Aquaduct GRF for nightly r1498.

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

JGR: It isn't working as intended. See picture attached. Disregarding the offset errors:
Firstly, both the bridgeheads are using the same sprite.
Secondly, the pillars are being drawn on top of the aqueduct.
Attachments
aqua.PNG
aqua.PNG (51.66 KiB) Viewed 4784 times
User avatar
JGR
Tycoon
Tycoon
Posts: 2604
Joined: 08 Aug 2005 13:46
Location: Ipswich

Post by JGR »

Number 1 was fixed in r1504 this morning and hence will be available in tommorow's nightly.
For number two try fiddling the offset ( see here: I only stumbled across this yesterday... http://wiki.ttdpatch.net/tiki-index.php ... lperWindow), and/or upload the GRF so I can have a closer look.

JGR
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

Alright. The pillars aren't drawn over ONLY the canal circled in red.
They are drawn over the tile circled in black, and, as you can see, the train is drawn over part of the aqueduct.
Attachments
aquamore.PNG
aquamore.PNG (35.47 KiB) Viewed 4733 times
User avatar
JGR
Tycoon
Tycoon
Posts: 2604
Joined: 08 Aug 2005 13:46
Location: Ipswich

Post by JGR »

WhiteHand: This affects all bridges. Turning off the new sprite sorter corrects this but then reintroduces lots of other horrible clipping errors... :(

As for the pillars, let me give you an otherwise counterintuitive tip, that I only got after studying the existing bridge sprites and the TTD bridge sprite tables... This is probably documented somewhere on the wiki for bridge sprite replacement...
The two pillars are for the visible front edge of the tile. Not for the hidden and visible edge of a tile. Hence the two pillars should be in the same line as the bridge's direction.
Therefore, you can get away fine with just one pillar in the sprite, for one sprite at each corner, as in the tubular steel bridge, etc.
Take a closer look at the sprites in the GRF in the first post.

JGR
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

As usally I await your updates for the Landscape Data File ;) and great work!

Can I hire you unpaid for my ideas? 8)

I think my helper sprite (for enhancetunnels) may help with sorting the top sprites right... http://svn.ttdpatch.net/trac/browser/tr ... g.asm#L173
It even has comments :o
Last edited by eis_os on 18 Apr 2007 17:18, edited 1 time in total.
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Heh, funny. I drew an aqueduct ages ago.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

Purno wrote:Heh, funny. I drew an aqueduct ages ago.
Do you still have the graphics? Maybe it can be adapted?
User avatar
JGR
Tycoon
Tycoon
Posts: 2604
Joined: 08 Aug 2005 13:46
Location: Ipswich

Post by JGR »

eis_os:
Landscape update has been emailed.
Can I hire you unpaid for my ideas? 8)
Paid, perhaps...

As for the last, I will play around with that.
The snag is that I never really worked out how the sprite sorter is supposed to work.
Are we talking, sorting by z value? In that you would plonk the 'helper sprite' higher and then have the actual sprite drawn relatively lower? Not sure :?
Thanks for the pointer though:

JGR
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

wallyweb wrote:
Purno wrote:Heh, funny. I drew an aqueduct ages ago.
Do you still have the graphics? Maybe it can be adapted?
Yeah, it was one of the 15 bridges I drew, though I gave it a road texture like all bridges. It needs water surface texture tho, but it's based on a real-life aqueduct.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Post by michael blunck »

JGR wrote:The snag is that I never really worked out how the sprite sorter is supposed to work.
The sprite sorter (and its issues) had been discussed extensively both on the TTD mailing list and in the developer´s mailing list.

I just checked for "sprite sorter" and the TTD mailing list gave me this posting from Marcin. I think there must be even more detailed posts of him about this, and I´ll check my ttd-devel box as well.

