Unique Train Wagons for FIRS cargos [ATOV]
Moderator: Graphics Moderators
Unique Train Wagons for FIRS cargos [ATOV]
A set of train wagons with unique graphics for new cargos in FIRS both loaded and unloaded. This allows you to play with FIRS without refitting train wagons so its more like the original game. Graphics, prices, and cargo sizes designed to match the original vehicle set.
Currently has all cargos in FIRS 4, you can use it with other versions of FIRS but may have to refit wagons for the missing cargos.
Available at BaNaNaS or ingame content downloader: ATOV_UniqueFIRSWagons
Currently has all cargos in FIRS 4, you can use it with other versions of FIRS but may have to refit wagons for the missing cargos.
Available at BaNaNaS or ingame content downloader: ATOV_UniqueFIRSWagons
NewGRFs: ATOV_Helicopters | ATOV_Hovercrafts | ATOV_TugsAndBarges | ATOV_VacBalls | ATOV_UniqueFIRSWagons
Re: Unique Train Wagons for FIRS cargos [ATOV]
But... but refitting wagons is part of the fun. In the original game, it was an oversight or perhaps a limitation of the game engine.
For example, there is absolutely no reason why e.g. "Coal Hopper" and "Iron Ore Hopper" should be two separate wagons. The same train should be able to haul Coal and Iron Ore without going to depot for rearranging or refitting.
IIRC there's a train set (I don't remember which one) that handles wagon refitting in a more realistic way. There are "dirty" cargoes such as Coal, Iron Ore, Oil... and "clean" ones such as Grain, Food, Water etc. Refitting between "dirty" cargoes, or from "clean" to "dirty", can happen at a station at no cost, but refitting between "clean" ones, or from "dirty" to clean", has to be done at a depot and incurs a cost.
For example, there is absolutely no reason why e.g. "Coal Hopper" and "Iron Ore Hopper" should be two separate wagons. The same train should be able to haul Coal and Iron Ore without going to depot for rearranging or refitting.
IIRC there's a train set (I don't remember which one) that handles wagon refitting in a more realistic way. There are "dirty" cargoes such as Coal, Iron Ore, Oil... and "clean" ones such as Grain, Food, Water etc. Refitting between "dirty" cargoes, or from "clean" to "dirty", can happen at a station at no cost, but refitting between "clean" ones, or from "dirty" to clean", has to be done at a depot and incurs a cost.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
Re: Unique Train Wagons for FIRS cargos [ATOV]
I like the look of having all the different trains going around, and being able to see what a train is carrying just by looking at it. I guess a solution is to have 1 universal wagon and just change the graphics whenever it is refit.
NewGRFs: ATOV_Helicopters | ATOV_Hovercrafts | ATOV_TugsAndBarges | ATOV_VacBalls | ATOV_UniqueFIRSWagons
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- Tycoon
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- Joined: 16 Oct 2018 08:31
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Re: Unique Train Wagons for FIRS cargos [ATOV]
I see no point in this graphic.
Some wagons have different graphics for coal or iron ore, this can also be solved by coloring the wagon. In addition, when I see where the train is going, I know what it is probably carrying.
Some wagons have different graphics for coal or iron ore, this can also be solved by coloring the wagon. In addition, when I see where the train is going, I know what it is probably carrying.
Re: Unique Train Wagons for FIRS cargos [ATOV]
There is a UX reason, having a separate wagon that you can just buy is way faster and simpler that dealing with refits and filters. And for vanilla cargoes it works just fine.odisseus wrote: 16 Mar 2024 16:30 But... but refitting wagons is part of the fun. In the original game, it was an oversight or perhaps a limitation of the game engine.
For example, there is absolutely no reason why e.g. "Coal Hopper" and "Iron Ore Hopper" should be two separate wagons. The same train should be able to haul Coal and Iron Ore without going to depot for rearranging or refitting.
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- Tycoon
- Posts: 1309
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Unique Train Wagons for FIRS cargos [ATOV]
The vanilla game is boring. I understand that this is enough to make someone happy, but not me 

Re: Unique Train Wagons for FIRS cargos [ATOV]
I prefer to keep my game more vanilla for now, that's been the idea behind this series of newGRFs.
NewGRFs: ATOV_Helicopters | ATOV_Hovercrafts | ATOV_TugsAndBarges | ATOV_VacBalls | ATOV_UniqueFIRSWagons
Re: Unique Train Wagons for FIRS cargos [ATOV]
I do quite like it, and I appreciate the work you've put into it!
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Unique Train Wagons for FIRS cargos [ATOV]
I see your point, but I cannot agree with your conclusion. In case of a long cargo list (such as with FIRS or XIS), both options are quite awkward._dp_ wrote: 17 Mar 2024 11:02 There is a UX reason, having a separate wagon that you can just buy is way faster and simpler that dealing with refits and filters.
I wonder if the vehicle purchase dialog could be redesigned to look more like station placement dialog, with a list of pre-defined filters on the left and a list of filtered items on the right.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
- andythenorth
- Tycoon
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Re: Unique Train Wagons for FIRS cargos [ATOV]
Seems like a neat grf 
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Unique Train Wagons for FIRS cargos [ATOV]
JGRPP splits the engine and wagon selection apart, players seem to like it.odisseus wrote: 17 Mar 2024 21:56 I wonder if the vehicle purchase dialog could be redesigned to look more like station placement dialog, with a list of pre-defined filters on the left and a list of filtered items on the right.

Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Unique Train Wagons for FIRS cargos [ATOV]
That's not quite what I had in mind, but nevertheless it is a clear improvement over the original game's interface.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
Re: Unique Train Wagons for FIRS cargos [ATOV]
Since FIRS is broken up into 5 different economies, each one isn't really all that big. Something like AXIS would be much more of a problem.
NewGRFs: ATOV_Helicopters | ATOV_Hovercrafts | ATOV_TugsAndBarges | ATOV_VacBalls | ATOV_UniqueFIRSWagons
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Unique Train Wagons for FIRS cargos [ATOV]
Iron Horse has about 60 or 70 types of wagons (non-cargo-specific, refittable).Lemur25 wrote: 18 Mar 2024 00:34 Since FIRS is broken up into 5 different economies, each one isn't really all that big. Something like AXIS would be much more of a problem.
I think this ATOV wagon grf is no problem at all, people who don't want to use this one-wagon-per-cargo approach can get a grf with one universal wagon or something

By the way FIRS 5 Steeltown will have 63 cargos

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Unique Train Wagons for FIRS cargos [ATOV]
Well, of course the existence of an optional add-on is not a problem. I see it as an attempt to solve a problem, though the solution is subpar. The proper solution would be an UI redesign.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
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