AuzObjects
Moderator: Graphics Moderators
Re: AuzObjects
I don't see a reason for two sets when players have the ability to disable any industry they don't want to use.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: AuzObjects
That makes sense. Will do it that way. I done a kids playground and fountains.kamnet wrote: 05 Jan 2025 02:57 I don't see a reason for two sets when players have the ability to disable any industry they don't want to use.
Plan to add schools.
Any other suggestions appreciated.
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Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Re: AuzObjects
Shopping mall sign? That way we can create customized shopping malls with your various town and parking lot pieces.GarryG wrote: 05 Jan 2025 04:54That makes sense. Will do it that way. I done a kids playground and fountains.kamnet wrote: 05 Jan 2025 02:57 I don't see a reason for two sets when players have the ability to disable any industry they don't want to use.
Plan to add schools.
Any other suggestions appreciated.
Re: AuzObjects
Not a bad idea. Could have the sign accept cargos that you would find in a shopping mall than the mall cab be objects.RoyalExamination9410 wrote: 05 Jan 2025 07:25 Shopping mall sign? That way we can create customized shopping malls with your various town and parking lot pieces.
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All my projects are GPLv2 License unless stated.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
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Auz Objects: viewtopic.php?f=26&t=75657
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Re: AuzObjects
Yep. Buses and trucks can be sent to the area.GarryG wrote: 05 Jan 2025 07:29 Not a bad idea. Could have the sign accept cargos that you would find in a shopping mall than the mall cab be objects.
Re: AuzObjects
It unfortunate not able to place these where we want but if I arrange so they place outskirts of a town I think it should leave room to build own commercials. I had a look at Google Earth and some Industrial Estates have similar signs so a set can be made for those as well.
See what I can do during the week .. but not be Tuesday or Thursday.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
You can via "Fund Industry" cant ya?
Which are those?
Garry asked me for a source, but I dont think I made those kind of things... (or cant remember at the moment)
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
Amazing job, I've been using graphics for some time and sometimes you can get lost in it.
Actually, I lost something, there used to be in "Auz Town Add Ons" V2, paths and parks&plazas (with pink or brick sidewalks). Now either I can't find it or it's not there.

(next to station and also i saw this on SS of mouth)
Actually, I lost something, there used to be in "Auz Town Add Ons" V2, paths and parks&plazas (with pink or brick sidewalks). Now either I can't find it or it's not there.
(next to station and also i saw this on SS of mouth)
Re: AuzObjects
I think those are from a different GRF:Warhapper wrote: 05 Jan 2025 19:28 paths and parks&plazas (with pink or brick sidewalks). Now either I can't find it or it's not there.
viewtopic.php?f=67&t=48762
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Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
Auz Town Commercial Set v12
Subject: Problem with 2x2 buildings.
By the NML code can only have 3 2x2 buildings.
20 stadium (N part)
32 stadium (modern style, N part)
40 shopping mall (N part)
If I use one of those numbers for 2 or more items one building seems to override the other and only 1 of them will build.
I will make a few changes and reduce the sizes of some of the 2x2 buildings and remove some.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
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Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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Re: AuzObjects
I meant 2TallTyler's sets for Plaza as Industry and Beaches as Industry
https://bananas.openttd.org/package/newgrf/54540102
https://bananas.openttd.org/package/newgrf/54540202
And Emperor Jake for Housing as Industry
https://bananas.openttd.org/package/newgrf/4a448850
Those three allow for pax and mail to be accepted anywhere you build them, kind of like the same idea for OTIS. As I said, putting the same idea into one set where users can enable or disable what they want would save some NewGRF slots.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: AuzObjects
Yes here in North America these malls are often some ways away from the town itself, usually along major highways for ease of access. Not to mention they are surrounded by acres of parking and sometimes located behind a lawn to further separate it from the highway.GarryG wrote: 05 Jan 2025 09:10It unfortunate not able to place these where we want but if I arrange so they place outskirts of a town I think it should leave room to build own commercials. I had a look at Google Earth and some Industrial Estates have similar signs so a set can be made for those as well.
See what I can do during the week .. but not be Tuesday or Thursday.
Re: AuzObjects
AuzTownSetIndv13
Much thanks to "Fedello" I got the buildings building in towns of certain population using this code.
Code: Select all
switch (FEAT_HOUSES, PARENT, sw_population_departmentstore01, population >= 2500) {return;}
graphics {
construction_check: sw_population_departmentstore01();
}
I believe I some how need to code this into it.
Code: Select all
same_house_count_town
If anyone can help be appreciated.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
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Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
I see

Yeah, that is indeed a good idea!Those three allow for pax and mail to be accepted anywhere you build them, kind of like the same idea for OTIS. As I said, putting the same idea into one set where users can enable or disable what they want would save some NewGRF slots.
Even though that increasing the GRF-slot limit couldnt hurt either...

