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 Post subject: (OTTD) - USA
PostPosted: Sat Mar 14, 2009 5:30 pm 
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Engineer
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Joined: Mon Aug 14, 2006 9:10 pm
Posts: 13
Location: Münster, germany
Hello again!

My third scenario is out now! After creating maps with Europe and Australia i worked hard to generate a realistic map of the USA.

You need OpenTTD 0.7.0 Beta1 or Nightlyversion R15298 or higher to play the scenario!!
Some more details:
- Created with: OTTD R15298
- Required versions: OTTD 0.7.0 Beta1 or OTTD R15298 or higher!!
- Climate: Arctic
- Map Size : 2048x2048 tiles
- Number of towns: 362
- Starting year: 1920
- Snow: Level 7 and higher
- Currency: US-Dollar
- Road traffic: right
- Signs: almost 100, to identify some very high or remarkable mountains and waterbodies. Rivers are not marked.

A few days ago i spend it for download in the german tt-forums. Using the new possibillities OpenTTD 0.7.0 Beta2 and the lastest nightly-versions are offering to us, i decided to upload one version of the scenario to BaNaNaS, also. So there is an easy way to get this version via content-download!
Nevertheless i realized 4 versions of the scenario, all can be found following the link below the details:

Version 1 (USA_Version1_standcity_ECSind.scn)not
This version uses 7 ECS-industrie-grf made by George, precisely the ECS vectors v1 beta 5. I used agricultural-, basic-, chemical-, construction-, houses-, machinery- and wood-vectors, NOT the town-vectors.

Version 2 (USA_Version2_standcity_standind.scn)
This version doesn´t need any grf after starting it.
THIS VERSION IS AVAILABLE VIA CONTENT-DOWNLOAD!!!

Version 3 (USA_Version3_NAcity_ECSind.scn)
This version uses 7 ECS-industrie-grf made by George, precisely the ECS vectors v1 beta 5. I used agricultural-, basic-, chemical-, construction-, houses-, machinery- and wood-vectors, NOT the town-vectors.
The NACityw.grf is also needed!

Version 4 (USA_Version4_NAcity_standind.scn)
This version only needs the NACityw.grf

So here are the 4 versions:

http://www.tt-ms.de/forum/showthread.php?tid=3959


The grf needed for version 1, 3 and 4 can easily be found here:

http://george.zernebok.net/newgrf/downloads.html
http://grfcrawler.tt-forums.net/details ... ils&id=202

Here´s the link to BaNaNaS` scenario-downloadsection:
http://bananas.openttd.org/en/scenario/

One of these several versions of the USA (version 2) is available via content-download now, i uploaded it to BaNaNaS a few days ago. But this version is still existing via the link i gave in this post here.
Australia and Europe are out now also; via content-download, too.

If you have any problems while starting these scenarios, please contact me!
The following screenshots use some grf i added for personal gaming, but i think the pictures give you some good impressions how the map is designed.
There are more screenshots if you´re willing to follow the first link to download the scenario.
Enjoy the game!

Greetings,

Myfineshrine


Attachments:
An den Großen Seen.png [445.74 KiB]
Downloaded 226 times
Idaho - Wyoming.png [601.78 KiB]
Downloaded 209 times
USA - Rocky Mountains.png [306.84 KiB]
Downloaded 222 times


Last edited by Myfineshrine on Sat Mar 14, 2009 9:40 pm, edited 1 time in total.
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 Post subject: Re: (OTTD) - USA
PostPosted: Sat Mar 14, 2009 7:44 pm 
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Tycoon
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Posts: 2164
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Daaaamn! That is a beautiful map! =D
I'll have a go with it right away.

Edit: What grf is those water edges/rivers? Here they show up like water with no edges. I am playing version 3 btw.

Edit2: Found it in my newgrf list. It was the OpenGFX_NewWaterFeatures.grf
And btw: This scenario fits best with NARS or US Train set and OpenGFX Terrain and Newwaterfeatures. =)

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 Post subject: Re: (OTTD) - USA
PostPosted: Tue Mar 17, 2009 3:01 am 
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Traffic Manager
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Joined: Fri Dec 21, 2007 4:33 pm
Posts: 222
@Shrine: this looks great so far! Did you base it off of the heightmap? I appreciate all the work you've put into this :P

@Benny: where did you get the OpenGFX_NewWaterFeatures.grf? I can't seem to find a download for it (as an individual GRF versus the whole OpenGFX package).


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 Post subject: Re: (OTTD) - USA
PostPosted: Tue Mar 17, 2009 9:35 am 
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Tycoon
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From the OpenTTDcoop grf pack I think. :)

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 Post subject: Re: (OTTD) - USA
PostPosted: Wed Mar 18, 2009 2:25 pm 
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Engineer
Engineer

Joined: Mon Aug 14, 2006 9:10 pm
Posts: 13
Location: Münster, germany
@ trainmaster611:

No, there was no heightmap i used. The whole map is the result of manual work over 3 or 4 weeks. I used an atlas-map and drew the coastlines, the mountains, the rivers by hand.

