Aquaduct GRF for nightly r1498.

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JGR
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Aquaduct GRF for nightly r1498.

Post by JGR »

This is a test GRF for action 5, feature 0x12: aquaducts.
This feature is included in nightly r1498.
Without an aquaduct GRF, a very ugly (but perfectly usable) wooden monorail bridge will be displayed instead, this may be fixed in future.
Someone with actual artistic talent, feel free to upload a better one... 8)

To build an aquaduct control-click on the canal icon.
Note: enhanced GUI must be enabled.

JGR
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Post by Aegir »

:shock:

You crazy b******...

Nice work, JGR, nice work :). You continue to surprise us.
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Post by Ameecher »

This is fantastic! No more locks up and down for me!
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Post by Dave »

FANDABBIFUCKINGDOZY!

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Post by The Irish »

Hi,
Sorry, I don't get it. what should this do?
I tried it, but I get: file newgrf/jaquaduct1w.grf has an invalid sprite #2
Any ideas?

Thanks for your help.
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Post by Dropzone »

In case anybody wants a screenshot:
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Post by Dave »

It's not in the current nightly. Will be in the next incarnation.

EDIT: Hmmm...?
Last edited by Dave on 17 Apr 2007 22:03, edited 1 time in total.
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Post by Lakie »

Wait for the next nightly, currently those changes don't exist in the nightly source code. ;)

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Post by The Irish »

oooh, very nice.

Just realized that it say r1498 in the title, but the max I can see on the nightly pages is 1494.

What do I miss? Is there a new place to get the nightlies?
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Post by Lakie »

No, the nighties are based off the source at the time of compilation (end of the day), they don't update with the commits in real time, ISA.
Wait for tonight's nightly and it'll have the changes. :)

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Post by Dave »

Nightly is released at 05:01 usually. I dunno what time that is. Probably UTC.
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Post by DaleStan »

Or compile it yourself, like some of us do. (So, DropZone, when are you planning to start PatchDeving? ;) )

On a somewhat related note, JGR, dragging water over slopes can create lock arrangements that Should Not Be. Try dragging water over something like the attached terrain, for example. (I was trying to create an aqueduct nearby, but ctrl-clicked while using the water tool, instead of selecting the aqueduct tool.)
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Post by WWTBAM »

you could try asking Born Acorn and Mrx if you could use there sprites. they drew some/mocked some up for openttd hat never got used. Image Born Acorns from here
and MrX's Image
from here
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Post by DaleStan »

Mr X's isn't actually a bridge (at least not without a LOT of sprite-extent hackery, and at least as much thou-shalt-not-ing) and Born Acorn's, while valid, isn't quite right either. The problem is that bridges, at least in theory (and an aqueduct is a bridge) are high enough for a vehicle to pass under them only one level lower. Attempting that with an aqueduct may be rather cheaty, but someone's bound to do it.
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Post by Pookey »

Great Work JGR! :D
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Post by DeletedUser21 »

I might draw another aquaduct mockup wich would look like if it's build as a normal bridge, with normal bridgeheads and pillars that doesn't require a lot of hackery. :wink: :P
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Post by JGR »

DaleStan: This has been fixed, thanks for pointing it out...

Mr. X/Artists: Feel free to draw the sprites for an aquaduct and I will code it...
Note however that it must consist of a sprite for the ends, and two sprites for each middle section, the upper part and the pillar. For higher bridges to work properly the pillar should be about 8px in height...
Similar to ordinary bridge sprites.

Thanks guys...

JGR
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Post by BobDendry »

It's hard to author GRFs for this feature, seeing as it hasn't been documented yet. JGR, perhaps putting out some documentation on it?
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Post by peter1138 »

It's 'aqueduct', by the way... :-)
He's like, some kind of OpenTTD developer.
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Post by JGR »

Whitehand:
Look here: http://wiki.ttdpatch.net/tiki-index.php?page=Action5

Peter1138:
Oh dear... Thanks for pointing that out. I'll correct the more glaring ones 8)
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