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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
Here what a sign can look like on the edge of the towns for shopping malls and industrial estates. Maybe when Quast65 returns from holidays could look at a extention to OTIS using these ideas.Quast65 wrote: 06 Jan 2025 08:37 I see
Those three allow for pax and mail to be accepted anywhere you build them, kind of like the same idea for OTIS. As I said, putting the same idea into one set where users can enable or disable what they want would save some NewGRF slots.
Yeah, that is indeed a good idea!
Even though that increasing the GRF-slot limit couldnt hurt either...

Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
thanks a lotQuast65 wrote: 05 Jan 2025 20:27I think those are from a different GRF:Warhapper wrote: 05 Jan 2025 19:28 paths and parks&plazas (with pink or brick sidewalks). Now either I can't find it or it's not there.
viewtopic.php?f=67&t=48762

Re: AuzObjects
I have vowed to never work on an industry set againGarryG wrote: 06 Jan 2025 09:18 Maybe when Quast65 returns from holidays could look at a extention to OTIS using these ideas.![]()

But I dont mind giving some suggestions

I think it is a very good idea to combine a couple of the before mentioned small industrysets and expand those a little.
And indeed the handiest way is to use the base of OTIS:
*8 types of industries (with the same produce/acceptance as OTIS):
-Farms
-Fishing & Offshore
-Heavy Industries
-Manufacturing Industries
-Mines & Quarries
-Residential Estates
-Shopping Centres
-Utility Companies
*FUND ONLY & PLACE-ABLE EVERYWHERE & AT ANY YEAR!!
Or at least a parameter to get the above

And then think about what nice (one-tile) graphics can suit those 8 types.
Yep, maybe make two types, so that there is a different looking one for SHOPPING CENTRES and for MANUFACTURING INDUSTRIES (I think those are in industrial estates).sign can look like on the edge of the towns for shopping malls and industrial estates.
For MANUFACTURING INDUSTRIES, I think this design is very suitable (and you can then simply do a couple of different colored ones)
For SHOPPING CENTRES a design like this (this one is done by SAC, so you cant use this exact graphic, but as an inspiration

as it is probably large enough to see some company names/logo's (also in a couple of different versions). For RESIDENTIAL ESTATES, you can then use indeed parks/plaza's/houses/flats from all kinds of GRFs
And indeed also some beaches, but to make it different from Beaches-As-Industries GRF, a couple more variants (at least a couple WITHOUT people on beaches, so just the sand, as that I think is missing from the original GRF).
For UTILITY COMPANIES, take a look at your Auz Power & Telephone Objects. I think there are loads of usable objects in that (certainly the telephone masts).
For FISHING & OFFSHORE, you have loads of stuff in your Water Objects offcourse

For FARMS, you also have loads of stuff
For HEAVY INDUSTRIES and MINES & QUARRIES, I am not sure...
I think some sort of signs like for Shopping Centres and Manufacturing Industries, but I dont have any ideas...
Maybe parking lots? Or fences/gates? I dont really know what is suitable...
Maybe some others can give some good suggestions...
And do not forget to include the original OTIS overlappable ones, that way it can be used to replace OTIS too (and free up another GRF slot)
So, just start with OTIS (call it OTIS+ for example

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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
some 1x1 items could go well for people to add to.Quast65 wrote: 06 Jan 2025 10:33 I think it is a very good idea to combine a couple of the before mentioned small industrysets and expand those a little.
And indeed the handiest way is to use the base of OTIS:
It this set I working on I believe limited to within town boundaries.
Code: Select all
TOWNZONE_EDGE
TOWNZONE_OUTSKIRT
TOWNZONE_OUTER_SUBURB
TOWNZONE_INNER_SUBURB
TOWNZONE_CENTRE
ALL_TOWNZONES
Like lot of those ideas so have to really think how to go about it.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
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Auz Bridges: viewtopic.php?f=26&t=75248
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
Ahhh, I see...
I dont have any experience with housing sets, but what are the mechanics then if:
1. A city grows, thus TOWNZONE_EDGE moves outward.
Will the "industryhouse" then eventually be destroyed/replaced in the old zone and will then a new "industryhouse" appear in the more outward zone?
If so, that would not be handy as the eyecandy stuff that a player has placed around it, will not move...
2. Is it possible then to make the "industryhouse" irremovable/non-destructable like cathedrals?
Or is this just limited to a certain amount of buildings/houses?
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Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
I've experimented in scenario builder and keep making the town increase in size. They seem to stay put and more build as the town expands.
Good question. Guess the only way I will find the answer is to play a game and see what happens when the town expands.2. Is it possible then to make the "industryhouse" irremovable/non-destructable like cathedrals?
When I first started to make this set my idea was to have a item that is placed in towns so the town would accept a variety of cargos.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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