Heightmaps could be really detailed, but i dislike the fact that scenarios based on heightmaps never point north on computer-screen. North always would be northeast or northwest for your eyes. You know what i mean?


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 Post subject: Re: (OTTD) - USA
PostPosted: Wed Mar 18, 2009 3:57 pm 
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OpenTTD Developer
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Joined: Thu Feb 09, 2006 7:15 pm
Posts: 3815
Heightmaps pointing north can easily be created by rotating the heightmap 45 degrees yourself before loading it in OpenTTD. That way the two 45 degree rotations cancel eachother out.


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 Post subject: Re: (OTTD) - USA
PostPosted: Wed Jan 11, 2017 1:29 am 
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Engineer
Engineer

Joined: Wed Jan 11, 2017 1:12 am
Posts: 2
I'm having issues with the map, can anyone help? I've tried everything I can think of and this hasn't happened with any other scenarios I've tried in the past.

When I open the scenario (using version 2, standard cities/industries) it opens fine but I can't build anything but roads. The option for anything rail, air or boat related are grayed out and under road vehicles I can only build roads and not any road transport related structures - no depots, stations, etc. Is there a setting I have missed somewhere that I need to adjust or did something possibly happen in the intervening 7+ years of development of the OpenTTD engine that might have caused this?

Any help you can provide would be greatly appreciated as I really want to try out this map.

Thanks


Attachments:
File comment: Screen shot of my grayed out construction options
TTDSC.jpg [156.85 KiB]
Not downloaded yet
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 Post subject: Re: (OTTD) - USA
PostPosted: Wed Jan 11, 2017 9:31 am 
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Tycoon
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Joined: Sat Aug 16, 2008 10:26 pm
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Skype: neko-master
Location: Oshawa, Ontario, CANADA
twosixdelta wrote:
I'm having issues with the map, can anyone help? I've tried everything I can think of and this hasn't happened with any other scenarios I've tried in the past.

When I open the scenario (using version 2, standard cities/industries) it opens fine but I can't build anything but roads. The option for anything rail, air or boat related are grayed out and under road vehicles I can only build roads and not any road transport related structures - no depots, stations, etc. Is there a setting I have missed somewhere that I need to adjust or did something possibly happen in the intervening 7+ years of development of the OpenTTD engine that might have caused this?

Any help you can provide would be greatly appreciated as I really want to try out this map.

Thanks


its possible that you have no vehicle grf's loaded for the date the scenario starts. You may have to enable "scenario_devoloper" in your OpenTTD.cfg to allow you change newgrf's in a scenario.

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 Post subject: Re: (OTTD) - USA
PostPosted: Wed Jan 11, 2017 11:24 pm 
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Engineer
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Joined: Wed Jan 11, 2017 1:12 am
Posts: 2
NekoMaster wrote:
You may have to enable "scenario_devoloper" in your OpenTTD.cfg to allow you change newgrf's in a scenario.



YES! That was exactly the tiny bit of info I needed! Thanks for the unbelievably quick and accurate reply on an 8 year old forum topic! You have made my day!


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 Post subject: Re: (OTTD) - USA
PostPosted: Thu Jan 12, 2017 7:33 am 
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Tycoon
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twosixdelta wrote:
NekoMaster wrote:
You may have to enable "scenario_devoloper" in your OpenTTD.cfg to allow you change newgrf's in a scenario.



YES! That was exactly the tiny bit of info I needed! Thanks for the unbelievably quick and accurate reply on an 8 year old forum topic! You have made my day!


Really shouldn't be posting on such an old thread, but I had nothing better to do. I just happen to browse the forums frequently these days and saw your post wondering who resurrected the USA scenario thread.

Anyways, I'm glad my tip helped. if anything, I almost never stick with the default GRF's in scenarios entirely, I usually add my own vehicles and station grfs

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 Post subject: Re: (OTTD) - USA
PostPosted: Thu Jan 12, 2017 1:28 pm 
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Tycoon
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Joined: Mon Sep 28, 2009 5:15 pm
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Location: Eastern KY
The only reason you shouldn't be posting on an old thread is if you don't have anything new to add.

Obviously, fixing an old scenario means you're adding new content that's actually useful.

The reason why this scenario is broken is because it was created back before there were restrictions on adding NewGRFs to scenarios.

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 Post subject: Re: (OTTD) - USA
PostPosted: Thu Jan 12, 2017 1:34 pm 
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Tycoon
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kamnet wrote:
The only reason you shouldn't be posting on an old thread is if you don't have anything new to add.

Obviously, fixing an old scenario means you're adding new content that's actually useful.

The reason why this scenario is broken is because it was created back before there were restrictions on adding NewGRFs to scenarios.


If anything I think a new updated USA/North America Scenario should be made with minimal grfs for that north american feel (Like Total Town Renewal, American Road Set, NARS 2.5, etc)

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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!


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 Post subject: Re: (OTTD) - USA
PostPosted: Thu Jan 12, 2017 1:44 pm 
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Tycoon
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If one were to want to update, best thing to do would be to add OpenGFX+Trains and OpenGFX+ Road Vehicles, and leave it at that.

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Other Projects: 2CC Trams | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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