In any way, Marcin is the man you want to talk to.

regards
Michael
Image
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

:shock: amazing !
what are you looking at? it's a signature!
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 7425
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Post by Redirect Left »

@ JGR: Your ability to do the impossible never ceases to amaze ;)
Image
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

Pikkabird's viaduct would make for an excellent aqueduct.
Perhaps a stone texture similar to the old style canal walls.
Any thoughts?
User avatar
m3henry
Tycoon
Tycoon
Posts: 1985
Joined: 15 Feb 2006 12:00
Location: Hampshire

Post by m3henry »

wallyweb wrote:Pikkabird's viaduct would make for an excellent aqueduct.
Perhaps a stone texture similar to the old style canal walls.
Any thoughts?
pikka is considering this.
but for the early aquaducts, a stone/brick construction would be used with cast iron plates for the waterway + a small walkway used for the horse to pull on
The occasional look back at your past can teach you a great many things...
User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

I was gonna say... What you need is a cast iron bridge.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Pronounce this if you can! (I can't!) :p
Image
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

Dave Worley wrote:I was gonna say... What you need is a cast iron bridge.
Cast iron bridges were indeed used for navigable aqueducts. But if you look at the images you will find that most were made of stone which by its very weight tended to seal or minimize any leaks. Keep in mind that aqueduct refers to a water channel that is not necessarily elevated. Our impressions of aqueducts as being elevated are largely derived from those images of the Roman engineering feats. These aqueducts were not for navigation but rather for sourcing potable water. Navigable aqueducts, aka water bridges, were a solution to a problem of building canals over undulating terrain, as an alternative to a series of locks to lower then raise a vessel across a depression/valley. They were largely constructed of the materials at hand. Perhaps what we need is a time based set of navigable viaducts: 1. stone, 2. iron, 3. steel. My first choice is stone because it matches the ttdx character of our current canal set.
Born Acorn wrote:Pronounce this if you can! (I can't!) :p
Do you mean this ? pɔntkəˈsʌɬtɛ
Heiko1980
Engineer
Engineer
Posts: 10
Joined: 08 Feb 2006 15:47
Location: (North-)Germany

Post by Heiko1980 »

:shock: Thats looking cool...

But.. s***... i can´t download it.. so somebody of you here get this grf working and will send it to me via E-Mail?
Would be nice...

Edit: Thx to wallyweb i've got it :D
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Post by AndersI »

Now all you've got to fix is bridges over aqueducts and we can model the interesting crossing in Håverud, Sweden. Road and rail (on separate bridges) cross over the aqueduct, and all three cross the stream!

Nice work, JGR!
Attachments
Håverud.png
Håverud.png (300.38 KiB) Viewed 4078 times
Håverud2.png
Håverud2.png (108.56 KiB) Viewed 4077 times
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Post by michael blunck »

wallyweb wrote:Keep in mind that aqueduct refers to a water channel that is not necessarily elevated. Our impressions of aqueducts as being elevated are largely derived from those images of the Roman engineering feats. These aqueducts were not for navigation but rather for sourcing potable water. Navigable aqueducts, aka water bridges, were a solution to a problem of building canals over undulating terrain, as an alternative to a series of locks to lower then raise a vessel across a depression/valley.
Yeah, it´s again the British who talk in a misleading way. :P

IMO, the (english) term "aqueduct" for a "water bridge" is misleading, because "aqueduct" (lat.) = "water pipe". I know of no roman aqueduct which could be used for navigation rather than being used for water supply.

This caught my interest and I checked the english Wiki for that and indeed it states:

"An aqueduct is an artificial channel that is constructed to convey water from one location to another. The word is derived from the Latin aqua, "water," and ducere, "to lead." Many aqueducts are raised above the landscape, resembling bridges rather than rivers."

So far so good, but ...

"Sufficiently large aqueducts (water bridges) may also be usable by ships."
http://en.wikipedia.org/wiki/Aqueduct

<cough>

... where the french Wiki simply states:

"Un Aqueduc désigne un ouvrage destiné à l'adduction d'eau pour la consommation d'une ville."
http://fr.wikipedia.org/wiki/Aqueduc

And the german one only uses this term for the roman-type aqueduct (for water supply).

Interestingly, some of the Wiki entries with regards to canals use "bridge" instead of "aqueduct", e.g.

http://en.wikipedia.org/wiki/Dortmund-Ems_Canal
http://de.wikipedia.org/wiki/Dortmund-Ems-Kanal

and in the corresponding german entry, the term "Kanalüberführung" (literally: canal overpass) is used as well.

regards
Michael
Image
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google [Bot] and 19 guests