would be greatly appreciated as I really want to try out this map.
Thanks
- Attachments
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- Screen shot of my grayed out construction options
- TTDSC.jpg (156.85 KiB) Viewed 9103 times
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: (OTTD) - USA
its possible that you have no vehicle grf's loaded for the date the scenario starts. You may have to enable "scenario_devoloper" in your OpenTTD.cfg to allow you change newgrf's in a scenario.twosixdelta wrote:I'm having issues with the map, can anyone help? I've tried everything I can think of and this hasn't happened with any other scenarios I've tried in the past.
When I open the scenario (using version 2, standard cities/industries) it opens fine but I can't build anything but roads. The option for anything rail, air or boat related are grayed out and under road vehicles I can only build roads and not any road transport related structures - no depots, stations, etc. Is there a setting I have missed somewhere that I need to adjust or did something possibly happen in the intervening 7+ years of development of the OpenTTD engine that might have caused this?
Any help you can provide would be greatly appreciated as I really want to try out this map.
Thanks


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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- Engineer
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- Joined: 11 Jan 2017 01:12
Re: (OTTD) - USA
NekoMaster wrote: You may have to enable "scenario_devoloper" in your OpenTTD.cfg to allow you change newgrf's in a scenario.
YES! That was exactly the tiny bit of info I needed! Thanks for the unbelievably quick and accurate reply on an 8 year old forum topic! You have made my day!
- NekoMaster
- Tycoon
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Re: (OTTD) - USA
Really shouldn't be posting on such an old thread, but I had nothing better to do. I just happen to browse the forums frequently these days and saw your post wondering who resurrected the USA scenario thread.twosixdelta wrote:NekoMaster wrote: You may have to enable "scenario_devoloper" in your OpenTTD.cfg to allow you change newgrf's in a scenario.
YES! That was exactly the tiny bit of info I needed! Thanks for the unbelievably quick and accurate reply on an 8 year old forum topic! You have made my day!
Anyways, I'm glad my tip helped. if anything, I almost never stick with the default GRF's in scenarios entirely, I usually add my own vehicles and station grfs


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: (OTTD) - USA
The only reason you shouldn't be posting on an old thread is if you don't have anything new to add.
Obviously, fixing an old scenario means you're adding new content that's actually useful.
The reason why this scenario is broken is because it was created back before there were restrictions on adding NewGRFs to scenarios.
Obviously, fixing an old scenario means you're adding new content that's actually useful.
The reason why this scenario is broken is because it was created back before there were restrictions on adding NewGRFs to scenarios.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- NekoMaster
- Tycoon
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- Joined: 16 Aug 2008 22:26
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Re: (OTTD) - USA
If anything I think a new updated USA/North America Scenario should be made with minimal grfs for that north american feel (Like Total Town Renewal, American Road Set, NARS 2.5, etc)kamnet wrote:The only reason you shouldn't be posting on an old thread is if you don't have anything new to add.
Obviously, fixing an old scenario means you're adding new content that's actually useful.
The reason why this scenario is broken is because it was created back before there were restrictions on adding NewGRFs to scenarios.


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: (OTTD) - USA
If one were to want to update, best thing to do would be to add OpenGFX+Trains and OpenGFX+ Road Vehicles, and leave it at that.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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- Transport Coordinator
- Posts: 285
- Joined: 29 Nov 2014 23:23
Re: (OTTD) - USA
I've been playing my 491-year-old build of this scenario on and off for nearly 2 years now. I'm attaching my latest saved game of it..I had to score 2 of its NewGRFs (the town set and train station kit) from the zip file 'ottdc_grfpack_8.0' @ http://bundles.openttdcoop.org/grfpack/releases/8.0/ the pack, because neither one of them's available in the content downloader..I wish it delight you as much as its scenario has delighted me!
It would really fascinate me were other members to lob saves of their builds of scenarios I myself try out for me to nosily explore, it truly would!!
Here's a clip of its traffic map:
[youtube]-hPqjHh6ads[/youtube]
https://youtu.be/-hPqjHh6ads
It would really fascinate me were other members to lob saves of their builds of scenarios I myself try out for me to nosily explore, it truly would!!
Here's a clip of its traffic map:
[youtube]-hPqjHh6ads[/youtube]
https://youtu.be/-hPqjHh6ads
^^^ viewtopic.php?p=1191254&sid=ac7a57ef3e4 ... c#p1191254trainrover wrote:Jonction capitale:
[youtube]SOqqPHcBLA0[/youtube]
https://youtu.be/SOqqPHcBLA0
Capital junction:
[youtube]ZXO3-cgZJws[/youtube]
https://youtu.be/ZXO3-cgZJws
- Attachments
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- Voyageur Continental, 2nd Nov 2411.sav
- (5.77 MiB) Downloaded 474 times
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- Engineer
- Posts: 4
- Joined: 10 Apr 2018 13:24
Re: (OTTD) - USA
Here is a version without all the industries.
- Attachments
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- USA - Cleaned.scn
- (4.06 MiB) Downloaded 465 times
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- Transport Coordinator
- Posts: 285
- Joined: 29 Nov 2014 23:23
Re: (OTTD) - USA
Cannot comprehend the rationale at starting fresh games when I've barely scratched the surface on old ones .. much time spent at cleaning a mere fraction of this oldie...
download/file.php?mode=view&id=228841
download/file.php?mode=view&id=228841
- Attachments
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- Voyageur Continental, 16th Sep 2776.sav
- (8.03 MiB) Downloaded 349 times
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- Transport Coordinator
- Posts: 285
- Joined: 29 Nov 2014 23:23
Re: (OTTD) - USA
being timetable-centric, this network now finally satisfactorily cleaned, I suppose .. many tramways supplanted by subway systems, many new chords and inter-city bus connections too .. of the 3500 odd trains, 50 are at least 35 days late while another 50's worth at least 14 days late .. many of the trans-continentals fouling by being hundreds' of days late (seemingly too unwieldy) .. over the centuries, company town shrunk from approximately 320 000 to now 250 000
download/file.php?mode=view&id=230019
download/file.php?mode=view&id=230019
- Attachments
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- Voyageur Continental, 28th Oct 2920 shared.sav
- (8.38 MiB) Downloaded 267 times
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